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di seguito trovate i nuovi screen con relativo commento
http://www.sc2armory.com/forums/viewtopic.php?t=1466
e infine le interviste(manca boxer 

 )
Jaedong:
Fomos - How was the game?
JaeDong - The graphics change to 3D made it difficult to get use to. But actually playing it I don't think much changed. It's similar to StarCraft 1 and I don't think there'll be any problems for the fans to enjoy it. If you get use to it I think it'll be very fun.
- How has zerg changed?
JD - The unit's characteristics changed. Adding new units and making them stronger, I believe if you concentrate on that the zerg will be powerful.
- The Queen was introduced.
JD - There were a few units not used in StarCraft. The Queen was an exmaple but in SC2 a lot of new abilities were added to make it better. I like the fact that there are a lot of new casters for zerg.
- Have you used the mutalisks.
JD - The mutalisks aren't much different from SC1. But the muta control has become more difficult. It's possible to clump them up as one but hitting and running control was impossible.
- How were the other units.
JD - I tried out the Nydus Worm and it creates canals while moving. It will become very useful. The zerglings were bigger so they seemed stronger. But in actuality they weren't much different. It only felt like that.
- If you play StarCraft 2.
JD - If I play StarCraft 2 (I assume they mean professionally?) I'll keep playing with zerg. In SC1 the zerg was a macro-specific race but in SC2 macro was obvious, but I think it requires more strategic and skillful techniques.
Stork:
Fomos - How was the game?
Stork - I played protoss mostly and I was satisfied. The graphics were much better and I really liked the Mothership. But I think the mothership's blackhole ability was removed and she required a lot of mana so I wasn't able to test them out. The zerg became more gross and messy, but powerful.
- How's the protoss?
Stork - I didn't find it too difficult to play with protoss. The zerg felt similar to the previous game, but the buildings were a bit confusing because they looked the same.
- Do you think the fans of SC1 can easily adapt to SC2?
Stork - I think it depends on personal preference. It will probably depend on if you prefer 2D or 3D. It's probably because the game's still under development but I still like SC1 better.
- How were the new zerg units?
Stork - The Queen could be made straight from the hatchery. I didn't really understand because it was written in english, but when used correctly I think it will be a useful unit. A new unit called Roach was added and it had 90 HP. But unless you deal 90 damage to it, it will heal extremely fast to 100%. It was pretty cheap (unfair).
- The greatest difference of Protoss?
Stork - The units all look really cool. If anything changed it's that the Dark Archon was removed. Whether you morph Dark Templars or High Templars they all come out as archons. Queueing units and buildings were possible so it felt like things were easier.
- Out of the units you tried today, which did u like the most?
Stork - I tried the psionic storm but it wasn't that cool. I liked the carrier the most but it won't be easy concentrating on control. The scout and arbiters were removed.
Savior:
- How's zerg in sc2?
Savior- Hard to say, so much has changed, I haven't analyzed it all yet
- A lot changed from sc1?
Savior- Early tech is similar, but a lot of special abilities and units have been added... Since I don't understand the game, it was hard to play quickly
- How is it for esports compared to sc1?
Savior- It's fast enough. once we get used to it, there's not a big difference so there should be no problem
-Will you play zerg in sc2? 
Savior- I'm not sure yet, but it's very interesting right now. It looks like it's become more fun, so I want to try zerg at first. I don't know for sure though
Moon:
- You tried the game at blizzcon, has it changed since then?
Moon- The T and P tech trees didn't change much, but the fine details for units have changed. I can't comment on zerg since they're new
- How's zerg?
Moon- I don't understand them yet. It seems like they've changed much from sc1. Tech is similar, but there are a lot of new upgrades available at different buildings. I think strategically they are very differentiated. Burrow will be used a lot more than before
- How's the speed?
Moon- It's as good as sc1. I think korean gamers will like it. It is definitely a fun game
-Will you be an sc2 progamer when it comes out?
Moon- I'd like to try. The game is fun. I'll have to think of switching
Short Interviews by FiFo:
Lecaf Jaedong - The Queen had a lot of hype so I was looking forwared to it but I was disappointed because it didn't seem that great. It's HP and defense were weak and died pretty quickly. The feelings different but muta control was possible. Unlike StarCraft1 you could micro two groups at once but the hit-n-run tactic wasn't possible. A lot of new units were added making it possible for more dynamic plays.
MYM Moon - I've played with Protoss, Terran and now Zerg. The initial interface wasn't much different from WarCraft 3 so I don't think it will be very difficult getting use to. Personally I think the zerg is matches to my style the most.
MBCGame Pusan - It's initial phase is similar to StarCraft but with better graphics. A lot of new units were added so I think it'll be fun. The only part I disliked maybe because it's 3D, but it didn't feel as clean as StarCraft. Playing against Zerg doesn't seem difficult too difficult in SC2 as well. If you begin at the same level then the one who practiced more would win.
Samsung Stork - The Protoss graphics were very cool. The standard units have a much more impressive form than before. Because StarCraft was such a perfect game it will need a lot of changing for balancing and gaming. It will probably go through a lot of changes before it's officially released. The zerg has been given a lot of powerful magic. It seems much stronger. Playing against a zerg who uses his magic abilities well will probably be difficult to beat. And I think management will be more important than control.
WeMade NaDa - It has a lot of similarities with StarCraft. Especially the Terran's characteristics and management styles are similar. I only regret that it doesn't have as many new changes compared to the other races. The Zerg that was announced today seemed very interesting. It has a lot of different units and has alot of different upgrades. The powerful unit Queen can be created quickly so it will probably be tricky for terrans to play against zerg.
KTF rA - It seems like a lot of fun. For a game to be popular it must be fun. It will probably be very popular when released. I think it's too early to comment on the balance. Each race has been given powerful new units so I think it'll be really fun.
eStro UpMagiC - It seems like a lot of fun. While testing I was looking for any aspects to use strategically. The terran can use the supply depot for strategical uses. If you lower your supplies to the ground then the units can move over it so you can always create a wall to open and close at your will. The zerg has a powerful canal. Using the canal they can attack your base without using drops.
OnGameNet Luxury - It seems a lot different from StarCraft. The Queen was much better, and you can create it really fast so it's even better. The easier canals will be a strong weapon for zerg. It's a shame the Overlord's detection ability was removed but still the zerg became very powerful.
CJ sAviOr - I was very excited for the queen but it wasn't as strong as I thought it'd be. There were a lot of new units but I wasn't able to figure out all the units and buildings yet. A lot of strong magic was added so if you use them correctly I think it will have a great impact on the game.
SKTelecom Bisu - I played StarCraft2 for the first time today. It had a lot of different points. The Zerg's magic abilities seems like it will be tricky to play against, but you won't know until you play it. If I play I will work hard to show a powerful side against Zerg in StarCraft 2 aswell.
STX Hwasin - The zerg became really good. Especially the fact that all units can now burrow (i'm assuming he means ground units). A lot of strong magic has been added so it won't be easy playing against them.