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MaBru
27-09-2004, 22:10
27th of September, 2004

Meqon is glad to announce that 3DRealms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.

Meqon’s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”

The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments – “With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.”

About 3D Realms
3D Realms Entertainment, a division of Apogee Software, Ltd., founded in 1987 and headquartered in Garland, TX, is a leading PC developer and shareware pioneer, with 35 published titles. Known for the award winning, alien ass kicking, Duke Nukem franchise, 3D Realms also partnered with Remedy Entertainment to help create Max Payne in 2001 which went on to sell over 4 million copies and became another leading action game franchise. Additional information can be obtained through the 3D Realms web site located at http://www.3drealms.com
http://www.meqon.com/

MaBru
27-09-2004, 22:30
Ecco quello che dice George Broussard:
Here how it works. You have a physcis engine that does things low level, basic things, like move objects in the world, handle constraints, ragdolls, and all of that. On top of that you build a lots of high level gameplay code that allows you to do things with physics objects. That's where most of the development time goes.

So when incorporating a new physics engine, all the high level game code stays and just needs to have the new physics function calls replace the old physics calls.

So within a couple of weeks we had most of the gameplay back up and running, but now we could move 200 boxes in the world at a time, instead of 10-20.

The integration will end up being about a month of one persons time, simply to hook up the new Meqon function calls to a couple hundred high level gameplay functions we had to deal with physics objects.

Basically it's like having a car, and you do something like replace one system in it like and engine, or the air conditioner, or something. The rest of the car stays in place and you just deal with hooking up the new piece to the old car.

This isn't a radical engine change like changing renderers where you have to create new content for the visuals.
http://www.shacknews.com/ja.zz?comments=33755

falcon.eddie
27-09-2004, 22:35
Se hanno comprato un engine per la fisica vuol dire che qualcosa si muove...Non penso che alla 3dRealms vogliano buttare altri soldi dietro un titolo fantasma...Che entro il 2010 possa uscire? :D

MaBru
27-09-2004, 22:59
Stavo pensando...è un caso che tutte queste compagnie che sviluppano motori fisici siano europee? Havok, Meqon, Novodex...

Xilema
27-09-2004, 23:30
Se cominciano ad implementare ora la fisica... un altro annetto e mezzo minimo di sviluppo serve loro ancora...

MaBru
28-09-2004, 08:29
Originariamente inviato da Xilema
Se cominciano ad implementare ora la fisica... un altro annetto e mezzo minimo di sviluppo serve loro ancora...
Broussard dice che l'integrazione si completerà in un mese.