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Old 30-10-2012, 09:52   #134
Major Clock
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Iscritto dal: Sep 2009
Messaggi: 2647
perfetto mi rispondo subito almeno sulla questione delle navuzze, visto che ho trovato questo

Quote:
“ There will probably only be 10-12 flyable ships / hulls at the start, mainly due to the level of fidelity on each ship and all the upgrades / modifications. The goal would be for the content team to introduce new ship types once live - maybe one a month or close to that time frame. We would supplement that with some player designed ships (if they meet the quality level) ”
–Chris Roberts
ok non sono molte ma se le fanno davvero così come dicono mi può andare bene

Quote:
Ships in the Star Citizen universe aren’t just pretty shapes, they are fully functioning vehicles with hundreds of of components, many of which move and articulate as you imagine they would on a real spaceship. Because of this when we design the ships of Star Citizen we have to do more than create something that looks cool, we have to actually think about how the parts of the ship fit together, how they move. If a missile pod or weapon folds into the fuselage we have to make sure there is room for it. We have to worry about the ergonomics of the cockpit, or living quarters inside a bigger ship, how a gantry or a ladder folds out to allow the pilot to climb in, how a door or canopy cantilevers out. In short we have to do industrial design and engineering as much as we do aesthetic design.
This attention to detail extends to things like the engines, the various ship systems; avionics, life support, the various modular upgrade and the weapons.
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