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Old 30-09-2003, 12:53   #14
Murdorr
Senior Member
 
Iscritto dal: Jul 2003
Messaggi: 3600
Fatto il test a 1024x768

ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9500 PRO / 9700 (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader 1 ( Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
( Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader 2 ( Per Pixel Diffuse Lighting): 76 fps 13.2378 mspf 378 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 75 fps 13.3290 mspf 376 rendered frames
shader 4 ( Per Pixel Point Light Shader (Phong)): 75 fps 13.3277 mspf 376 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 75 fps 13.3290 mspf 376 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 75 fps 13.3277 mspf 376 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 75 fps 13.3290 mspf 376 rendered frames
shader 8 ( Per Pixel BRDF-Phong/Anisotropic Lighting): 75 fps 13.3277 mspf 376 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 75 fps 13.3290 mspf 376 rendered frames
shader 10 ( Per Pixel Environment Mapping): 75 fps 13.3277 mspf 376 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 75 fps 13.3290 mspf 376 rendered frames
shader 12 ( Per Pixel Bump Mapping): 75 fps 13.3277 mspf 376 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 38 fps 26.4469 mspf 190 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 38 fps 26.6581 mspf 188 rendered frames
shader 15 ( Per Pixel Wood Shader): 74 fps 13.4349 mspf 373 rendered frames
shader 16 ( Per Pixel Tile Shader): 38 fps 26.4469 mspf 190 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 10 fps 101.8262 mspf 50 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 71 fps 14.1175 mspf 355 rendered frames
shader 19 ( Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter): 19 fps 52.0749 mspf 97 rendered frames
shader 20 ( High Dynamic Range Shader (cross blur)): 25 fps 40.3086 mspf 125 rendered frames
shader 21 ( High Dynamic Range Shader (gaussian blur)): 37 fps 26.8685 mspf 187 rendered frames
shader 22 ( Per Pixel Edge Detection And Hatching Shader): 25 fps 39.6700 mspf 127 rendered frames
shader 23 ( Per Pixel Water Colour Shader): 36 fps 27.4967 mspf 182 rendered frames

RADEON 9500 PRO 128 MEGA
CPU PENTIUM 4 2.4 GHZ HYPER TREADING
SCHEDA MADRE ASUS P4P800
DDR 512 MEGA 400 MHZ (SINGLE CHANNEL)
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