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Old 13-03-2013, 20:09   #8
T_zi
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Iscritto dal: Oct 2012
Città: Varés
Messaggi: 5360
Ottima review.

"For me, the most challenging aspect of the game was the combat. Friendly and enemy forces are arrange opposite each other on a large hexagonal grid system. Often depending on how a conversation ends just before the fight determines the more advantageous position on the terrain. Before each battle both sides choose traps and barricades to set up on the map to hinder each others moves. The player then chooses six team members to fight with him and when combat commences the sides take turns attacking and moving."



Riferito ai membri del party:

"Moreover, they also have three personality traits each such as peaceful, greedy, adventurous and so on which makes the game feel quite Neverwinter Nights esq. These effect the way they will react to your decisions and they may go up or down depending on the choices which you make throughout the game."

Mi sa che il gioco è molto più gdr di quanto pensavo

"Experience is rewarded by progressing through quests and not from winning battles, so the risks associated with fighting are not always worth the rewards."



"The writing of the game is incredibly impressive and it really complements the lack of visuals. For example the descriptions of approaching a house, the sights around it, the person answering the door are done with such vividness and colourful language that its excellent to read and gives you a good impression of the world."

Ottimo. Ultimamente ho visto qualcosa di simile in eador: genesis ed elemental: fallen enchantress. Non sembra ma sono stratagemmi che aggiungono parecchio al coinvolgimento
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