CristianoR
10-10-2004, 18:52
Vendo Ati GL8800 128DDR
Caratteristiche:
System requirements
Pentium® 4/III/II, AMD® K6/Athlon® or compatible with AGP 2X or AGP 2X/4X slot
128MB of system memory
Installation software requires CD-ROM drive
Plug and Play monitor
Graphics controller
RADEON™ 8800
Memory configuration
128MB DDR memory
Operating systems support
Windows® NT 4.0
Windows® 2000
Windows XP - 32-bit
Windows XP - 64-bit
LINUX® 32
Display support
CRT monitor
Digital Flat Panel
CRT monitor and Digital Flat Panel
Features
Optimized for superior OpenGL® performance
OpenGL® double buffer overlay support
Support and compliance with DirectX® 8.1
SMARTSHADER™
TRUFORM™
SMOOTHVISION™ anti-aliasing
HYPER Z™ II
CHARISMA ENGINE™ II
PIXEL TAPESTRY™ II
High-performance memory support
Dual display support
Integrated Transformation, Clipping and Lighting (T&L)
Twin-cache architecture
SuperScalar rendering
Single-pass multi-texturing
True color rendering
Triangle setup engine
Texture cache
Bilinear/Trilinear filtering
Line & edge anti-aliasing
Full-screen anti-aliasing
Texture compositing
Texture decompression
Specular highlights
Perspectively correct texture mapping
Mip-mapping
Z-buffering and double-buffering
Vendo a 140 euro
Saluti a tutti
Caratteristiche:
System requirements
Pentium® 4/III/II, AMD® K6/Athlon® or compatible with AGP 2X or AGP 2X/4X slot
128MB of system memory
Installation software requires CD-ROM drive
Plug and Play monitor
Graphics controller
RADEON™ 8800
Memory configuration
128MB DDR memory
Operating systems support
Windows® NT 4.0
Windows® 2000
Windows XP - 32-bit
Windows XP - 64-bit
LINUX® 32
Display support
CRT monitor
Digital Flat Panel
CRT monitor and Digital Flat Panel
Features
Optimized for superior OpenGL® performance
OpenGL® double buffer overlay support
Support and compliance with DirectX® 8.1
SMARTSHADER™
TRUFORM™
SMOOTHVISION™ anti-aliasing
HYPER Z™ II
CHARISMA ENGINE™ II
PIXEL TAPESTRY™ II
High-performance memory support
Dual display support
Integrated Transformation, Clipping and Lighting (T&L)
Twin-cache architecture
SuperScalar rendering
Single-pass multi-texturing
True color rendering
Triangle setup engine
Texture cache
Bilinear/Trilinear filtering
Line & edge anti-aliasing
Full-screen anti-aliasing
Texture compositing
Texture decompression
Specular highlights
Perspectively correct texture mapping
Mip-mapping
Z-buffering and double-buffering
Vendo a 140 euro
Saluti a tutti