Xilema
08-07-2003, 23:25
Queste sono le invidiabili feature dell' engine di Kreed:
Works with any Direct3D 8-compliant card with GPU. Gains the best performance with 6th-generation GPUs (GeForce3 and so on).
Screen resolutions up to 1600x1200x32bpp
Texture resolution up to 1024x1024 pixels
Two or three rendering passes (depending on the card capabilities), up to four texture stages in a pass.
Projective textures
Smooth models due to per-pixel lighting
EMBM (environmental bump-mapping) is used to render high-realistic liquids
Multireflection mirroring surfaces
Particle system
Volumetric and layered fog
Dual-texture shadow mapping technique for dynamic lights. Handles self-shadowing
Realistic light maps
Rendering engine heavily relies on hardware pixel/vertex shader implementation due to intensive usage of both
Character skeleton animation
Detailed in-game models
Procedural textures
Dynamic level-of-detail support for models
Weather effects
Indoor and outdoor environment
Portals
Realistic physics and ballistics. Some projectiles ricochet when hitting the level geometry while some others produce splash damage
Script-based design that allows the level designer to enhance basic capabilities
Efficient object interaction
Advanced AI. Human-like behavior.
Scripting system that allows to alternate parameters outside the engine.
Plenty of adjustable parameters.
3D sound effects. Engine supports both EAX and A3D
Main engine cooperates with the audio engine in order to match the audio environment with the current game situation.
Ecco un paio di screen (ma il gioco in movimento è ben più impressionante, credetemi):
http://pcmedia.gameworldnetwork.com/screen/1622/15.jpg
http://pcmedia.gameworldnetwork.com/screen/1622/25.jpg
Questi invece sono alcuni degli ultimi screen di Firestarter:
http://actionvault.ign.com/features/media/firestarter/firestarter061603.jpg
http://actionvault.ign.com/features/media/firestarter/firestarter070702.jpg
http://actionvault.ign.com/features/media/firestarter/firestarter061602.jpg
http://actionvault.ign.com/features/media/firestarter/firestarter051202.jpg
Works with any Direct3D 8-compliant card with GPU. Gains the best performance with 6th-generation GPUs (GeForce3 and so on).
Screen resolutions up to 1600x1200x32bpp
Texture resolution up to 1024x1024 pixels
Two or three rendering passes (depending on the card capabilities), up to four texture stages in a pass.
Projective textures
Smooth models due to per-pixel lighting
EMBM (environmental bump-mapping) is used to render high-realistic liquids
Multireflection mirroring surfaces
Particle system
Volumetric and layered fog
Dual-texture shadow mapping technique for dynamic lights. Handles self-shadowing
Realistic light maps
Rendering engine heavily relies on hardware pixel/vertex shader implementation due to intensive usage of both
Character skeleton animation
Detailed in-game models
Procedural textures
Dynamic level-of-detail support for models
Weather effects
Indoor and outdoor environment
Portals
Realistic physics and ballistics. Some projectiles ricochet when hitting the level geometry while some others produce splash damage
Script-based design that allows the level designer to enhance basic capabilities
Efficient object interaction
Advanced AI. Human-like behavior.
Scripting system that allows to alternate parameters outside the engine.
Plenty of adjustable parameters.
3D sound effects. Engine supports both EAX and A3D
Main engine cooperates with the audio engine in order to match the audio environment with the current game situation.
Ecco un paio di screen (ma il gioco in movimento è ben più impressionante, credetemi):
http://pcmedia.gameworldnetwork.com/screen/1622/15.jpg
http://pcmedia.gameworldnetwork.com/screen/1622/25.jpg
Questi invece sono alcuni degli ultimi screen di Firestarter:
http://actionvault.ign.com/features/media/firestarter/firestarter061603.jpg
http://actionvault.ign.com/features/media/firestarter/firestarter070702.jpg
http://actionvault.ign.com/features/media/firestarter/firestarter061602.jpg
http://actionvault.ign.com/features/media/firestarter/firestarter051202.jpg