Quote:
Originariamente inviato da Magic73
Non centra nulla quello con XBLIG. 
secondo te un Indie spende 40000$ per una patch??
quello è il costo da pagare a MS per rilasciare una patch per i giochi XBOX e Xbox Arcade.
per Xblig non c'è alcun costo da sostenere.
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Sono d'accordo sulla questione del Xbox Live Indie Games, ma c'è comunque un evidente rovescio della medaglia da tenere in considerazione:
<<... Recent reviews suggest that, while distributing for XBLIG is relatively easy, games on the platform often make very small earnings, compared to other platforms, prompting many indie developers to move on from the Xbox 360 platform. Zeboyd Games, who developed Breath of Death VII and Cthulhu Saves the World for XBLIG, ported the games to Microsoft Windows about a year and a half later; within six days of their release on the Steam platform, the Windows-version sales, roughly $100,000, had surpassed the previous year-and-a-half sales from XBLIG.>>
Fonti:
http://arstechnica.com/gaming/2011/07/xblig-feature/
http://www.gamasutra.com/view/news/3..._In_6_Days.php