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View Full Version : mame 0.75 "bug fix" !!!


vash
15-10-2003, 11:06
mame
http://mbnet.fi/~gridle/mame075b.zip
mame32
http://www.fileplanet.com/dl.aspx?/classicgaming/mame32qa/mame32v75b.zip
ci@o

vash
15-10-2003, 11:07
0.75

General Source Changes
----------------------

TESTDRIVERS still enabled (see note for 0.74u2)

Fixed bug in the time accounting for the V60 which was causing Outrunners to run
with flickering sprites and slow music [Aaron Giles]
src/cpu/v60/v60.c

Fixed another V60 bug introduced in 0.74u2 which broke the v70 games (and further
broke Outrunners) [Kobat, Olivier Galibert]
src/cpu/v60/v60.c

Fixed some bugs introduced with the timer system changes a while back [Aaron Giles]
Hopefully this is the last of them.... Fixes Exterminator and the Atari
polygon games. Hopefully doesn't break anything in the process.

src/cpuexec.c
* changed scanline timing to use floor() to get consistent results
* fixed bug in time computation if requesting a scanline in the next frame

src/cpu/tms34010/tms34010.c
* removed 4x executes per loop which screwed up timing
* fixed internal interrupt generation to get consistent timing results

src/timer.c
* now uses the active callback as a base time when adjusting timers outside
of a CPU context

src/drivers/harddriv.c
src/machine/harddriv.c
* fixed all the games again, but they are slower now due to more necessary
interleaving

Fixed Dorachan Orientation [Tomasz Slanina]
src/drivers/dorachan.c
src/vidhrdw/dorachan.c

Various Fixes [Nathan Woods]
src/artwork.c:
src/artwork.h:
src/common.c:
- Fixes a screenshot handling bug that affected Space Invaders

src/cheat.c:
- Moves the MESS specific code into a separate module, reducing
#ifdef clutter

src/harddisk.c:
- Moved some variable declarations out of for loops so that it
can compile in non-GCC compilers

src/cpu/i86/instr86.c:
- Fixes REP CMPSW so that it uses words and not bytes

src/cpuintrf.c:
src/cpuintrf.h:
- Adds a call cpuintrf_set_dasm_override() that gives drivers
the ability to customize disassemblies. This probably isn't very useful
for MAME, but it is useful for MESS for things like software interrupts
used for BIOS calls.

src/windows/config.c:
- Increases the size of the buffer used when logerror() output
goes to OutputDebugString()

src/windows/config.c:
src/windows/config.h:
src/windows/winmain.c:
- Moves config.c externs to a header file
- Adds another call, cli_rc_create(), which creates MAME's rc
struct for use elsewhere. (I'm actually creating a debug time
consistency check feature for MAME32, to verify at runtime that the
arguments that MAME32 has are consistent with MAME's).

src/rc.c:
- When rc_destroy() is now called, freed pointers to strings and
files will now be NULLed out.


Overhauled the Canyon Bomber driver with a number of minor fixes like correct
RAM size and VBLANK duration. [Stefan Jokisch]
- hiscore reset button added
- sprite positions should be fixed according to the schems
- language ROM added (i.e. the language dip works now)
- prototype set renamed from canbprot to canyonp

Improved Super Chase sample loading [sedn]
src/drivers/superchs.c

Replaced instances of "inline", "static inline", and "static __inline" with
"INLINE". This fixes some build problems with xmame and makes things more
consistent. [Lawrence Gold]
src/cpu/mips/mips.c
src/vidhrdw/psx.c
src/machine/psx.c
src/drivers/namcos2.c
src/machine/psx.c
src/vidhrdw/psx.c

Corrected CPU speeds etc. in snowbros.c [The Guru]
src/drivers/snowbros.c

Reversed inptport.c changes to 0.74u1 as the version in 0.74u2 wasn't correcly
merged, these will need resubmitting

Some namcos22 Improvements [Phil Stroffolino]
The major things improved are:
- fixes to display list processing (affects Prop Cycle ending)
- gouraud shading
- misc improvements for the not-working games
src/drivers/namcos22.c
src/vidhrdw/namcos22.c
src/vidhrdw/namcos3d.h
src/includes/namcos22.h
src/includes/namcos3d.h



New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------

Lady Frog [Tomasz Slanina]
old 'ladyfrog' set (not working) renamed to 'roldfrog' (Return Of Lady Frog)
src/drivers/ladyfrog.c
src/vidhrdw/ladyfrog.c

Sundance [Stefan Jokisch]
controls now emulated
src/drivers/cinemat.c

Dodgem [Mike Coates, Pierpaolo Prazzoli]
no sound, the video hardware emulation was also rewritten for this driver, its
quite slow now but more accurate.
src/drivers/zac2650.c
src/vidhrdw/zac2650.c

Main Event (SNK) [Tomasz Slanina]
controls probably need work
src/drivers/mainsnk.c
src/vidhrdw/mainsnk.c


New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------

Lunar Battle (prototype, later) (clone of gravitar) [Aaron Giles]
src/drivers/bwidow.c
Cloak & Dagger (International Versions, Spanish, French, German) [Aaron Giles]
src/drivers/cloak.c
Dig Dug (newer Atari rev) [Aaron Giles]
src/drivers/digdug.c
Tempest (rev ?) [Aaron Giles]
src/drivers/tempest.c
Sub Hunter (clone of depthch) [Stefan Jokisch]
src/drivers/vicdual.c
Route X (bootleg)
src/drivers/route16.c

New Non-Working games / clones supported
----------------------------------------

Task Force Harrier (Japan)
src/drivers/nmk16.c
Various Sf2 bootlegs
Please note, I have no intention of fixing these, however if you want
to try and think you can do it in a clean way then feel free.
src/drivers/cps1.c
src/vidhrdw/cps1.c
Gorkans [Tomasz Slanina]
gameplay works but there are no good gfx roms
src/drivers/pacman.c
Whizz [Tomasz Slanina]
main program rom appears to be bad, maybe a gfx rom too
src/drivers/sidearms.c
src/vidhrdw/sidearms.c
Marine Date [insideoutboy]
collisions not emulated + various other issues
src/drivers/marinedt.c

AndreaFx
15-10-2003, 11:23
Preciso e puntuale come al solito eh vash?? ;)

Ciauz

vash
15-10-2003, 17:18
:D :D :D

vash
15-10-2003, 17:50
0.75u1

Please TEST this release, I had hoped 0.75 would be the end of the timer related bugs for good but it wasn't so if this tests out as ok then I'll probably release 0.76 within a fairly short period of time, if sound has vanished on any games, or anything that booted in .75 no longer boots let us know, the sooner the better.