dani&l
30-11-2004, 10:58
Dunque, navigando su rpgdot e company , ho appreso un paio di notizie su gothic III.
Dunque , x i fan come me , ho un paio di chicche.
In primis un FILMATO preso amatorialmente da una presentazione del gioco in germania, che riguarda lo scavenger... non è di altissima qualità (ripreso con videocamera), ma notare le movenze.
http://gothic.gaming2.net/de/index.php?page=../news/index.php&id=51
Poi, ecco riassunte un paio di caratteristiche interessanti discusse in quella presentazione:
Well, for those who enjoyed the previous games, the following information given by Mike Hoge (who talked about G3 during a presentation in Bremen/Germany) should be interesting:
* likely to have different difficulty settings, that also can be changed during the game
* alternative story paths and multi-endings
* infinite or finite super-large inventory space, probably depending on your preferences
* inventory probably divided into different categories (yes!)
* finally mouse support for inventory management
* fights will only be very easy in the easiest difficulty setting
* unlike in G2 you should be able to kill an Orc right from the start on instead of being pure prey
* guilds not story-relevant anymore, you're not being forced to join one to advance in the story
* more freedom for the player, but key missions that will have to be solved
* no return to Khorinis
* a lot more animations, gestures and facial animations
* stamina (relevant for sprints and diving)
* Gothic series will continue after Gothic III, at this point, however, it's not decided yet how it's going to be done
* there will be assassins
* there will be special moves the character can learn
* there will be three main regions - desert/Arabic, medieval (like in the previous Gothic games) and nordic
* there will be a guild in each of these regions
* a physics engine was licensed
* English version "will show up sooner than the Germans may like"
Fonte: http://www.gamerswithjobs.com/index.php?name=PNphpBB2&file=viewtopic&t=9243
Mi sono permesso di evidenziare due caratteristiche, imho , molto importanti : la fisica (con tutto quello che concerne) , e la libertà di non essere associato alla gilda, x cui non è detto che bisogna far parte di una gilda.
Dunque , x i fan come me , ho un paio di chicche.
In primis un FILMATO preso amatorialmente da una presentazione del gioco in germania, che riguarda lo scavenger... non è di altissima qualità (ripreso con videocamera), ma notare le movenze.
http://gothic.gaming2.net/de/index.php?page=../news/index.php&id=51
Poi, ecco riassunte un paio di caratteristiche interessanti discusse in quella presentazione:
Well, for those who enjoyed the previous games, the following information given by Mike Hoge (who talked about G3 during a presentation in Bremen/Germany) should be interesting:
* likely to have different difficulty settings, that also can be changed during the game
* alternative story paths and multi-endings
* infinite or finite super-large inventory space, probably depending on your preferences
* inventory probably divided into different categories (yes!)
* finally mouse support for inventory management
* fights will only be very easy in the easiest difficulty setting
* unlike in G2 you should be able to kill an Orc right from the start on instead of being pure prey
* guilds not story-relevant anymore, you're not being forced to join one to advance in the story
* more freedom for the player, but key missions that will have to be solved
* no return to Khorinis
* a lot more animations, gestures and facial animations
* stamina (relevant for sprints and diving)
* Gothic series will continue after Gothic III, at this point, however, it's not decided yet how it's going to be done
* there will be assassins
* there will be special moves the character can learn
* there will be three main regions - desert/Arabic, medieval (like in the previous Gothic games) and nordic
* there will be a guild in each of these regions
* a physics engine was licensed
* English version "will show up sooner than the Germans may like"
Fonte: http://www.gamerswithjobs.com/index.php?name=PNphpBB2&file=viewtopic&t=9243
Mi sono permesso di evidenziare due caratteristiche, imho , molto importanti : la fisica (con tutto quello che concerne) , e la libertà di non essere associato alla gilda, x cui non è detto che bisogna far parte di una gilda.