Uscita patch con bugfix e importanti novità tra cui 2 nuove classi ed un engine nuovo:
Quote:
Gameplay
- Huntress
Strafe damage reduced to 120% from 140% - HAN-D
HAN-D can no longer fire DRONE after death
FORCE_REASSEMBLEY damage increased from 400% to 500%
- Acrid
Acrid’s Caustic Sludge duration is refreshed when overlapped
- Mercenary
Eviscerate now checks max range only on cast - Risk of Rain now runs on a newer engine, improving performance
- 2 new classes are now in the game
- 10 new items are now in the game
- 6 new challenges introduced to the game
- Better scaling options introduced in the menu
- Improved clarity on meat nugget particles
- Mushrum no longer detonate on death
- Mushrum particles are now improved
- Enemy affix are now vibrantly colored
- Ifrit damage is now 1.5~2x stronger
- Cremator damage is slighty lower
Bug Fixes
- Soldier’s Syringe no longer resets attack speed at high attack speeds
- Bighorn Bison’s hit box properly matches the sprite
- Providence no longer keeps up his superarmor buff indefinitely
- Colossus no longer spawns Golems inside walls
- Crowbars no longer always deal double damage to Magma Worms
- Fixed vertical leash range on the Flame Drone
- Use item chest on the final stage only drops unlocked use items
- Use items better fit the HUD on cooldown
- The Enforcer can no longer can climb rope while shielded
- The Enforcer properly leaves shield mode when teleporting to another stage
- Improved Huntress arrow hitbox
- Sniper reload bar now properly disappears after death
- Sniper’s SCAN properly works with rotated enemies
- Dynamite Toss now properly works with the Shattered Mirror
- Variety of other bug fixes that I forgot to write down
- Ol’ Lopper now properly doubles damage on critical strike
|