megazord
12-05-2004, 16:54
Vendo scheda video della POwerColor con processore EVIL KYRO da 64 mb, a 20 euro, qui di seguito potete leggere le specifiche tecniche:
Specifications
AGP 2x/4x 128-bit 2D/3D/Video Accelerator
PowerVR Series 3 "KYRO" GAME Arcade with 64MB Memory
Fast 128-bit 2D Engine & integrated DVD Decode Assist Motion compensation
Superfill rate technology for best 3D image Quality
Deferred Texturing technique for only visible pixels are textured and rendered
Supports all industry standards PC 99A, DirectX, OpenGL & DVI
Integrated 270Mhz RAMDAC support up to 1920x1280 true color at 75Hz refresh rate
Support Optional NTSC/PAL TV-Out with flicker filter. 3D graphics Performance
Flat and Gouraud shading / Perspective texturing and shading
Specular highlights / D3D Bump mapping
8 Layer Multi-texturing support / 32-bit Z/Stencil buffer
Internal True Color 32-bit ARGB internal rendering and layer blending
Full tile blend buffer / Z load/ YUV and DXT textures
Table and per vertex fog / Palletised textures
16-bit textures / 32-bit textures. n Point, bilinear, trilinear and anisotropic filtering
Full range of OpenGL and D3D blend modes
Alpha test / Full scene anti-aliasing
Realistic Environments using 8-Layer Multitexturing
Direct3D Environment Bump Mapping Supported
:D buona asta
Specifications
AGP 2x/4x 128-bit 2D/3D/Video Accelerator
PowerVR Series 3 "KYRO" GAME Arcade with 64MB Memory
Fast 128-bit 2D Engine & integrated DVD Decode Assist Motion compensation
Superfill rate technology for best 3D image Quality
Deferred Texturing technique for only visible pixels are textured and rendered
Supports all industry standards PC 99A, DirectX, OpenGL & DVI
Integrated 270Mhz RAMDAC support up to 1920x1280 true color at 75Hz refresh rate
Support Optional NTSC/PAL TV-Out with flicker filter. 3D graphics Performance
Flat and Gouraud shading / Perspective texturing and shading
Specular highlights / D3D Bump mapping
8 Layer Multi-texturing support / 32-bit Z/Stencil buffer
Internal True Color 32-bit ARGB internal rendering and layer blending
Full tile blend buffer / Z load/ YUV and DXT textures
Table and per vertex fog / Palletised textures
16-bit textures / 32-bit textures. n Point, bilinear, trilinear and anisotropic filtering
Full range of OpenGL and D3D blend modes
Alpha test / Full scene anti-aliasing
Realistic Environments using 8-Layer Multitexturing
Direct3D Environment Bump Mapping Supported
:D buona asta