norp74
21-01-2005, 10:26
Ragassi, solite regole, precedenza a chi accetta il mio prezzo e consegna a mano a Milano
ABIT Siluro GF3 Ti200 (64Mb RAM, DVI e TV-out, AGP4x) - €35 ss escluse
manca la scatola, ma ha i manuali + cd originali + connettore TV-OUT (RCA/S-vhs)
Sk Tecnica QUI (http://www.abit-usa.com/products/graphics/products.php?categories=2&model=58):
- NVIDIA® GeForce3™ Ti200 GPU working on 175MHz with 256-bit Graphics Core
- 64MB 4ns DDR SDRAM working on 400-MHz with 6.4GB/sec memory bandwidth
- 2.8 billion samples per second full-scene anti-aliasing (FSAA) fill rate
- 700 billion operations per second
- AGP 2X/4X, AGP texturing and Fast Writes Support
- Integrated 350MHz RAMDAC·nFinite FXTM engine for full programmability
- Lightspeed Memory ArchitectureTM for unsurpassed game play speeds even in the highest resolutions
- Support Shadow Buffer technology and 3D Textures
- Support programmable Vertex Shaders and Pixel Shaders technology
- High-Resolution Anti-aliasing (HRAA)
- Integrated hardware Transform and Lighting Engines
fatemi sapere se interessati
ciao
ps: ho concluso con varia gente qui sul mercatino, se volete referenze chiedete
pps: è in vendita anche altrove
http://www.abit-usa.com/images/products/gf3ti200-large.jpg
ABIT Siluro GF3 Ti200 (64Mb RAM, DVI e TV-out, AGP4x) - €35 ss escluse
manca la scatola, ma ha i manuali + cd originali + connettore TV-OUT (RCA/S-vhs)
Sk Tecnica QUI (http://www.abit-usa.com/products/graphics/products.php?categories=2&model=58):
- NVIDIA® GeForce3™ Ti200 GPU working on 175MHz with 256-bit Graphics Core
- 64MB 4ns DDR SDRAM working on 400-MHz with 6.4GB/sec memory bandwidth
- 2.8 billion samples per second full-scene anti-aliasing (FSAA) fill rate
- 700 billion operations per second
- AGP 2X/4X, AGP texturing and Fast Writes Support
- Integrated 350MHz RAMDAC·nFinite FXTM engine for full programmability
- Lightspeed Memory ArchitectureTM for unsurpassed game play speeds even in the highest resolutions
- Support Shadow Buffer technology and 3D Textures
- Support programmable Vertex Shaders and Pixel Shaders technology
- High-Resolution Anti-aliasing (HRAA)
- Integrated hardware Transform and Lighting Engines
fatemi sapere se interessati
ciao
ps: ho concluso con varia gente qui sul mercatino, se volete referenze chiedete
pps: è in vendita anche altrove
http://www.abit-usa.com/images/products/gf3ti200-large.jpg