Utente sospeso
Iscritto dal: Dec 2005
Città: Milano
Messaggi: 1153
|
Quote:
* Detected CPU: GenuineIntel P4 family, F15/M1/S2, 1715.00 mhz, 84-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
FS: 4713 files cached, 550Kb memory used.
Init FileSystem 0.103775 sec
'xrCore' build 2945, Jan 25 2007
Initializing Engine...
Executing config-script "user.ltx"...
[user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
...Failed - incompatible hardware.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2044548 K], reserved[9012 K], committed[43528 K]
* [ D3D ]: textures[0 K]
* [x-ray]: total[2430 K], lua[0 K], render[0 K]
* [x-ray]: economy: strings[1066 K], smem[0 K]
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_high"...
! Unknown command: r__dtex_range
! Unknown command: rs_detail
[gamedata\config\rspec_high.ltx] successfully loaded.
! Unknown command: ai_animation_stats
! Unknown command: ai_dbg_alife
! Unknown command: ai_dbg_anim
! Unknown command: ai_dbg_brain
! Unknown command: ai_dbg_cover
! Unknown command: ai_dbg_destroy
! Unknown command: ai_dbg_dialogs
! Unknown command: ai_dbg_frustum
! Unknown command: ai_dbg_funcs
! Unknown command: ai_dbg_goap
! Unknown command: ai_dbg_goap_object
! Unknown command: ai_dbg_goap_script
! Unknown command: ai_dbg_inactive_time
! Unknown command: ai_dbg_infoportion
! Unknown command: ai_dbg_lua
! Unknown command: ai_dbg_monster
! Unknown command: ai_dbg_motion
! Unknown command: ai_dbg_serialize
! Unknown command: ai_dbg_stalker
! Unknown command: ai_dbg_vision
! Unknown command: ai_debug
! Unknown command: ai_draw_game_graph
! Unknown command: ai_draw_game_graph_objects
! Unknown command: ai_draw_game_graph_stalkers
! Unknown command: ai_draw_visibility_rays
! Unknown command: ai_nil_object_access
! Unknown command: ai_stats
Executing config-script "default_controls.ltx"...
[default_controls.ltx] successfully loaded.
! Unknown command: dbg_destroy
! Unknown command: dbg_draw_actor_alive
! Unknown command: dbg_draw_actor_dead
! Unknown command: dbg_draw_actor_phys
! Unknown command: dbg_draw_autopickupbox
! Unknown command: dbg_draw_bullet_hit
! Unknown command: dbg_draw_car_plots_all_trans
! Unknown command: dbg_draw_climbable
! Unknown command: dbg_draw_customdetector
! Unknown command: dbg_draw_customzone
! Unknown command: dbg_draw_invitem
! Unknown command: dbg_draw_ph_car_dynamics
! Unknown command: dbg_draw_ph_car_plots
! Unknown command: dbg_draw_ph_cashed_tries_stats
! Unknown command: dbg_draw_ph_contacts
! Unknown command: dbg_draw_ph_death_boxes
! Unknown command: dbg_draw_ph_enabled_aabbs
! Unknown command: dbg_draw_ph_explosion_position
! Unknown command: dbg_draw_ph_explosions
! Unknown command: dbg_draw_ph_hit_app_pos
! Unknown command: dbg_draw_ph_ik_goal
! Unknown command: dbg_draw_ph_intersected_tries
! Unknown command: dbg_draw_ph_mass_centres
! Unknown command: dbg_draw_ph_negative_tries
! Unknown command: dbg_draw_ph_positive_tries
! Unknown command: dbg_draw_ph_ray_motions
! Unknown command: dbg_draw_ph_saved_tries
! Unknown command: dbg_draw_ph_statistics
! Unknown command: dbg_draw_ph_tri_point
! Unknown command: dbg_draw_ph_tri_test_aabb
! Unknown command: dbg_draw_ph_tri_trace
! Unknown command: dbg_draw_ph_tries_changes_sign
! Unknown command: dbg_draw_ph_zbuffer_disable
! Unknown command: dbg_draw_rp
! Unknown command: dbg_draw_skeleton
! Unknown command: dbg_draw_teamzone
! Unknown command: dbg_ph_actor_restriction
! Unknown command: dbg_ph_ai_always_phmove
! Unknown command: dbg_ph_ai_never_phmove
! Unknown command: dbg_ph_character_control
! Unknown command: dbg_ph_ik_anim_goal_only
! Unknown command: dbg_ph_ik_limits
! Unknown command: dbg_ph_ladder
! Unknown command: dbg_ph_obj_collision_damage
! Unknown command: dbg_ph_vel_collid_damage_to_display
! Unknown command: demo_delta_frame
! Unknown command: error_line_count
! Unknown command: hud_adjust_mode
! Unknown command: hud_adjust_value
! Unknown command: mt_network
! Unknown command: mt_physics
! Unknown command: mt_sound
! Unknown command: net_dbg_dump_export_obj
! Unknown command: net_dbg_dump_import_obj
! Unknown command: net_dbg_dump_update_read
! Unknown command: net_dbg_dump_update_write
! Unknown command: r__dtex_range
! Unknown command: rs_clear_bb
! Unknown command: rs_constant_fps
! Unknown command: rs_detail
! Unknown command: rs_occlusion
! Unknown command: rs_render_dynamics
! Unknown command: rs_render_statics
! Unknown command: rs_wireframe
! Unknown command: string_table_error_msg
! Unknown command: sv_artefact_spawn_force
! Unknown command: sv_skip_winner_waiting
! Unknown command: sv_wait_for_players_ready
[user.ltx] successfully loaded.
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1
SOUND: OpenAL: Required device: Generic Hardware. Created device: Generic Hardware.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
! sound: OpenAL: Can't create source. Error: Invalid Value.
! SOUND: OpenAL: Max targets - 14
Starting RENDER device...
* GPU [vendor:1002]-[device:5960]: SAPPHIRE RADEON 9250 - Secondary
* GPU driver: 6.14.10.6587
Avialable video modes[3]:
[800x600]
[848x480]
[1024x768]
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 365 M
* DDI-level: 9.0
* GPU shading: vs(fffe0101/1.1/11), ps(ffff0104/1.4/14)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(14),need(14)
* SSample: 1024x768
* created RT($user$rendertarget), 1024x768
* created RT($user$distort), 1024x768
* SSample: enabled
- r__tf_aniso 8
- r1_tf_mipbias 0.
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script ce_switcher.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_artefact.script
* loading script se_car.script
* loading script se_monster.script
* loading script se_item.script
* loading script se_zones.script
* loading script game_registrator.script
* loading script game_last_sv.script
* loading script game_last_cl.script
Starting engine...
* Loaded: gamedata\textures\ui\ui_font_hud_01.dds[16512]b
* Loaded: gamedata\textures\intro\intro_back.dds[136]b
* Unloaded: intro\intro_thq
* Unloaded: intro\intro_gsc
* Unloaded: intro\intro_back
* Loaded: gamedata\textures\ui\ui_mainmenu.dds[1048704]b
* Loaded: gamedata\textures\ui\ui_font_graff_22_1024.dds[65664]b
* Loaded: gamedata\textures\ui\ui_font_hud_02.dds[65664]b
* Loaded: gamedata\textures\ui\ui_font_console_02.dds[65664]b
* Loaded: gamedata\textures\ui\ui_font_arial_14_1024.dds[16512]b
* Loaded: gamedata\textures\ui\ui_font_graff_19_1024.dds[65664]b
* Loaded: gamedata\textures\ui\ui_font_letter_16_1024.dds[32896]b
* Loaded: gamedata\textures\ui\ui_font_letter_18_1024.dds[32896]b
* Loaded: gamedata\textures\ui\ui_font_graff_32_1024.dds[131200]b
* Loaded: gamedata\textures\ui\ui_font_graff_50_1024.dds[262272]b
* Loaded: gamedata\textures\ui\ui_font_letter_25_1024.dds[65664]b
* Loaded: gamedata\textures\ui\ui_magnifier.dds[32896]b
* Loaded: gamedata\textures\fx\fx_noise2.dds[174890]b
* Loaded: gamedata\textures\ui\ui_ani_cursor_01.dds[4224]b
* Loaded: gamedata\textures\ui\ui_ani_cursor_02.dds[4224]b
* Loaded: gamedata\textures\ui\ui_ani_cursor_03.dds[4224]b
* Loaded: gamedata\textures\ui\ui_ani_cursor_04.dds[4224]b
* Loaded: gamedata\textures\ui\ui_ani_cursor_05.dds[4224]b
* Loaded: gamedata\textures\ui\ui_ani_cursor_06.dds[4224]b
* Loaded: gamedata\textures\ui\ui_ani_cursor_07.dds[4224]b
* Loaded: gamedata\textures\ui\ui_ani_cursor_08.dds[4224]b
"d:\programmi\thq\s.t.a.l.k.e.r. - shadow of chernobyl mp\xr_3da.exe" -xclsx -ltx user.ltx
* phase time: 0 ms
* phase cmem: 60464 K
* [win32]: free[1778864 K], reserved[28236 K], committed[289988 K]
* [ D3D ]: textures[2701 K]
* [x-ray]: total[60464 K], lua[2042 K], render[0 K]
* [x-ray]: economy: strings[1279 K], smem[0 K]
Prefetching objects
* Loaded: gamedata\textures\ui\ui_load.dds[1048704]b
Loading objects...
Loading models...
FATAL ERROR
[error]Expression : fatal error
[error]Function : CModelPool::Instance_Load
[error]File : D:\xray-svn\xr_3da\xrRender_R1\ModelPool.cpp
[error]Line : 116
[error]Description : <no expression>
[error]Arguments : Can't find model file 'actors\bandit\stalker_bandit_3.ogf'.
stack trace:
001B:0060567B xrCore.dll, xrDebug::fatal(), d:\xray-svn\xrcore\xrdebugnew.cpp, 299
001B:0060A075 xrCore.dll, CLocatorAPI::get_path(), d:\xray-svn\xrcore\locatorapi.cpp, 1084
001B:0060C03A xrCore.dll, CLocatorAPI::exist(), d:\xray-svn\xrcore\locatorapi.cpp, 594
001B:016867D5 xrRender_R1.dll, CModelPool::Instance_Load(), d:\xray-svn\xr_3da\xrrender_r1\modelpool.cpp, 116
001B:01686ADA xrRender_R1.dll, CModelPool::Create(), d:\xray-svn\xr_3da\xrrender_r1\modelpool.cpp, 263
001B:01686CD9 xrRender_R1.dll, CModelPool::Prefetch(), d:\xray-svn\xr_3da\xrrender_r1\modelpool.cpp, 389
001B:01683E9C xrRender_R1.dll, CRender::models_Prefetch(), d:\xray-svn\xr_3da\xrrender_r1\fstaticrender.cpp, 156
001B:004A5691 xr_3da.exe, IGame_Persistent: nGameStart(), d:\xray-svn\xr_3da\igame_persistent.cpp, 126
001B:019F0E43 xrGame.dll, CGamePersistent: nGameStart(), d:\xray-svn\xr_3da\xrgame\gamepersistent.cpp, 166
001B:004A5534 xr_3da.exe, IGame_Persistent::Start(), d:\xray-svn\xr_3da\igame_persistent.cpp, 89
001B:019F1C67 xrGame.dll, CGamePersistent::Start(), d:\xray-svn\xr_3da\xrgame\gamepersistent.cpp, 147
001B:004AB0F9 xr_3da.exe, CApplication: nEvent(), d:\xray-svn\xr_3da\x_ray.cpp, 500
001B:0045606C xr_3da.exe, CEvent::Signal(), d:\xray-svn\xr_3da\eventapi.cpp, 42
001B:004ABF7A xr_3da.exe, CEventAPI: nFrame(), d:\xray-svn\xr_3da\eventapi.cpp, 174
001B:004A987A xr_3da.exe, CApplication: nFrame(), d:\xray-svn\xr_3da\x_ray.cpp, 620
001B:00447CFA xr_3da.exe, CRegistrator<pureRender>::Process(), d:\xray-svn\xr_3da\pure.h, 79
001B:00484A17 xr_3da.exe, CRenderDevice::FrameMove(), d:\xray-svn\xr_3da\device.cpp, 332
001B:00484E7E xr_3da.exe, CRenderDevice::Run(), d:\xray-svn\xr_3da\device.cpp, 202
001B:004AB47B xr_3da.exe, Startup(), d:\xray-svn\xr_3da\x_ray.cpp, 212
001B:004AB954 xr_3da.exe, WinMain(), d:\xray-svn\xr_3da\x_ray.cpp, 375
001B:004622D9 xr_3da.exe, WinMainCRTStartup(), f:\vs70builds\3077\vc\crtbld\crt\src\crtexe.c, 390
001B:7C816D4F kernel32.dll
|
Mmm ho installato la demo MP e non va, si blocca alla schermata iniziale, però passando al render dx 8 non viene indicato che il mio hardare è incompatibile!
Qualcuno sa cosa può essere? Esiste solo la collectors edition oppure c'è una versione normale a prezzo ridotto?
|