View Full Version : GDC 2004 [Thread ufficiale]
Ciao raga,
domani inizia questo importante forum di discussione sul nostro passatempo preferito: passato, presente ma soprattutto futuro dei videogame.
Spero di aver fatto cosa gradita nell'aprire questo 3d dove postare tutte le info che si trovano sul web.
Per iniziare ecco il link alla home page del GDC http://www.cmpevents.com/GDx/a.asp?option=C
Il tizio che vedete fotografato è l'amato/odiato Harvey Smith
Hai fatto benissimo :)
Molte le novità che verranno rivelate nel corso della manifestazione che, ricordo, si svolge tra il 22 ed il 26 Marzo (i giorni di esposizione vanno però solo dal 24 al 26).
Una delle più atteste riguarda la Croteam che presenterà in anteprima il nuovo Serius Engine 2:
GDC - here we go
Game Developers Conference 2004 is just around the corner and it's only a few days until Serious Engine 2 is shown for the first time to the public. Most of the work on flyover demo is done. It's just that Football Player Orc is not learning his dancing moves as it should. It seems he is not very talented for a dancer. On the other hand, give him a wall and he'll be happy to crush it down instantly.
;)
Per non dimenticarci dell'Unreal Engine 3.
Spero solo che queste prelibatezze non siano presentate a porte chiuse
DevilMalak
22-03-2004, 13:14
Originariamente inviato da Psiche
Una delle più atteste riguarda la Croteam che presenterà in anteprima il nuovo Serius Engine 2
:sbav::sbav::sbav:
Sto attendendo con ansia Serious Sam 2 perchè imho sarà un gioco fantastico.. e il Serious Engine è anche un bel motore grafico:cool:
Un bel UP che non fa mai male. :D
DevilMalak
23-03-2004, 13:27
ma l'unreal engine 3 sarà dx 9 ? ps 2.0 ?:( sarebbe un sogno 3.0 :sofico:
Originariamente inviato da DevilMalak
ma l'unreal engine 3 sarà dx 9 ? ps 2.0 ?:( sarebbe un sogno 3.0 :sofico:
L'Unreal Engine 3 (si parla di fine 2005/inizio2006) vorrà come requisito MINIMO un scheda DX9.
Unreal Engine 3 http://ve3d.ign.com/articles/501/501751p1.html
Serious Engine 2 http://ve3d.ign.com/articles/501/501750p1.html
Peccato non ci siano foto
Mostro!!
25-03-2004, 10:57
Visto quello che fa l' Unreal Engine attualmente in Dx9 credo sia da shock :eek:
Originariamente inviato da Mostro!!
Visto quello che fa l' Unreal Engine attualmente in Dx9 credo sia da shock :eek:
L'Unreal Engine 2 (quello di Unreal 2 e UT2003/2004) è DX7
minchiele
25-03-2004, 11:12
Originariamente inviato da MaBru
L'Unreal Engine 2 (quello di Unreal 2 e UT2003/2004) è DX7
DX7 ? veramente? allora i programmatori devono essere degli dei scesi in terra per creare una grafica del genere in DX7
Thunder82
25-03-2004, 11:54
Mi pare di aver sentito che l'unreal engine 3 sia sviluppato in stretta collaborazione con nVidia per NV50 :)
Ecco in sintesi il discorso di Carmack
To get this out of the way first, no new Doom III footage was shown and Carmack said the game was "pretty close" to release.
Carmack confirmed that id is already thinking about their next first person shooter project after Doom III is due. Unlike Doom III, which is in its fourth year of development, Carmack said their next game is only supposed to take a couple of years to make, mainly due to the fact that they don't plan to make a huge graphical leap as they did from Quake 3 Arena to Doom III.
Carmack revealed that he and id thought about, and then dropped, a plan to revisit Quake II, remaking the same exact game but use an all new graphics engine as a way to show off the engine without having to concentrate on game development.
Carmack talked about how game development is getting more and more expensive and how more and more people are needed to make major game releases (He said he wouldn't be surprised to see a game with a budget of $100 million fairly soon). However, he also said there is still room for a small team to create games that can have mass appeal and be successful, like teams who make web based or small downloadable titles.
Carmack said predicting what new hardware will be out in the future and what it will do is basically a guess furthur out than five years, although he did say his unique position as creator of some of the most graphically intensive games tend to influence how graphics hardware companies make their future products.
While true photo-realism in games is still down the road a ways, Carmack said other aspects of games, like physics and AI, could become more important.
Carmack admitted that their success in creating the first person shooter genre has also created a Catch-22 for the company as people expect more of the same from id with little room for branching out into other genres.
In a Q&A after the keynote, Carmack stated that he wondered why future game consoles like the PS2 and the Xbox 2 will likely use multi-processors, saying such technology has not worked well for consoles in the past and wondered why this way of working was back in vogue again from console makers.
The final question was about his manned rocketry project. Carmack said they continue to test their rockets and hope to have a manned launched within a year or so.
Link http://www.homelanfed.com/index.php?id=21933
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