DoomIII
23-09-2003, 07:11
http://www.computerandvideogames.com/screenshots_library/dir_217/vortal_pic_108806.jpg
http://www.computerandvideogames.com/screenshots_library/dir_217/vortal_pic_108807.jpg
OK OK, ovvio... le pic sono della versione PC ;)
ma cmq... :
How about the Xbox version?
Hollenshead: We're literally in the early stages of getting the technology up and running on the Xbox. The Xbox is completely within the specs of what the target for Doom III technology is.
You'll be seeing a lot of unique textures that literally make the world just the way you might imagine if Hell really had erupted on a spacestation.
What about a PS2 version?
Hollenshead: Frankly, the PS2 couldn't do the math calculations for the geometry acceleration, real time shadows and light. GameCube is the same thing, no version planned.
And can you tell us more about the physics engine?
Hollenshead: Everything reacts properly, bodies, guns, the glass reacts properly, you get teleported into the laboratory and the shockwave from the teleporter knocks out the windows in the lab. The Doom system is really a unified rendering system of casting all surfaces and lights with the same render.
Are there going to be more open environments as well as the claustrophobic corridor ones we've seen so far?
Hollenshead: We have a few open areas, when you move from one complex to another complex, but we're going for that scary thing and it works better within enclosed spaces.
Doom 3 is all about those dramatic lighting effects. When you go outdoors in Mars, you have a single light source which is a giant sun - so the dramatic and interesting and unique things that you can do in interior locations stand out less. It doesn't really make that much sense to go running around on Mars that much.
Is the Doom 3 technology going to appear in any other games you can tell us about?
Hollenshead: We're using the Doom 3 technology for Quake IV. There is other stuff going on with other licensees, but we haven't officially made those announcements yet.
http://www.computerandvideogames.com/screenshots_library/dir_217/vortal_pic_108807.jpg
OK OK, ovvio... le pic sono della versione PC ;)
ma cmq... :
How about the Xbox version?
Hollenshead: We're literally in the early stages of getting the technology up and running on the Xbox. The Xbox is completely within the specs of what the target for Doom III technology is.
You'll be seeing a lot of unique textures that literally make the world just the way you might imagine if Hell really had erupted on a spacestation.
What about a PS2 version?
Hollenshead: Frankly, the PS2 couldn't do the math calculations for the geometry acceleration, real time shadows and light. GameCube is the same thing, no version planned.
And can you tell us more about the physics engine?
Hollenshead: Everything reacts properly, bodies, guns, the glass reacts properly, you get teleported into the laboratory and the shockwave from the teleporter knocks out the windows in the lab. The Doom system is really a unified rendering system of casting all surfaces and lights with the same render.
Are there going to be more open environments as well as the claustrophobic corridor ones we've seen so far?
Hollenshead: We have a few open areas, when you move from one complex to another complex, but we're going for that scary thing and it works better within enclosed spaces.
Doom 3 is all about those dramatic lighting effects. When you go outdoors in Mars, you have a single light source which is a giant sun - so the dramatic and interesting and unique things that you can do in interior locations stand out less. It doesn't really make that much sense to go running around on Mars that much.
Is the Doom 3 technology going to appear in any other games you can tell us about?
Hollenshead: We're using the Doom 3 technology for Quake IV. There is other stuff going on with other licensees, but we haven't officially made those announcements yet.