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Kelly1981
09-06-2004, 21:51
Ecco le release notes il link originale :

http://www2.ati.com/drivers/Catalyst_46_Release_Notes.html

Ecco invece il link al programma di feedback se avete problemi riportateli qui mediante l'apposito form:


http://apps.ati.com/driverfeedback/index.asp



Come and get’em!! Terry M. (CATALYSTmaker) and the ATi family have finally released their newest CATALYST suite, Cat's 4.6!

Press Release
quote:

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Operating systems supported
The latest version of the CATALYST™ software suite is designed to support the following Microsoft Windows platforms:

Windows XP

Windows 2000


New Features

User Defined Component Video HDTV Modes:
The CATALYST 4.5 driver provided a new interface that allows users to define the optimized modes for their HDTV's. This allows for images to be properly centered on their HDTV. The interface allows users specify a mode through a test window. Once the user saves this information, it will be saved as a user defined preference. This feature was not available in 4.5 and is now enabled.

OpenGL Hardware Acceleration for ATI Rotation
OpenGL Hardware Acceleration for ATI Rotation Mode. This feature is supported across the current shipping ATI Desktop product line, and is supported under both Windows XP, and Windows 2000.

Performance Improvements
As with most CATALYST™ releases performance has increased in various situations. The following performance gains are noticed:


Pixel Shader compiler improvements bring significant performance gains to PS 2.0 applications such as Halo (2-3%), Tomb Raider (4-5%) and Mother Nature (4-5%). ShaderMark 2 shows numerous gains in the 3-6% range. The High Dynamic Range scenes in ShaderMark (Tests 20 & 21) gain 10-15%.

RADEON X800 driver tuning improves performance for several Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's Lair and Mother Nature gain 9-15% on the RADEON X800 PRO.

Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations. ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at 1600x1200) on some 256MB products.

Improvements in OpenGL driver efficiency bring numerous small gains (1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek - Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake III Arena.

X800 memory tuning improves Anti-Aliasing performance in a number of games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%, UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures score rises 15%.


Issues Resolved in CATALYST™ Version 4.6
The following section provides a summary of the issues that have been resolved in the latest release of CATALYST™ 4.6. These include:


Display corruption is no longer seen when rotating the primary desktop 90 degrees or 180 degrees under Windows 2000 with extended desktop enabled

Display corruption is no longer seen when running the ATI demo Dolphin v1.1 with the Truform option set to Application Preference

The operating system no longer fails to respond when doing a monitor swap while running an overlay image on the secondary display

Rotating a display of 1024x768 60Hz followed by entering standby mode no longer results in display corruption being seen briefly when resuming

Using the ATI icon in the system tray or using a hotkey stroke to rotate the display image no longer results in the operating system intermittently failing to respond for approximately 90 seconds

Playing a DVD with DXVA enabled and attempting to rotate the display 90 degrees no longer results in the operating system failing to respond

Moving an OpenGL window around the Windows desktop no longer results in the operating system intermittently failing to respond


Resolved Game Issues
This section provides information on game issues that have been resolved in the latest release of CATALYST™. These include the following:


While playing the game Halo, under certain conditions, images that should be hidden behind solid foreground objects are no longer showing through

Starting a game of Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON 9000 PRO installed and the display set to 1024x768 and the graphics quality set to high no longer results in flickering textures

Display corruption is no longer seen when using particular air craft in "Century of Flight" games found in Flight Simulator 2004

Textures are now applied correctly in the game Silent Storm when setting the resolution to 1024x768 32bpp and the quality option set to high

Enabling AF to 8x and running the game Battlefield Vietnam with the graphics set to high and the display set to 1280x1024 32bpp no longer results in display corruption being seen at a certain point of the game

The display menu for the game 4x4 EVO 2 is now available when the rotation option is used to set the display to 180 degrees

Circular grid corruption is no longer seen when launching World Fables under Windows XP with Anti-Aliasing enabled at 4X

The Windows XP operating system no longer intermittently fails to respond when restarting the game Homeworld 2

Adobe Gamma and other colour calibration software now have the ability to adjust their independent gamma values. Note: In certain situations when closing the application, the default desktop gamma is not restored.


Resolved Application Issues
This section provides information on application issues that have been resolved in the latest release of CATALYST™. These include the following:


The wireframe in edit UVWs is now drawn correctly after zooming in on an object in 3ds max

Running Solidworks 2004 under Windows XP and dragging the grapicstest2004.sldprt window to a secondary display no longer results in the planes being highlighted after the mouse is moved off the plane

The Solidworks 2004/SP3 application no longer fails to respond when opening the shaderstest.sldasm test with Real View enabled

Enabling extended desktop followed by setting the display resolution to 1280x1024 on the secondary display adapter no longer results in the application ProEngineer terminating

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If you like, you can read the release notes by clicking here!
You can grab the driver that suites your needs by clicking here!
You can download CAT4.6's for WinXp by clicking here!
Dont forget to add your feedback to the CATALYST Crew program!

Discuss them here

Again,
A big thanks to ATi and to the CATALYST team!

ATi7500
09-06-2004, 21:53
tutto ok, ma hai sbagliato sezione, e la discussione č gia aperta nella sezione giusta ;)


bYeZ!

Print
09-06-2004, 21:53
hai sbagliato sezione fatti spostare in quella giusta da un mod ;)

Kelly1981
09-06-2004, 21:54
E chi diceva che non ci sarebbero stati incrementi prestazionali...

beh le vecchie schede guadagnano fino al 6% in alcuni casi e grazie al nuovo shader compiler 2.0 la x800 pro guadagna dal 10% al 15%

:-)

E adesso vediamo i bench :-P

Alla faccia di chi diceva i driver sono maturi !!!

In piu' Terry ha detto che i 4.7 saranno anche meglio come miglioramenti :-)

Kelly1981
09-06-2004, 21:57
Sottolineo questo passaggio...

Pixel Shader compiler improvements bring significant performance gains to PS 2.0 applications such as Halo (2-3%), Tomb Raider (4-5%) and Mother Nature (4-5%). ShaderMark 2 shows numerous gains in the 3-6% range. The High Dynamic Range scenes in ShaderMark (Tests 20 & 21) gain 10-15%.
RADEON X800 driver tuning improves performance for several Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's Lair and Mother Nature gain 9-15% on the RADEON X800 PRO.
Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations. ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at 1600x1200) on some 256MB products.
Improvements in OpenGL driver efficiency bring numerous small gains (1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek - Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake III Arena.
X800 memory tuning improves Anti-Aliasing performance in a number of games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%, UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures score rises 15%.
------------
Con questi la X800 pro da la paga tranquillamente anche alla 6800 Ultra

ATi7500
09-06-2004, 21:57
Originariamente inviato da Kelly1981
Sottolineo questo passaggio...

Pixel Shader compiler improvements bring significant performance gains to PS 2.0 applications such as Halo (2-3%), Tomb Raider (4-5%) and Mother Nature (4-5%). ShaderMark 2 shows numerous gains in the 3-6% range. The High Dynamic Range scenes in ShaderMark (Tests 20 & 21) gain 10-15%.
RADEON X800 driver tuning improves performance for several Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's Lair and Mother Nature gain 9-15% on the RADEON X800 PRO.
Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations. ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at 1600x1200) on some 256MB products.
Improvements in OpenGL driver efficiency bring numerous small gains (1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek - Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake III Arena.
X800 memory tuning improves Anti-Aliasing performance in a number of games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%, UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures score rises 15%.
------------
Con questi la X800 pro da la paga tranquillamente anche alla 6800 Ultra

fai finta di non sentire, e alimenti flame.
segnalato.


bYeZ!

Kelly1981
09-06-2004, 21:57
Beh se la sezione giusta non e' quella delle schede video quale dovrebbe essere ?

Kelly1981
09-06-2004, 21:59
Mica ti avevo letto... ati 7500 ero impegnata a postare...

certo che sei proprio antipatico ma ricordati che chi fa la spia non

e' una gran persona :-) soprattutto se lo fa in modo da cialtrone

come lo fai tu !

ATi7500
09-06-2004, 22:00
Originariamente inviato da Kelly1981
Mica ti avevo letto... ati 7500 ero impegnata a postare...

certo che sei proprio antipatico ma ricordati che chi fa la spia non

e' una gran persona :-) soprattutto se lo fa in modo da cialtrone

come lo fai tu !

http://forum.hwupgrade.it/forumdisplay.php?s=&forumid=69
la sezione giusta č questa.

del cialtrone lo dai a qualcun'altro, non a me che non ti ho nemmeno offeso.


bYeZ!

Kelly1981
09-06-2004, 22:03
Originariamente inviato da ATi7500
http://forum.hwupgrade.it/forumdisplay.php?s=&forumid=69
la sezione giusta č questa.

del cialtrone lo dai a qualcun'altro, non a me che non ti ho nemmeno offeso.


bYeZ!

io non ti ho detto che sei un cialtrone...

ho detto che hai usato MODI DA CIALTRONE e' ben diverso...

ma come ti permetti ? cioe' ce ne hai di tempo da perdere per stare li a minacciare di segnalarmi solo perche' posto un link ai driver di Ati nella sezione schede video... con le release notes...

sei proprio antipatico e per questo non ti parlero mai piu !


x i moderatori , se davvero ho sbagliato chiudete la discussione pero' mi dispiace ma non tollero che venga un tizio qualunque a farmi le prediche in modo cosi scortese :-(

FreeMan
09-06-2004, 22:16
Originariamente inviato da Kelly1981
x i moderatori , se davvero ho sbagliato chiudete la discussione pero' mi dispiace ma non tollero che venga un tizio qualunque a farmi le prediche in modo cosi scortese :-(

quanto a modi anche tu lasci parecchio a desiderare viste le segnalazioini che stanno arrivando su di te

se ti dai una calmata male non sarebbe

se impari ad usare forum e sottosezioni idem come sopra

e aggiungo che hai la sign irregolare

Signature: 3 righe a 1024 solo testo con massimo 3 smiles dell'Hardware Upgrade Forum oppure un'immagine 100 X 50 X 5KB e una riga di testo (non deve andare a capo).


sei pregato di editarla

CLOSED!!!

>bYeZ<