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Old 02-04-2012, 22:49   #3973
beuna
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Iscritto dal: Dec 2009
Città: Padova
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'Week of April First Preliminary Changelog


The following changelog is a WIP. Some of these items may not make the final list (and others may be added). This build of the game is currently in testing internally.

Currently there are also no (or few) tweaks to gameplay based on user feedback (those will be on their way a little later and are listed below the changelog).

General
  • Added the ability to select a weapon upgrade in the class selection menu rather than always spawning with the highest unlocked version
  • Walking up to a radio no longer forces your weapon out of ironsights
  • Satchels are now easier to throw into small spaces
  • Squad leaders now have their choice of sidearm in RO Classic
  • Fixed cover having priority over mountable machine guns when using the 'Interaction' key
  • Fixed a bug where Machine Gunners had a stuck camera when deployed in some areas. This was most prominent in Mamayev.
  • Enemy spotted can no longer be used to spot enemies through walls
  • Slight improvements to collision while prone (mostly in or near trenches)
  • Significant performance improvements for client and server
UI

Server browser changes
  • The lower left hand info box now contains more useful and reliable information about the server
  • The number of bots is displayed in the server list
  • RO Classic mode has been added to the server details and filters
  • Fixed a problem causing some servers (random each refresh) to be missing from the list.
Addition UI Changes
  • Modified the settings menu to display the proper aspect ratio adjusted FOV values for the FOV setting. Before the menu only listed the FOV values for 4:3 aspect ratio. This incorrectly led poeple to believe that the FOV was lower than it actually was in game. For example, if the FOV value in the menu was set to 70 (using the 4:3 FOV values), at a standard widescreen aspect ration of 16:9 the players in game FOV was beind adjusted to 86 degrees.
  • Fixed several display problems in the in game achievements menu
  • A few items on the HUD have been shifted to reduce overlapping (spawn queue, squad list)
  • Double-clicking a class name will now quick select it with the default loadout
  • When holding a voice chat key the HUD now shows what channel you are speaking in


Upcoming (NOT IN THE NEXT PATCH) changes to gameplay based on user feedback:

General (Applies to 2 or more game modes)
  • Reducing overall machine gun recoil. We may go overboard and have to dial them back up a bit. We'll be looking for feedback on this.
  • Changing sound attenuation for "hit sound" at a distance so it falls off to a much lower sound
  • Balancing out focused controlled breathing sound so players hear the breathing out as well as the breathing in (to help players understand they are not holding their breath)
  • Adding Classic weapon loadout option to server custom settings

Classic
  • Machine guns in Classic will be getting focus (default shift) zoom at the level of the the current rifle iron sights zoom
  • Change the sprinting system so that it behaves more like RO 2's default sprinting system (with the current classic max sprinting speed)


Several other items we are holding off on to see how these go (and we may be re polling on them as well).'
(cit. Yoshiro)
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