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Old 05-03-2009, 14:02   #60
Foglia Morta
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Iscritto dal: Jul 2005
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Originariamente inviato da suneatshours86 Guarda i messaggi
da qualche altre parte leggevo che supporterà anche alcune caratteristiche tipiche delle dx10.1, qualcuno può confermare? se fosse così sarà curioso vedere le differenze tra le vga nvidia e ati
Confermo. Più performance e miglior qualità. E' nell'intervista di pcgh: http://www.pcgameshardware.com/aid,6...Designer/News/

PCGH: You announced that the PC Version of Stormrise will support DX10 and even DX10.1. Is that still the case or did you cancel the support for DX10/10.1? If you cancel the DX10/DX10.1 support what were your reasons to do so?

Artem Kulakov: From day one Stormrise has been designed as a new type of RTS for next generation consoles and PCs. Stormrise has been designed for DirectX 10 and Vista only right from the start. Integrating DX10.1 was an opportunity to increase performance and improve visual quality even further.


PCGH: What are the advantages of DX10.1 in comparison to DX10 as far as render quality and performance is concerned? Will there be technical features that can only be realized with DX10.1?

Artem Kulakov: We integrated DX10.1 features to give extra performance benefits for players that have compatible hardware:
• DX10.1 adds a new instruction called Gather, which can gather 4 texture samples at once, at a much lower cost than issuing 4 separate Sample instructions. Consequently we are able to optimize our shadow map technique, and even shoot for higher quality.

• The Gather instruction will also allow us to optimize our Screen Space Ambient Occlusion (SSAO) algorithm - again producing a higher image quality.
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