DoomIII
22-12-2002, 11:17
Originally posted by "DoomIII"
parliamo di fable...
game informer was 1st introduced to fable, then known as project ego, during a
closed door meeting at the 2001 electronic entertainment expo with the enigmatic
head of lionhead studios, peter molyneux. blah blah blah... (goes on to describe
otehr games that hes worked on )
recently, game informer ventured off to merry old englad to find out why so many
names in the indursty are speculationg that this highly anticipated title may well
prove to be LH Stuidos graetest accomplishment to date. Gather around the fire, we
have a fable to tell...
(Talks about how Dene and Simon came up with fable, and what they thought about it
b4 devolpment)
the centerpeice of any rpg is the hero, but in the case of fable this aspect is
taken to an extreme. in reality, fable is so much an rpg, but a sim of a world, the
hero starts off as a young boy who must write his own tale. you can be what you want
to be, for good or ill.
fable is built from the ground up wiht this in mind. All the characters have their
own independant intelligences that reacts to the moral desicions you make throughout
the game. kill everyone and eveyrthing in your path, and the game will answer
accodringly. lead a chivalrous llife, and yuou will attract ardent fans and the
admiration of the common people.
the objective here is to teach the player that eveyrthing has consequences and that
you live with them, this aspect, at 1st can be rather daunting , but once you start
to see how things work in makes sense. Basically our hero has 2 ways to interact
with the people, you can draw your sword or give them items from your inteventory to
see how they react.
for example if you kill one of the women in town, and she is married, her husband
will try to off you, and her children will start to cry and run off, thiss is the
result of your one choice. the amazing this is that everything is presented to the
player with obvious animations and facial expressions from the villagers.
the children rub their eyes crying, and the husband runs around calling you a
bastard and so forth.
of course the game wont punish you for being bad, its a viable approach for playing
fable, but there will be consequences. if you kill more villages the town guards
will gather a posse and track you down, and you can pretty much write off never
buying any items or staying in that towns inn.
conversly if you are a noble hero, you can ggive a woman candy, and watch her blush,
do it again, and she may develp feelings for you. clear out some of the local
bandits, and return to town a hero, with children singing your prasises, and
clapping. they may even try to look like you, you being the cooleest thing since the
juggler with the limp came through
How people react to you is an easy way to monitor your standing wiht the various
inhabitants, but fable also has a renown meter to show how good or evil you are
being. plus every town features a hero podium where all people will gatehr around to
give you the current public opinion.
this can be an ego boost, or a letdown, depending on how you play the game.
suprisingly all this depth is found just in the town portion of fable, as there is
still a wide open world full of monsters and mayhem left to explore, advancement in
fable is not done through the convential method of gaining experience to get more
hit points and acquire new skills, instead your hero has all things available to him
from the beginning and the player muyst choose which skills to develop.
if you wish to go down the path of the mighty warrior your best bet is to use your
sword in combat to increase your strength, which in time will unlock combos that
allow you to release bigger and better flurries.
of course there are many different paths you can choose from as well, be it a magic
user ( or Fae, as it is being called in the game)
a bow weilding ranger, a theif/assisain or some combo of all these things. its all
depends on the way you play the game.
however, keep in mind that the direction you take, determins what equipment you can
and cant use. (goes on to describe how you cant be a theif with heavy armor, or be a
magic user with a sword, or a warrior that summons creatures)
Life in fable is in constant motion, just beacause you are away from the village
doesnt mean is stops growing, or that the inhabitants dont continue to go about
their daily tasks. teh game is meant to span a lifeteime, with each adventurer
defining himself with the skill she learns and traits he gives to his caharacter. to
further theimpression that fable exists in a persisternt world, the devs employ a
number of technologicl marvels and a fantastic art team to flesh out the places and
its people.
For example, you will find various haricuts and tatoos that you can then take back
to any town and have a local merchant outfit you wiht this new look.
Find a fancy new cloak, try it on and see if it fits, because every person in teh
world has a diff body type, and some items wont fit, your cahracter also can take on
wounds in battle that, if you dont bandage them soon enough , will scar.
the hero and all the main characters in the plot will age as the game progresses, so
if you spend too much time in the sun, you will grow into a wrinkled and suntanned
old man. choose to travel under the dark, and your charcter will turn into a pale
looking creature of the night.
Characters arent the only things that react to the time and the actions that take
place during the game. weather is constantly cycling between rain, snow and sun. the
wilds of the world are home to numerious factions which are constantly going back
and forth controlling different areas. this means that a place that was once
friendly, can turn into a wasteland that you wouldnt want to venture into unless
covered by night. nothing can be taken for granted, or for what it was.
the only exception we found was that the enviroments themselves arent affected by
seasons, however, the quest will take you to many outdoor locales, cities, and
dungeons, each wiht its own theme. of course you will want to experience the snowy
mountain, and the volcanic rock areas that are common in many rpgs. however the art
team is to be commmended on tehir work in this department as the world of fable is
simply gorgeous.
from teh castles, to the monsters of this world, everythign has a very organic look,
with some of the most detailed models we have seen in a well rounded world.
To finish off teh expereince, fable will also include many audio cues and cutscense
that give the player a feeling of being part of a bigger story, these also give
evildoes and creatures that meanacing backgrop that will instill the player with the
sense of fear and awe that is the mark of any good story. you wont hear the hero
speaking to anyone however, but almsot all the interactions are delivers through
voiceovers complete with lip-synching.
Another interseting note is that the fact that you will notn be the only hero in the
world, sadly this does not mean fable is xbox live enabled, its definitly a single
player game, but rather that other ai-driven hereos will be wandering the land,
there are even outposts where you can look at your standing compared to all the
other hereos of the world.
when all the peices come together, fable is really nothing we expected, and that is
most certainly a good thing. dene and simon, along with the rest of the team, are
looking to break new ground in teh rpg realm, and it shows in both the product and
their attitude, in most rpgs you are nothing until you have brought back someones
cat, or rescued the entier village from some threat. in which case you dont get much
thanks
I hope most people will genuinely care about their interactions with people in teh
game. I hope they dont just wonder into town and say, oh im gnna kill everyone, i
hope they find themselves thinking that would be really cruel if they did that, and
prehaps making moral judgements most wouldnt make in a game.
as you can see fable isnt just about the story or the adventture, its about the
people, places and things you come in contact with along the way.
already two years in development with no sold release date on the horizon, gameres
will just have to wait for fable to become a realitly , it will likely change
eveyrthing you ever thought an rpg should be
la qualità delle immagini è quella che è... saranno contenti i soliti lamer... che se ne usciranno dicendo che la qualità e la risoluzione e la stessa delle pic.
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_21.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_22.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_23.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_24.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_25.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_26.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_27.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_28.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_29.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_30.jpg
parliamo di fable...
game informer was 1st introduced to fable, then known as project ego, during a
closed door meeting at the 2001 electronic entertainment expo with the enigmatic
head of lionhead studios, peter molyneux. blah blah blah... (goes on to describe
otehr games that hes worked on )
recently, game informer ventured off to merry old englad to find out why so many
names in the indursty are speculationg that this highly anticipated title may well
prove to be LH Stuidos graetest accomplishment to date. Gather around the fire, we
have a fable to tell...
(Talks about how Dene and Simon came up with fable, and what they thought about it
b4 devolpment)
the centerpeice of any rpg is the hero, but in the case of fable this aspect is
taken to an extreme. in reality, fable is so much an rpg, but a sim of a world, the
hero starts off as a young boy who must write his own tale. you can be what you want
to be, for good or ill.
fable is built from the ground up wiht this in mind. All the characters have their
own independant intelligences that reacts to the moral desicions you make throughout
the game. kill everyone and eveyrthing in your path, and the game will answer
accodringly. lead a chivalrous llife, and yuou will attract ardent fans and the
admiration of the common people.
the objective here is to teach the player that eveyrthing has consequences and that
you live with them, this aspect, at 1st can be rather daunting , but once you start
to see how things work in makes sense. Basically our hero has 2 ways to interact
with the people, you can draw your sword or give them items from your inteventory to
see how they react.
for example if you kill one of the women in town, and she is married, her husband
will try to off you, and her children will start to cry and run off, thiss is the
result of your one choice. the amazing this is that everything is presented to the
player with obvious animations and facial expressions from the villagers.
the children rub their eyes crying, and the husband runs around calling you a
bastard and so forth.
of course the game wont punish you for being bad, its a viable approach for playing
fable, but there will be consequences. if you kill more villages the town guards
will gather a posse and track you down, and you can pretty much write off never
buying any items or staying in that towns inn.
conversly if you are a noble hero, you can ggive a woman candy, and watch her blush,
do it again, and she may develp feelings for you. clear out some of the local
bandits, and return to town a hero, with children singing your prasises, and
clapping. they may even try to look like you, you being the cooleest thing since the
juggler with the limp came through
How people react to you is an easy way to monitor your standing wiht the various
inhabitants, but fable also has a renown meter to show how good or evil you are
being. plus every town features a hero podium where all people will gatehr around to
give you the current public opinion.
this can be an ego boost, or a letdown, depending on how you play the game.
suprisingly all this depth is found just in the town portion of fable, as there is
still a wide open world full of monsters and mayhem left to explore, advancement in
fable is not done through the convential method of gaining experience to get more
hit points and acquire new skills, instead your hero has all things available to him
from the beginning and the player muyst choose which skills to develop.
if you wish to go down the path of the mighty warrior your best bet is to use your
sword in combat to increase your strength, which in time will unlock combos that
allow you to release bigger and better flurries.
of course there are many different paths you can choose from as well, be it a magic
user ( or Fae, as it is being called in the game)
a bow weilding ranger, a theif/assisain or some combo of all these things. its all
depends on the way you play the game.
however, keep in mind that the direction you take, determins what equipment you can
and cant use. (goes on to describe how you cant be a theif with heavy armor, or be a
magic user with a sword, or a warrior that summons creatures)
Life in fable is in constant motion, just beacause you are away from the village
doesnt mean is stops growing, or that the inhabitants dont continue to go about
their daily tasks. teh game is meant to span a lifeteime, with each adventurer
defining himself with the skill she learns and traits he gives to his caharacter. to
further theimpression that fable exists in a persisternt world, the devs employ a
number of technologicl marvels and a fantastic art team to flesh out the places and
its people.
For example, you will find various haricuts and tatoos that you can then take back
to any town and have a local merchant outfit you wiht this new look.
Find a fancy new cloak, try it on and see if it fits, because every person in teh
world has a diff body type, and some items wont fit, your cahracter also can take on
wounds in battle that, if you dont bandage them soon enough , will scar.
the hero and all the main characters in the plot will age as the game progresses, so
if you spend too much time in the sun, you will grow into a wrinkled and suntanned
old man. choose to travel under the dark, and your charcter will turn into a pale
looking creature of the night.
Characters arent the only things that react to the time and the actions that take
place during the game. weather is constantly cycling between rain, snow and sun. the
wilds of the world are home to numerious factions which are constantly going back
and forth controlling different areas. this means that a place that was once
friendly, can turn into a wasteland that you wouldnt want to venture into unless
covered by night. nothing can be taken for granted, or for what it was.
the only exception we found was that the enviroments themselves arent affected by
seasons, however, the quest will take you to many outdoor locales, cities, and
dungeons, each wiht its own theme. of course you will want to experience the snowy
mountain, and the volcanic rock areas that are common in many rpgs. however the art
team is to be commmended on tehir work in this department as the world of fable is
simply gorgeous.
from teh castles, to the monsters of this world, everythign has a very organic look,
with some of the most detailed models we have seen in a well rounded world.
To finish off teh expereince, fable will also include many audio cues and cutscense
that give the player a feeling of being part of a bigger story, these also give
evildoes and creatures that meanacing backgrop that will instill the player with the
sense of fear and awe that is the mark of any good story. you wont hear the hero
speaking to anyone however, but almsot all the interactions are delivers through
voiceovers complete with lip-synching.
Another interseting note is that the fact that you will notn be the only hero in the
world, sadly this does not mean fable is xbox live enabled, its definitly a single
player game, but rather that other ai-driven hereos will be wandering the land,
there are even outposts where you can look at your standing compared to all the
other hereos of the world.
when all the peices come together, fable is really nothing we expected, and that is
most certainly a good thing. dene and simon, along with the rest of the team, are
looking to break new ground in teh rpg realm, and it shows in both the product and
their attitude, in most rpgs you are nothing until you have brought back someones
cat, or rescued the entier village from some threat. in which case you dont get much
thanks
I hope most people will genuinely care about their interactions with people in teh
game. I hope they dont just wonder into town and say, oh im gnna kill everyone, i
hope they find themselves thinking that would be really cruel if they did that, and
prehaps making moral judgements most wouldnt make in a game.
as you can see fable isnt just about the story or the adventture, its about the
people, places and things you come in contact with along the way.
already two years in development with no sold release date on the horizon, gameres
will just have to wait for fable to become a realitly , it will likely change
eveyrthing you ever thought an rpg should be
la qualità delle immagini è quella che è... saranno contenti i soliti lamer... che se ne usciranno dicendo che la qualità e la risoluzione e la stessa delle pic.
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_21.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_22.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_23.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_24.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_25.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_26.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_27.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_28.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_29.jpg
http://www.newtechnix.com/Webmasters/supertony/Images/News_X-Box_Fable_30.jpg