non proprio, ma e' un buon inizio.
http://code.google.com/p/quake2-gwt-port/
"We've tried a number of different schemes for replicating mouse-look, but they all suffer from the same problem -- there's no way to recenter the mouse in the browser, so you eventually drag off the edge."
"We were unable to efficiently preserve this when we switched to WebGL, so textures are loaded with no correction. On some platforms this can lead to too dark or too light scenes."
ci sono un po' di cose da sistemare, ma essendo poco piu' di una dimostrazione delle capacita' del GWT' direi che non c'e' male.
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