Psiche
23-09-2003, 05:57
http://www.croteam.com/images/topheader.jpg
DEVELOPER:Croteam
Publisher:Croteam
genere:benchmark
Data di rilascio: Coming soon!
Sito ufficiale:http://www.croteam.com/
Roman Ribaric, Croteam CEO, oggi ha annunciato che è nei piani della società il rilascio a breve di un technology demo/benchmark in grado di dimosrare cosa il Serius Engine 2 è in grado di fare.
Ricordo che Serius Sam 2 utilizzerà questo nuovo motore grafico ed è in programma per il Q2 2004 per X-Box e PC.
Questa la nota che si trova sul sito della Croteam
Serious Sam 2 and Serious Engine 2 progress
September 22, 2003 - We are getting a lot of emails recently regarding latest development of Serious Sam 2 and Serious Engine 2, our new engine technology.
Most of our fans already know or read that, but for those less familiar, we are in development of Serious Sam 2 for PC and Xbox for quite some time now. To be precise, as soon as we finished Serious Sam for the Xbox, we started the design for the sequel. Serious Sam 2 development is planned to be finalized in second quarter of 2004, so you can expect the release also in that period. We are currently on schedule, so I don't expect any delays.
Along with that, we decided to develop new engine technology called Serious Engine 2. The decision not to update old Serious Engine was already made before we finished Xbox version. We realized the difficulties of updating the technology which is now almost 6 years old and keeping it up-to-date with latest techology. So, we decided to start from beginning, but also to use good parts of old engine as a basis for creating new one.
This proved to be a good decision, as now we already have new Serious Tools in workable condition, along with Advanced Physics, Entity Compiler, etc. For example, Level Designers are now able to create much more complex level arhitecture, at least hundred times more polygons than in old engine, while still having an excellent framerate on mid-range configurations. All this will be spiced up with usage of advanced vertex and pixel shaders, dynamic shadows and lots of other state-of-the-art features. Also, Entity Compiler means more control over enemy AI, weapons, etc. and also it's going to be of great help to MOD community, as you won't need to have Visual C++ any more to create code for your MOD. These are just a few of many great things we already have in Serious Engine 2.
Along with the game and engine, we are also planning to release a technology demo/benchmark in the near future, showing what Serious Engine 2 is capable of. We hope that you'll be _amazed_ with what we are doing.
I won't go into more details at this stage, as we plan to have updates regularly, where you'll find out what's going on in more details.
Cheers,
Roman Ribaric
CEO
Croteam
DEVELOPER:Croteam
Publisher:Croteam
genere:benchmark
Data di rilascio: Coming soon!
Sito ufficiale:http://www.croteam.com/
Roman Ribaric, Croteam CEO, oggi ha annunciato che è nei piani della società il rilascio a breve di un technology demo/benchmark in grado di dimosrare cosa il Serius Engine 2 è in grado di fare.
Ricordo che Serius Sam 2 utilizzerà questo nuovo motore grafico ed è in programma per il Q2 2004 per X-Box e PC.
Questa la nota che si trova sul sito della Croteam
Serious Sam 2 and Serious Engine 2 progress
September 22, 2003 - We are getting a lot of emails recently regarding latest development of Serious Sam 2 and Serious Engine 2, our new engine technology.
Most of our fans already know or read that, but for those less familiar, we are in development of Serious Sam 2 for PC and Xbox for quite some time now. To be precise, as soon as we finished Serious Sam for the Xbox, we started the design for the sequel. Serious Sam 2 development is planned to be finalized in second quarter of 2004, so you can expect the release also in that period. We are currently on schedule, so I don't expect any delays.
Along with that, we decided to develop new engine technology called Serious Engine 2. The decision not to update old Serious Engine was already made before we finished Xbox version. We realized the difficulties of updating the technology which is now almost 6 years old and keeping it up-to-date with latest techology. So, we decided to start from beginning, but also to use good parts of old engine as a basis for creating new one.
This proved to be a good decision, as now we already have new Serious Tools in workable condition, along with Advanced Physics, Entity Compiler, etc. For example, Level Designers are now able to create much more complex level arhitecture, at least hundred times more polygons than in old engine, while still having an excellent framerate on mid-range configurations. All this will be spiced up with usage of advanced vertex and pixel shaders, dynamic shadows and lots of other state-of-the-art features. Also, Entity Compiler means more control over enemy AI, weapons, etc. and also it's going to be of great help to MOD community, as you won't need to have Visual C++ any more to create code for your MOD. These are just a few of many great things we already have in Serious Engine 2.
Along with the game and engine, we are also planning to release a technology demo/benchmark in the near future, showing what Serious Engine 2 is capable of. We hope that you'll be _amazed_ with what we are doing.
I won't go into more details at this stage, as we plan to have updates regularly, where you'll find out what's going on in more details.
Cheers,
Roman Ribaric
CEO
Croteam