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TheMarker
03-07-2003, 14:42
Da Ludus :

Republic in sviluppo da diversi anni e precedentemente annunciato per questo giugno, sarà in vendita questo mese in Italia (si parla dell'8 luglio).
Republic: The Revolution, appare come un gioco di strategia unico in cui politica, alleanze, ricatti, torture, saranno fondamentali per conquistare il politico della Novistrana.

Anteprima : http://www.ludus.it/dynamic/pagina/CHIAVE/repu3925120507101/TIPO_PAGINA/anteprima

Filmato : http://www.ludus.it/dynamic/download/CHIAVE/repu3925120507101/TIPO_PAGINA/filmato

http://www.ludus.it/anteprima/repu3925120507101/immagini_grandi/12.jpg

http://www.ludus.it/anteprima/repu3925120507101/immagini_grandi/3.jpg

Bye

stefano76
03-07-2003, 14:44
Mamma mia la grafica sembra penosa...Speriamo sia solo un' impressione.

redbaron
03-07-2003, 15:00
Mi pare abbastanza improbabile che esca l'8 luglio, non e' ancora andato in GOLD! ;)

royal
03-07-2003, 15:04
dai c@zzo non è male.al livello di mafia +o- grafikamente parlando.

prendiamoli cosi come sono sti giochi... se no saremo sempre delusi...

stefano76
03-07-2003, 15:05
Beh si, forse il fatto di dover ricreare una città intera...Graficamente non si potevano fare miracoli. Vedremo la versione finale! ;)

xegros
03-07-2003, 15:29
Beh! certo che abbiamo dovuto aspettare a lungo l'uscita di questo gioco annnunciato già da parrechio tempo, le promesse ci sono tutte, e perciò se i programmatori manterranno tutte le promesse, avremo a che fare con un gioco che chiamare gioco è reduttivo.

TheMarker
03-07-2003, 21:23
Certamente la data d'uscita è da prendere con le molle...(speriamo mi sbagli), però le premesse per un gran game ci sono, anche se graficamente mi sembra inferiore a mafia...troppo presto per giudicare, staremo a vedere ;)

Bye

xegros
03-07-2003, 22:18
Qualcuno ha parlato della grafica penosa......ma è un gestionale (o qualcosa di questo genere) perciò è impossibile che un gioco come questo abbia la grafica di nuovo FPS.

stefano76
03-07-2003, 23:02
Originally posted by "xegros"

Qualcuno ha parlato della grafica penosa......ma è un gestionale (o qualcosa di questo genere) perciò è impossibile che un gioco come questo abbia la grafica di nuovo FPS.

Ma cosa centra? L' ambiente è comunque ricreato tridimensionalmente, come in Mafia. Cmq non è di certo un gestionale classico.

stefano76
03-07-2003, 23:02
Dagli screen mi pare evidente la volontà di ricreare una città tridimensionalmente! ;)

TheMarker
04-07-2003, 21:09
I produttori hanno puntato più sulla giocabilità e l'originalità del titolo tralasciando, come si nota bene dagli screen la grafica...
L'importante che il titolo sia originale e ben studiato come affermano...

Bye

xegros
05-07-2003, 00:58
Ma qualcuno mi può spiegare di genere di gioco si tratta?
Da quanto ho capito è una specie di gestionale/strategico quindi, perchè dovremmo pretendere una grafica da sballo da un gioco di questo genere.
Avete mai visto un gestionale che graficamente è più bello di un FPS (recente), oppure di qualche simulator di volo?

TheMarker
05-07-2003, 19:19
Originally posted by "xegros"

...Da quanto ho capito è una specie di gestionale/strategico quindi, perchè dovremmo pretendere una grafica da sballo da un gioco di questo genere.
Avete mai visto un gestionale che graficamente è più bello di un FPS (recente...

Pienamente daccordo, in questi tipi di giochi la grafica passa in seconda linea...ciò che interessa è il "succo" :)

Bye

Redvex
05-07-2003, 21:30
Originally posted by "TheMarker"



Pienamente daccordo, in questi tipi di giochi la grafica passa in seconda linea...ciò che interessa è il "succo" :)

Bye

Bè non solo........vedi U2.......graficamente bellissimo ma x il resto......

stefano76
06-07-2003, 10:48
Originally posted by "xegros"

Ma qualcuno mi può spiegare di genere di gioco si tratta?
Da quanto ho capito è una specie di gestionale/strategico quindi, perchè dovremmo pretendere una grafica da sballo da un gioco di questo genere.
Avete mai visto un gestionale che graficamente è più bello di un FPS (recente), oppure di qualche simulator di volo?

Un conto è dire graficamente più bello di un FPS...Cosa che io non ho detto. Non pretendo certo che sia più bello di un FPS graficamente, ma dato che hanno scelto di realizzare un gioco con una città tridimensionale almeno la potevano fare decente, mentre dagli screen mi pare che faccia schifo. Cmq magari mi sbaglierò, voglio vedere il gioco finito e in movimento.

prova
06-07-2003, 12:11
Originally posted by "xegros"

Ma qualcuno mi può spiegare di genere di gioco si tratta?
Da quanto ho capito è una specie di gestionale/strategico quindi, perchè dovremmo pretendere una grafica da sballo da un gioco di questo genere.
Avete mai visto un gestionale che graficamente è più bello di un FPS (recente), oppure di qualche simulator di volo?

What happens when the corrupt dictator of a small post-Soviet state seizes and kills your parents?" This is the question Elixir's political strategy game Republic: The Revolution attempts to answer. Of course, they make it a little flashier than "you just get on with your life, chump." As the protagonist of Republic, the only thing on your mind is getting revenge on the evil Karasov, the self-declared President of Novistrana and the man who took your mother and father away from you. And what's the best way to go about that? Getting a bunch of your friends together and toppling the government, of course. While we had a chance to get some hands-on time with Republic before E3, we recently received a more current build of the game and have been trying to make a name for ourselves in Novistrana ever since.
The build we played started off with a very appropriate quote from Tolstoy: "The strongest of all warriors are these two - Time and Patience." This pretty much describes Republic to a tee. Don't think you'll be going into this game controlling hits on rival faction bosses and making a head-long run into the presidential palace armed to the teeth. In Republic, you're the man behind the scenes. Patience and secrecy are your best friends, and while you are on the front lines occasionally, your main role is that of the brains of your political faction.

While in real-time, Republic plays like a high-tech board game. It's kind of an elaborate chess game of sorts, and reminds me a lot of Chaos Overlords. Republic is a thinking man's game. Making the right move at the right time is of utmost importance. For the most part you're only making decisions about how your party should progress next and watching how these actions play out in the game world, so you'll definitely need patience to play.

The actual game starts with you going through a series of ten questions, each with four choices. Did you spend the night at the mayor's mansion hitting on his daughter or making important business contacts? When faced with a possible snitch, do you beat the crap out of him or do you talk to him about your party's ideals and try to persuade him to join your side? Like the middle games of the Ultima series, how you answer these questions will determine your character's outlook and political leanings, and will ultimately decide the political outlook of your splinter group.

While your main goal is to topple the government of Novistrana, you'll have to prove yourself as a potential leader before you even get a chance to get close to Karasov. You'll start off in the small town of Ekaterine, which is divided into 12 neighborhoods. The objective early on is to garner the support of the town, especially the mayor, as a stepping stone to your eventual overthrow of Karasov. On the way you'll run across plenty of other rising political movements who also have dreams of Novistrana dominance, so you'll have to deal with them during your rise to power.

One of the first things you'll want to do in the game is recruit a right-hand man. Strength comes in numbers, and a party with only one man is a sad party indeed. You can opt to choose an old chum who may be more loyal to join your faction, or look for an outside consultant that may be more experienced yet not trust you as much. This highlights another big part of the decision making process of the game. Nearly every action has a reaction, and if you pick experience over your boyhood friend, you may make yourself a jealous enemy right off the bat. Similarly, you might sack one of your cabinet members only to seek their help at a later date, but by then they may be pissed off at you and not be as loyal, or they might even join another faction to spite you.

After you get your lieutenant all happy and in line with your ideals, you can break out and look for more cohorts to round out your cabinet. As you explore, survey and investigate various subdivisions of the town, you'll scout out neutral characters who may be of use to your movement.

Every game day is broken into three cycles (morning, afternoon and night), and while your character can perform an action every round of the day if need be, your henchmen are not active during one of the three cycles during the day. The various actions range from investigating or surveying an area to gain information about members of prominence or important buildings in the neighborhood to blanketing an area in posters to rally support for your cause to flattering a local priest to get him and the church to support your group. The advantage of having more henchmen means you can perform more actions, not only because there are more chances for activity, but also because each henchman has different actions they can perform. For example, a thug may be able to vandalize an area or rough up an adversary, whereas a businessman can broker deals for you or send the debt collector after your enemies. Everyone has a different role to fill.

There are three different views in the game: an overhead view, a street-level first-person view and a 2D flat map view of the town showing each district, its allegiance and where various members of your and other factions are at any given time, which is a good way to see the big picture at once. While watching events unfold, we did run into a few instances where we were stuck watching events from behind a tree limb or behind a sign post. Although the game is supposed to ship at the end of this month, we're hopeful that some of the camera work will be fixed before the final release.
While most of the game focuses on watching the results of your decisions play out, there are a few mini-games that actually put you in direct control of the outcomes. One of the mini-games in Republic is a conversation game that plays out similarly to the card game "War." You start with a set number of points that you can distribute to one of four slots, with the computer-controlled player doing the same. You then play your points in a four-round game, with the winner of each round gaining five, ten, 15 and 20 points respectively for playing the highest card in each round until a certain point total is reached (it varies for each action and for each person you're trying to persuade). In case of a tie, you lose. I guess that's the price of being an up-and-coming Czar.

Adding a few RPG elements, as you progress through the game you'll have opportunities to distribute points to your various attributes (status, control, charisma and presence) as well as increasing the number and strength of your actions. While you only start out with a couple of actions, you'll soon be able to organize political rallies, liaise with important townspeople and gather information from areas more effectively and efficiently than early in the game. These RPG elements extend to your henchmen as well, and their stats and actions will grow during the course of the game as well.

As mentioned earlier, there are 12 districts in Ekaterine, four of each that favored the three philosophical sides: force (lower class neighborhoods), influence (middle class) and wealth (upper class). If you control a district, you control the resources that district has, and you can use those resources to enact actions that fall under the philosophy's blanket. For example, calling in a beat down on a rival henchman is part of the force doctrine, so it would take more force points to enact that action, while flattering someone into joining your faction will require more influence points. As not all actions are cut and dry, there are some that take points from multiple pools simultaneously, so you'll want to control a variety of districts at once.

Getting certain neighborhoods behind your philosophy has more advantages than just giving you force, influence or wealth, though. If a district you control contains a building of importance, you will gain control of that building as well, and the advantages that come along with it. Controlling a church may give you an additional 10% chance of success while using any influence actions, while running the local newspaper may give you a 10% increase in support actions.

After playing the game a bit this week, it's obvious that one thing Elixir wanted to do was add a lot of Eastern European (or at least what Westerners think of Eastern Europe) atmosphere to the game. From the bright 80s jumpsuits to the dull grey tenement buildings, the city really feels alive, and while the graphics aren't as pretty as your average first-person shooter, they certainly convey the sense of life in a former Soviet republic. While the bird's eye view is useful to scope out important buildings, the street-level view is also important as you can travel around the city in this view and talk to each individual resident. This may give you clues as to what particular subdivisions favor over others, and give you insight as to what you should be doing to gain the support of particular neighborhoods.

Adding to the atmosphere of the setting is the soundtrack. The game is accompanied by extremely fitting music, from Eastern European marches filled with prancing strings and full orchestral accompaniment to dramatic operatic dirges. Although it's not a real tongue, the language the Novistranans speak also pays homage to Slavic dialects, and sounds kind of like a rougher, deeper Sim-speak.

Although the build only took us through Ekaterine, in the final game you'll have to make your way through the aforementioned town, the city of Pugachev and eventually rest supreme power away from Karasov himself in Berezina, the capital of Novistrana. With 12 subdivisions in the town, it took us a few hours to gain control of Ekaterine, but with Pugachev and Berezina being comprised of even more subsections, you can expect the final game to last around a dozen to 20 hours -- depending on how good you are at subverting Karasov's hold on Novistrana -- and each game promises to be different as you play with a different philosophical view or by hiring different henchmen.


Su internet le info ci sono sempre: basta cercarle! ;)

Ciao!
*Er*