PSYCOMANTIS
19-03-2003, 20:19
..doveva chiamarsi M2. Le specifiche sono da paura (stiamo parlando dei primi anni 90) Niente poteva competere con questo mostro, peccato che non sia mai stato messo in commercio.
http://www.halloweendream.it/3do_multiplayer.htm#2003/19/03 M2 Specifiche tecniche
CPU : o PowerPC 602 @ 66Mhz
- 64 kbits total Instruction/Data caches (32k/32k)
- built in MMU
- SPECint92 of 40
- Single precision FPU (133 Mflops)
- Price approx. $30US in volume.
Co-Processing: o Graphics ASIC
o 10 custom co-processors for graphics/audio
Graphics: o Over 1,000,000 polygons/sec peak throughput
o 700,000 polygons/sec sustained throughput with effects
(including texture mapping, light sourcing, and MIP mapping)
o 100 million pixels/second throughput
o Destination-based texture mapping
o RLE compression/decompression
o Light sourcing
o Linear, bi-linear, tri-linear, and point sampled filtering
o MIP mapping
o Pixel-level gouraud shading and Alpha channel pixel
averaging/anti-aliasing
o 3-D perspective correction
o Hardware Z-Buffering
o MPEG-1 video decompression
Resolution: o 640x480 in 24bit or 16bit colour
o 320x240 in 24bit or 16bit colour
Memory: o 4 Megabytes memory (SDRAM/NVRAM) on base system
o 64-bit bus
o 528Mb/second bus bandwidth
o Cache coherent memory system
o 2 Megabytes ROM
Sound: o DSP running at 66mhz, with 2k cache
o 32 Channels with hardware decompression and interpolation
o MPEG audio decompression
o 3-D CD-quality sound
Options: o PCMCIA slot
http://www.halloweendream.it/3do_multiplayer.htm#2003/19/03 M2 Specifiche tecniche
CPU : o PowerPC 602 @ 66Mhz
- 64 kbits total Instruction/Data caches (32k/32k)
- built in MMU
- SPECint92 of 40
- Single precision FPU (133 Mflops)
- Price approx. $30US in volume.
Co-Processing: o Graphics ASIC
o 10 custom co-processors for graphics/audio
Graphics: o Over 1,000,000 polygons/sec peak throughput
o 700,000 polygons/sec sustained throughput with effects
(including texture mapping, light sourcing, and MIP mapping)
o 100 million pixels/second throughput
o Destination-based texture mapping
o RLE compression/decompression
o Light sourcing
o Linear, bi-linear, tri-linear, and point sampled filtering
o MIP mapping
o Pixel-level gouraud shading and Alpha channel pixel
averaging/anti-aliasing
o 3-D perspective correction
o Hardware Z-Buffering
o MPEG-1 video decompression
Resolution: o 640x480 in 24bit or 16bit colour
o 320x240 in 24bit or 16bit colour
Memory: o 4 Megabytes memory (SDRAM/NVRAM) on base system
o 64-bit bus
o 528Mb/second bus bandwidth
o Cache coherent memory system
o 2 Megabytes ROM
Sound: o DSP running at 66mhz, with 2k cache
o 32 Channels with hardware decompression and interpolation
o MPEG audio decompression
o 3-D CD-quality sound
Options: o PCMCIA slot