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Old 30-04-2007, 13:28   #442
lowenz
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Iscritto dal: Aug 2001
Cittā: Berghem Haven
Messaggi: 13513
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Originariamente inviato da eliogolf Guarda i messaggi
E' uscito il realism mod nuovo, il 0.9.9!ci sn le granate affumicanti

What's new in this version:
- Smokegrenade is back. You can buy it at the Freedom's base (thnx SoCR, Ra7).
- Main character now can manually activate anomalies from artifacts.Every handmade anomaly depends on type, which produce that kind of artifact (thanks to SoCR and Ra7).
- More blood. New blood textures (thanks to Ra7, SoCR)
- Distance of a flashlight is inceased to 25 meters (Ra7,SoCR)
- Armor parameters are totally changed. Now they are more realistic. Stamina depends on armor type. (Ra7, SoCR)
- Hud is changed. (Ra7, SoCR)
- Shell explosion effect is switched off. (SoCR, Ra7)
- Handgrenade throw distance is changed. Fixed bug with time of bolt alternative throwing (was too long). (SoCR, Ra7)
- Artifacts' weight, their names and cost are changed. Spawn reduced. (SoCR, Ra7)
- Anomaly damage increased (SoCR, Ra7)
- Monster parts drop-rate is increased by 2,5 times. Cost is changed. (Ra7, SoCR)
- Monsters eat their own kind. (Ra7, SoCR)
- Ability to sleep is back. You can activate it from a dialog line of every NPC. Activation line is in top level dialog, not in a sub level as it was before. (thanks Ab@dDon, Xarvius)
- All NPC got panic, limp after damage, hearing (need to start new game and test it; please report your results)
- Initial stelth (Ra7, SoCR) please report your results
- Prefetch tweak included.
- New shader version included.
- New aiming grid textures for SVD and G36.
- Medkit textures are changed.
- Some gun pop sounds are changed.
- Fixed bug with displaying treasure markers on a map.(thanks Maba)
- Stalkers are now playing mouth-organ.
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