28-03-2007, 18:27
|
#12
|
|
Senior Member
Iscritto dal: Apr 2003
Messaggi: 12731
|
Quote:
Originariamente inviato da Daytona
Apprezzo il tuo parere... 
|
Dai un'occhiata qui
Quote:
"The big new feature is a persistent world," Strain said. "I think Guild Wars has some very radical departures from typical role-playng. One of those was the instancing model.
As each of the campaigns was released we took greater and greater pains to do that.
On the other hand, there are things we missed out on, like the more organic type of community building where you wandering through the area and hook-up with other people."
"In Guild Wars 2 we wanted to have the best of both worlds. We are retaining the strengths of instanced areas, but we are also integrating a persistenced world. We are not making a World of Warcraft clone here, we are not trying to do what other MMOs have done."
|
|
|
|