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da un intervista ai guerrilla (in merito al dettaglio poligonale):
Q: What does the PS3 allow you to do with development of Killzone 2 that you have not been able to do before?
A: For us, we need a great deal of processing power. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2.
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