19-08-2008, 18:22
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#8
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Senior Member
Iscritto dal: Dec 2002
Messaggi: 6728
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intervista:
http://wii.ign.com/articles/899/899925p1.html
Quote:
In addition to accurate shooting mechanics via the Wii remote's infrared tip, the game makes use of the device's built in accelerometer for new motion-based melee moves. Pistol whip or shotgun-butt a zombie and you'll be able to literally knock his jaw off or smash his skull.
In the title, you'll play as famous series hero Special Agent G on his first assignment. Fresh out of the AMS academy, G finds himself teamed with hard-boiled Detective Washington
It has been in development for a couple of years now
It's been conceived and developed exclusively for Wii.
As a game, story and visual experience it's entirely brand-new.
We use tricks like filters and scratches to make it look like you're watching a film that's been watched over and over and really abused. There's also specific color styles you can employ to recreate that distinctive look
It's gore
The voice acting, the direction, the way the whole thing hangs together = Grindhouse movie
We're using some really quick-fire cutscenes throughout and between the levels –- and these will be very much in the style of B-movie segments and very grindhouse trailer-inspired.
There's a number of filters and effects we're apply to the gameplay to give it the feel I've mentioned above.
There's thousands of touches from lighting to texturing to prop design
For the particular grindhouse style that we're going for, we're may alter frame rate speeds to achieve certain effects. So can't confirm FPS at this time
You're aided by a reticule on-screen (or not if you prefer), speaker and vibration
We're using the motion sensing feature to introduce some nice gesture commands -- not just reloading, but smacking zombies round the chops too.
Only remote, but zapper-compatible.
There will be calibration for the pointer.
Because you shoot off arms and legs and pop heads off as part of the standard gameplay, it'll be rated for a mature audience. The bosses do some pretty disgusting and, let's just say, controversial things that will also ramp up the violence level somewhat. Zombie dismemberment is a central part of the shooting fun and we are the next step in a line of games and films that have reveled in that.
The whole over the top style transfers to the environments as well. You blast your way through the levels laying waste to absolutely everything so the environment has to reflect that. There's also key trigger moments in the environment where hitting the right thing at the right time might help or hinder you.
a selection of shotguns, pistols, machineguns and rifles alongside some more 'explosive' options. You'll be able to upgrade these between levels to kit your character out with the best hand cannon for the job. There's good tactical sense in co-op though in having each player go for different weapons.
There will be additional game modes, certainly. I'm afraid I can't reveal or confirm anything about them right now.
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Quote:
IGN: What about the nunchuk. Can it be used for anything?
Neil: No, we wanted it to be accessible, but mainly we wanted to free up peoples hands for more guns. I can talk about that specifically in the future.
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due wiimote = due pistole??
questo è il logo dei tizi in questione:
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Questa situazione è tutta colpa dei governi passati, dell'euro, dell'11 Settembre, del recesso e poi AVEVO UNA GOMMA A TERRA, AVEVO FINITO LA BENZINA, NON AVEVO I SOLDI PER IL TAXI, C'ERA IL FUNERALE DI MIA MADRE, L'INONDAZIONE, LE CAVALLETTE, LE CAVALLETTE....
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