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Call of duty due e problema
Ciao a tutti
avvio il gioco e mi esce questo: che vuol dire?
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because r_rendererPreference is set to dx9.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 131 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Picmip is set manually.
Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
couldn't initialize 2D provider: waveOutOpen() failed.
Error during initialization:
EXE_ERR_MSS_INIT_FAILED_MP
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