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View Full Version : Problema Doom 3


Tecia
26-09-2004, 20:08
Salve, ho un problema con Doom 3.. il gioco non mi si avvia...
Mi da questo errore:
1996 MHz AMD CPU with MMX & 3DNow! & SSE
512 MB System Memory
128 MB Video Memory
Winsock Initialized
Hostname: TECIA
IP: 192.168.0.2
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
C:\Giochi\Doom 3/base
C:\Giochi\Doom 3\base\zpak000.pk4 (950 files)
C:\Giochi\Doom 3\base\pak004.pk4 (5137 files)
C:\Giochi\Doom 3\base\pak003.pk4 (4676 files)
C:\Giochi\Doom 3\base\pak002.pk4 (6120 files)
C:\Giochi\Doom 3\base\pak001.pk4 (8972 files)
C:\Giochi\Doom 3\base\pak000.pk4 (2698 files)
C:\Giochi\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
Detected
2.00 GHz CPU
512 MB of System memory
128 MB of Video memory on an optimal video architecture

This system qualifies for Medium quality.
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
4967 strings read from strings/italian.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----- R200_Init -----
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
Cg not available.
--------------------------------------------
---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };
Available.
--------------------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Giochi\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Giochi\Doom 3\base\gamex86.dll
could not create destination file
********************
ERROR: DLL extraction to fs_savepath failed

********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL


Ho una Radeon 9700pro con gli ultimi Catalyst e l'ultima Directx 9.0c con Win XP SP2

Qualcuno sa aiutarmi?

flori2
02-10-2004, 12:44
Ciao,a me con la stessa tua scheda e driver ma senza sp2 funziona.Controlla il sito ufficiale cosa dice su SP2.ciao