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Hey Everyone,
I'm one of those who can't stand the fact that a guy takes 15 shots to his chest to die, so guess what? I modded in a triple damage mod!
Beware, you have to be extremely sneaky and careful as two shots from even the early game pistols will usually bring you down! I think this is how a stalker should operate anyway, sneaky, careful and with patience. This mod is not for the faint of heart and rambo's need not apply! I found that with a stealthy approach, the game is very playable with this mod.
It is largely untested, and may result in critical NPCs dying sooner than expected. From my playing experience, this shouldn't happen, then again, I didn't finish the game yet. USE AT YOUR OWN RISK! I take no responsibility for any damage or loss caused by this thingy.
Please also note that the patch will alter the gamedata.dba file, which might cause your installation to become unpatchable by official STALKER patches and I'm not sure about multiplayer either (haven't tried it yet). MAKE A COPY OF YOUR GAMEDATA.DBA FILE BEFORE APPLYING THIS PATCH.
To apply the patch, follow these instructions (I used a free patchmaker util to create a patch, so I don't have to post my whole gamedata.dba file):
0. Make a backup of your gamedata.dba file!!!
1. Unzip the file to a directory
2. Run the enclosed .exe
3. Follow the installation instructions and choose your STALKER install dir when asked.
4. Voila! You've got massive damage in place!
!!UPDATE!!
I've created the mod in two flavors now, one is where every weapon's damage has been tripled (as in the original), and one were the damage is doubled. I agree that double damage may be more playable, because the player can survive a couple of shots, while there is a sense of realism in that enemies still go down in 3-5 shots.
Triple Damage (original) -
http://pulpscrew.org/files/folders/s...e/entry53.aspx
Double Damage -
http://pulpscrew.org/files/folders/s...e/entry55.aspx
How it was done?
Very simple, it took me roughly 20 minutes to find where the weapon definitions are stored, and another 5 minutes to modify the PMm so it had 100 damage (the RPG has 3 without mods). Then I just went through all the weapons and doubled (and tripled for the triple mod) the damage done by them. Please note that it seems like there is no maximum damage for the weapons (even if the weapon power bar is full inside STALKER - it just doesn't show the difference). I found a function which is supposed to normalize the damage ratios into a 1-100 range, but altering this function had no effect on the game .
Anyway, to find the weapon definitions, you need to open gamedata.dba and search for the string "[wpn_abakan]" (without quotes). This is the first weapon defined for single player. The property that defines damage is called hit_power. hit_power has 4 entries for most weapons (for each of the difficulty levels).
It is interesting to note that increasing the base damage of a weapon doesn't increase the effective damage linearly. Normally you needed around 15 chest shots to bring down a bandit in Cordon with an early game pistol, but if you triple the base damage, you need only 2 shots, so it is possible that there are some bizarre calculations in place.
I didn't have enough time to look where the player health stuff is defined, but immunity related values are all over the place. I also have a rough idea where the damage multiplier is for each body part, but didn't try altering that yet.
File editing was done with a hex editor, although the edited sections are plain-text. I strongly suspect that the datafile itself is binary so you have to be careful to maintain its size and not try to edit it with a plain text editor as those can corrupt certain characters in the file.
The patch was created by googling up "patch creator utility" and choosing the first free one .
Cheers & Happy stalking
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<< NeliaM >>