View Single Post
Old 11-07-2007, 14:49   #162
Eriol the real
Bannato
 
Iscritto dal: Oct 2004
Messaggi: 4132
da un intervista ai guerrilla (in merito al dettaglio poligonale):

Q: What does the PS3 allow you to do with development of Killzone 2 that you have not been able to do before?

A: For us, we need a great deal of processing power. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2.
Eriol the real è offline   Rispondi citando il messaggio o parte di esso