vi segnalo che con Bioshock è necessario scaricare l'ultima versione (che è già stata segnalata da GabrySP (la 1.5). Perché la "vecchia" versione non funziona con i motori multi-thread.
Non l'ho ancora provata, ma dovrebbe funzionare.
Updated D3DOverrider v1.5 bundled utility:
* Considering that triple buffering is normally being used in conjunction with vertical synchronization, now D3DOverrider gives you options for forcing VSync for DirectDraw, Direct3D8, Direct3D9 and Direct3D10 applications. Similar to triple buffering forcing options, new VSync forcing options are fully hardware and OS independent and can be used to force VSync under any OS on both NVIDIA and ATI GPU based display adapters.
* Similar to triple buffering forcing events, VSync forcing events are also automatically sent to RivaTuner's event history panel. Please take a note that it applies only to Direct3D8 and Direct3D9 VSync forcing events which are performed once per application lifetime. DirectDraw and Direct3D10 VSync forcing events are performed at per-frame due to specifics of DirectDraw and Direct3D10 API so they are not reflected into event history panel.
* Improved race condition preventing algorithm in the hooking system. New algorithm improves compatibility with multithreaded rendering engines (e.g. Bioshock) calling frame presentation routine concurrently from different threads.
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PS4 | Pioneer VSX921 | Wharfadale Diamond 10.3 | Subwoofer Yamaha YST-sw030 | Roccat KAVE 5.1 | Panasonic 46" | Logitech G27 |
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