23-06-2014, 10:25
|
#18
|
|
Bannato
Iscritto dal: Jan 2007
Messaggi: 39839
|
Interessante intervista post-E3
http://www.polygon.com/a/e3-2014/no-mans-sky
Parlano del gioco e della tecnologia che ci sta dietro
In other words, the universe of No Man's Sky — and it is a literal universe — won't be full of feathered orange dinosaurs. It'll be filled with rocks. It's up to you to find the diamonds in the rough.
Everybody gets a planet. That's how No Man's Sky starts — with at least a planet and a ship. If you want to move skyward, you've got things to do.
"Imagine every possible permutation of those rooms generate themselves, and then you stitch them all together and you build the most incredibly huge infinite dungeon that you can imagine. And then you start everyone at the outside of that dungeon and people try to get into the center. And that is the game, and that's, in a very reductive way, that's that sort of broad brushstrokes of the game.
If you imagine planets and the space in between planets as rooms and everyone's starting from different places on the outside, and if you picture that dungeon game, that infinite roguelike. It's already kind of an interesting idea. I would play that game. That's what we're doing. You want everyone to have their unique story, everyone to have their unique journey through that.
"We don't want to make it so that everyone has the same experience," Murray said. "I think games have just gone way too far down that route, and I like the idea that one person will find a planet on the outside edge [of the universe], and it will be like hitting the jackpot. And they won't tell anyone about it, and they'll keep it to themselves — or maybe they will post it and loads of people will try to get there. Maybe it will actually be a trap or whatever. One of those stories to just develop."
Ultima modifica di gaxel : 23-06-2014 alle 10:28.
|
|
|