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-   -   [Thread Aspettando\Ufficiale] Wasteland 2 (https://www.hwupgrade.it/forum/showthread.php?t=2573217)


Donbabbeo 30-05-2013 11:21

[Thread Aspettando\Ufficiale] Wasteland 2
 


yadda yadda :fagiano:



Donbabbeo 30-05-2013 11:21

Riservato :O

Jon Irenicus 30-05-2013 13:05

Interessatissimo, dell'ondata di sti rpg nuovi old shcool è quello che forse mi interessa di più dopo The Age Of Decadence...

Donbabbeo 31-05-2013 10:02

Update n° 29: piccolo video sull'interfaccia dell'inventario e stato dei lavori.

Quote:

Originariamente inviato da inXile
Production Update

In our previous updates we mentioned our end-of-April milestone: “having all level geometry blocked in and all encounters and interactions scripted”. We’re happy to say we've pretty much hit that milestone. "Pretty much?” you ask? We hit what would satisfy the letter of that milestone. While we had all encounters blocked in, there were still issues that needed to be cleaned up and sorted before a full playthrough was really possible. For that reason, we set an end of May milestone to clean up the block-in pass for a true beginning-to-end playthrough from a conversation and mission perspective. This means Wasteland 2 is in a fully playable, “alpha-ish” state. The beta is still months away, and we’re tracking well towards it.

Our first priority was to block in all maps, and now we get to move onto the phase of propping them out to make them more presentable. We will be iterating and polishing the levels from a gameplay standpoint while the art team is making everything look amazing. As the art gets better, we will have many more screenshots to show off to all of you!

e poi il video dell'interfaccia :D

Ora lo guardo e poi butto giù qualche commento e probabilmente qualche confronto con il mockup di Project Eternity. :O

sonmiananxa 31-05-2013 11:21

Anche se non sono ancora disponibili screenshot delle location "riviste" dal reparto artistico, mi sembra che stiano procedendo rispettando pedissequamente i tempi che si erano prefissati.
(E già questo mi sembra un grande risultato)

Donbabbeo 28-06-2013 09:32

Update 30

Niente da segnalare :O

Dreammaker21 28-06-2013 10:52

ma quando dovrebbe uscire?

Donbabbeo 28-06-2013 11:03

Quote:

Originariamente inviato da Dreammaker21 (Messaggio 39658539)
ma quando dovrebbe uscire?

Intorno ad Ottobre/Novembre se non viene rimandato :O

Donbabbeo 11-07-2013 15:24

Update #31:

Quote:

Hello Rangers, and welcome to update #31. We're about to send out a press release announcing our co-operation with Deep Silver for bringing Wasteland 2 out there and the physical goodies to you, but we wanted our backers to hear the news first, so here's a copy, fresh off the presses:

inXile partners with Deep Silver to distribute Wasteland 2

inXile Entertainment and Deep Silver today announced a distribution deal for inXile’s upcoming cRPG Wasteland 2. Deep Silver is a veteran publisher and already a long-standing partner for inXile.

inXile is currently working on Wasteland 2 and Torment: Tides of Numenera, both funded via the crowdfunding platform Kickstarter.

The deal allows inXile Entertainment to focus on all creative aspects of developing the game, while Deep Silver handles the retail release of the game and the physical good fulfillment for the Kickstarter backers.

“This is a perfect opportunity for inXile: it allows us to continue to focus all of our energy and money into the creative aspects of the game while letting Deep Silver take our game outside of the pure digital space. This has the added bonus of allowing us to spend more of the Kickstarter funds on development while continue to retain all ownership and control”, says Brian Fargo, CEO inXile Entertainment. “I’ve known the people at Deep Silver for many years and they have always been a first rate organization to deal with.”

Deep Silver will also assist inXile in the QA testing of the localized international versions of the game.

“The uber-successful crowdfunding of Wasteland 2 through Brian Fargo and his team has shown how much interest for an RPG with traditional values still exists on consumers’ side aside from what large publishers think the market needs. Deep Silver is very happy to support inXile Entertainment in bringing Wasteland 2 to the retail market”, comments Klemens Kundratitz, CEO of Koch Media.

Questions...
  • Can Deep Silver make any changes to the game?
    No, we’re retaining creative control. Thanks to our backers, we’re fully funded and free to implement our own creative vision, and directly communicate with our backers and crowdsource ideas.
  • So this is good news?
    Absolutely! For inXile, we always intended to use a third party to handle these matters, as we are simply too small a studio to be capable of handling all the award fulfillment details from a practical standpoint. By finding the right partner, we gain not just time: it also frees up financial resources for us as they are more efficient at handling physical fulfillment than we would be. All of that time and funding saved will go right back into the game. We’ll also benefit from additional support from Deep Silver on things like international version QA.

    For our backers and fans, it assures you that distribution will be handled professionally and quickly, and will assure a smooth experience for getting the game and goodies into your hands. This deal also allows us to put a retail version on the shelves, so people who discover the game later can still get a physical copy. The digital distribution and sales are still being handled by inXile.
  • Does this change anything about inXile’s plans in DRM or DLC/expansions?
    Not at all, that too remains in our control. Deep Silver is a perfect partner for this: they have no interest in interfering with our promises when it comes to DRM-free release or any future plans we may have for expansions, all our previous promises on these stand. So the only real impact for our backers is that the physical goods fulfillment is in good hands.

Screenshot & HUD Update

Of course, our cooperation with Deep Silver is hardly the only news we have for you. Everyone here is still hard at work on Wasteland 2. For this update I’d specifically like to focus on the game’s look, where the progress even from day to day has been noticeable and awesome. One point of attention has been the game’s HUD. We gathered a lot of great feedback on it after showing our first pass in our gameplay video, and have crafted a new version based on that feedback, to go along with a new screenshot showing the location of High Pool.



The biggest practical advantages of this new layout are an easier readability while also taking less screen real estate in its basic layout. Meanwhile, our dedication to customizability remains in place: you can move around, minimize and maximize different parts of the UI freely to make it suit your tastes. Too minimalist? Make some parts bigger. Too spread out? Simply put different segments together. Here is another look at the HUD after we fiddled with it a bit, resizing the textbox and moving the character portraits.



Jon Irenicus 30-07-2013 21:01

Un po' di numeri presi da Wasteland 2 guru (che li ha presi da un preview di Gamestar):

Quote:

Gameplay:
  • The game will have between 40 and 50 "maps" (they're compared to Fallout 2's 23 locations, so it might as well be referring to the overall number of places to visit).
  • The main storyline will take 20 hours to complete, without side quests or alternative solutions factored in.
  • On the subject of radio signals: the ether will play a prominent role in the game, reacting to the player and providing music.
  • CLASSIC is indeed the attribute system, comprising Charisma, Luck, Awareness, Strength, Speed, Intelligence, and Coordination.
    32 skills will be present in the game.
  • Combat skills: Blunt Weapons, Bladed Weapons, Anti-Tank-Weapons, SMG, Shotguns, Energy Weapons, Assault Rifles, Sniper Rifle, Handguns
  • Scientific skills: Picklock, Safecrack, Alarm Disarm, Toaster Repair, Computer Tech, Synth Tech, Demolitions, Brute Force
  • General skills: Silent Move, Salvaging, Hard Ass, B.S. Detector, Outdoorsman, Evasion, Leadership, Folklore, Animal Whisperer, Field Medic, Surgeon, Weapon Smithing, Field Stripping, Perception, Barter
  • Like in Wasteland, you can have up to seven characters in your party.
  • Energy weapons deal damage proportional to the amount of metal in the opponent's armor. The more, the higher the damage.

Story and setting:
  • The game begins in a truly Hitchcockesque fashion, with a sudden corpse and mysterious radio signals.
  • A new faction, the Mannerites, are revealed. Led by Mr Manners, they pay great attention to etiquette and proper behavior. They also eat people, following the red meat with a bit of red wine.
  • Red Skorpions are provided a little more background, described as a paramilitary survivalist group, similar to the ones existing in the United States today. They also hate Rangers.
  • The Pistol Packing Priests are confirmed as a priestly group that wants to mop up whatever human trash escaped the scorching blasts of the holy apocalypse. As the name suggest, they favor pistols.
  • The synths return, as the half-man, half-machine Children of the Citadel believing in the union between man and machine as the next step in the evolution of humanity as a whole. Pure humans are beneath their notice.
  • The Gippers will also be present. If you're scratching your head, that's because they're a faction built around worshipping Ronald Reagan as a god.
  • The name is a reference to Reagan's role as Knute Rockne in the 1940 biopic Knute Rockne, All American.
  • Another faction, the Robinsons, are based on American motivational speakers like Dale Carnegie and Tony Robbinsons. Basically, think positive.
  • Finally, the Wrecking Crew. They're your garden variety psychotic raiders, with fun pastimes like raping, pillaging, and making ever more complicated junk armors. Described as perfect practice targets for energy weapons.

Other interesting information:
  • New screenshots are shown, including a peculiar shot of a canyon highway rife with tribal markings and other locations in the wilderness.
  • Finally, the target sales are 200,000 - 300,000 copies, which will allow inXile to continue work on their games throughout the year.


Donbabbeo 31-07-2013 10:58

L'articolo di RockPaperShotgun sulle scelte e le conseguenze in Wasteland 2 mi ha fatto eccitare come una scolaretta.

Alcuni piccoli estratti:

Quote:

“We aren’t shy about shutting off entire levels of gameplay, we really wanted to make that happen. We have so many sequences, about half the game, most people will never see. We’re not afraid at all to create content that’s off the critical path or can be closed off permanently.”
Quote:

“If you go to one area, you start to hear radio calls from the other. They’re getting taken over, and if you try to veer back, you see the destruction from that, and they’re in a completely different state. For instance, if you’re too late to a call, maybe robots took it out. If you go there, you’re gonna see carnage. Piles of dead bodies. No robots left to kill because they’ve moved on.”
Quote:

What if, for instance, you disobey Ranger orders to the point of becoming a liability? You become a pariah. Your own organization turns on you, hunts you. The entire game changes. And then, of course, there’s the extra-colossal, radiation-mutated elephant in the room: you can kill anyone, anytime. And sometimes – for example, if a party member won’t stop selling your stuff for booze money – you might have to.
:D

Jon Irenicus 01-08-2013 23:06

Altra preview di rps:
http://www.rockpapershotgun.com/2013...h-wasteland-2/

appleroof 15-12-2013 13:33

il prezzo è alto, cmq http://store.steampowered.com/app/24..._7_7_151_150_1

Kaider 15-12-2013 13:36

E per via dei contenuti, corrispondenti ai 55$ di Kickstarter.. Dicono che alla release finale il gioco starà sui 30$ Non ho mai giocato al primo Wasteland (troppo giovine) e questo mi tenta da morire :D

gaxel 16-12-2013 10:54

Qualcuno che l'ha preso?
Io questa settimana ho l'alpha di Divinity: Original Sin e spero la beta di Project Spaek (oltre alla 1.0 di Consortium), quindi nisba anche impazzissi e volessi spendere quei soldi... ma qualcuno che aveva già fatto il pledge e lo sta provando non c'è?

Donbabbeo 16-12-2013 19:31

Quote:

Originariamente inviato da gaxel (Messaggio 40435507)
Qualcuno che l'ha preso?
Io questa settimana ho l'alpha di Divinity: Original Sin e spero la beta di Project Spaek (oltre alla 1.0 di Consortium), quindi nisba anche impazzissi e volessi spendere quei soldi... ma qualcuno che aveva già fatto il pledge e lo sta provando non c'è?

Purtroppo il mio pledge non da diritto alla beta :(

T-Duke76 24-07-2014 15:36

Nessun commento dalla beta?

Donbabbeo 24-07-2014 16:32

Quote:

Originariamente inviato da T-Duke76 (Messaggio 41343068)
Nessun commento dalla beta?

Onestamente non l'ho ancora scaricato. Negli RPG evito di provare le beta per arrivare al gioco il più "vergine" possibile perché ciò che amo è proprio la fase iniziale di spaesamento quando ancora non si è entrati nel meccanismo :D

... E poi son oltre 20 giga mi pare :asd:

Darkless 24-07-2014 17:02

Scaricato e avviato giusto 5 minuti 5 solo per vedere grafica e interfaccia dal vivo. Ovviamente troppo poco per esprimere un giudizio sui contenuti ma se non altro visivamente conferma la buona impressione dei video e l'atmosfera Falloutiana.

Essen 25-07-2014 10:43

Ma anche questo lo vediamo entro l'anno?
Divinity Original Sin, Pillars e Pure Wasteland tutti e 3 nel 2014?
Minchia.


Endy.


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