#!/bin/sh
26-05-2003, 20:20
dal log di xfree sembra che il dri sia abilitato:
(II) RADEON(0): [drm] created "radeon" driver at busid "PCI:1:0:0"
(II) RADEON(0): [drm] added 8192 byte SAREA at 0xe099f000
(II) RADEON(0): [drm] mapped SAREA 0xe099f000 to 0x40012000
(II) RADEON(0): [drm] framebuffer handle = 0xd0000000
(II) RADEON(0): [drm] added 1 reserved context for kernel
(II) RADEON(0): [agp] Mode 0x1f000201 [AGP 0x8086/0x2560; Card 0x1002/0x514d]
(II) RADEON(0): [agp] 8192 kB allocated with handle 0xe09a2000
(II) RADEON(0): [agp] ring handle = 0xe0000000
(II) RADEON(0): [agp] Ring mapped at 0x4828d000
(II) RADEON(0): [agp] ring read ptr handle = 0xe0101000
(II) RADEON(0): [agp] Ring read ptr mapped at 0x40014000
(II) RADEON(0): [agp] vertex/indirect buffers handle = 0xe0102000
(II) RADEON(0): [agp] Vertex/indirect buffers mapped at 0x4838e000
(II) RADEON(0): [agp] AGP texture map handle = 0xe0302000
(II) RADEON(0): [agp] AGP Texture map mapped at 0x4858e000
(II) RADEON(0): [drm] register handle = 0xcf000000
(II) RADEON(0): [dri] Visual configs initialized
(II) RADEON(0): CP in BM mode
(II) RADEON(0): Using 8 MB AGP aperture
(II) RADEON(0): Using 1 MB for the ring buffer
(II) RADEON(0): Using 2 MB for vertex/indirect buffers
(II) RADEON(0): Using 5 MB for AGP textures
(II) RADEON(0): Memory manager initialized to (0,0) (1024,8191)
(II) RADEON(0): Reserved area from (0,768) to (1024,770)
(II) RADEON(0): Largest offscreen area available: 1024 x 7421
(II) RADEON(0): Will use back buffer at offset 0xc00000
(II) RADEON(0): Will use depth buffer at offset 0xf00000
(II) RADEON(0): Will use 112640 kb for textures at offset 0x1200000
(II) RADEON(0): Using XFree86 Acceleration Architecture (XAA)
Screen to screen bit blits
Solid filled rectangles
8x8 mono pattern filled rectangles
Indirect CPU to Screen color expansion
Solid Lines
Scanline Image Writes
Offscreen Pixmaps
Setting up tile and stipple cache:
32 128x128 slots
32 256x256 slots
16 512x512 slots
(II) RADEON(0): Acceleration enabled
(==) RADEON(0): Backing store disabled
(==) RADEON(0): Silken mouse enabled
(II) RADEON(0): Using hardware cursor (scanline 770)
(II) RADEON(0): Largest offscreen area available: 1024 x 7417
(**) Option "dpms"
(**) RADEON(0): DPMS enabled
(II) RADEON(0): X context handle = 0x00000001
(II) RADEON(0): [drm] installed DRM signal handler
(II) RADEON(0): [DRI] installation complete
(II) RADEON(0): [drm] Added 32 65536 byte vertex/indirect buffers
(II) RADEON(0): [drm] Mapped 32 vertex/indirect buffers
(II) RADEON(0): [drm] dma control initialized, using IRQ 10
(II) RADEON(0): [drm] Initialized kernel agp heap manager, 5111808
(II) RADEON(0): Direct rendering enabled
mentre invece glxinfo mi spara fuori che per lui il dri non va:
PESSIMISMO:/tmp/drm# glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
e che cavolo :muro: e neverwinter nights da schifo. dri va o no?
(II) RADEON(0): [drm] created "radeon" driver at busid "PCI:1:0:0"
(II) RADEON(0): [drm] added 8192 byte SAREA at 0xe099f000
(II) RADEON(0): [drm] mapped SAREA 0xe099f000 to 0x40012000
(II) RADEON(0): [drm] framebuffer handle = 0xd0000000
(II) RADEON(0): [drm] added 1 reserved context for kernel
(II) RADEON(0): [agp] Mode 0x1f000201 [AGP 0x8086/0x2560; Card 0x1002/0x514d]
(II) RADEON(0): [agp] 8192 kB allocated with handle 0xe09a2000
(II) RADEON(0): [agp] ring handle = 0xe0000000
(II) RADEON(0): [agp] Ring mapped at 0x4828d000
(II) RADEON(0): [agp] ring read ptr handle = 0xe0101000
(II) RADEON(0): [agp] Ring read ptr mapped at 0x40014000
(II) RADEON(0): [agp] vertex/indirect buffers handle = 0xe0102000
(II) RADEON(0): [agp] Vertex/indirect buffers mapped at 0x4838e000
(II) RADEON(0): [agp] AGP texture map handle = 0xe0302000
(II) RADEON(0): [agp] AGP Texture map mapped at 0x4858e000
(II) RADEON(0): [drm] register handle = 0xcf000000
(II) RADEON(0): [dri] Visual configs initialized
(II) RADEON(0): CP in BM mode
(II) RADEON(0): Using 8 MB AGP aperture
(II) RADEON(0): Using 1 MB for the ring buffer
(II) RADEON(0): Using 2 MB for vertex/indirect buffers
(II) RADEON(0): Using 5 MB for AGP textures
(II) RADEON(0): Memory manager initialized to (0,0) (1024,8191)
(II) RADEON(0): Reserved area from (0,768) to (1024,770)
(II) RADEON(0): Largest offscreen area available: 1024 x 7421
(II) RADEON(0): Will use back buffer at offset 0xc00000
(II) RADEON(0): Will use depth buffer at offset 0xf00000
(II) RADEON(0): Will use 112640 kb for textures at offset 0x1200000
(II) RADEON(0): Using XFree86 Acceleration Architecture (XAA)
Screen to screen bit blits
Solid filled rectangles
8x8 mono pattern filled rectangles
Indirect CPU to Screen color expansion
Solid Lines
Scanline Image Writes
Offscreen Pixmaps
Setting up tile and stipple cache:
32 128x128 slots
32 256x256 slots
16 512x512 slots
(II) RADEON(0): Acceleration enabled
(==) RADEON(0): Backing store disabled
(==) RADEON(0): Silken mouse enabled
(II) RADEON(0): Using hardware cursor (scanline 770)
(II) RADEON(0): Largest offscreen area available: 1024 x 7417
(**) Option "dpms"
(**) RADEON(0): DPMS enabled
(II) RADEON(0): X context handle = 0x00000001
(II) RADEON(0): [drm] installed DRM signal handler
(II) RADEON(0): [DRI] installation complete
(II) RADEON(0): [drm] Added 32 65536 byte vertex/indirect buffers
(II) RADEON(0): [drm] Mapped 32 vertex/indirect buffers
(II) RADEON(0): [drm] dma control initialized, using IRQ 10
(II) RADEON(0): [drm] Initialized kernel agp heap manager, 5111808
(II) RADEON(0): Direct rendering enabled
mentre invece glxinfo mi spara fuori che per lui il dri non va:
PESSIMISMO:/tmp/drm# glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
e che cavolo :muro: e neverwinter nights da schifo. dri va o no?