PDA

View Full Version : Door Kickers 2 – Task Force North


Axios2006
17-01-2016, 16:29
http://inthekillhouse.com/wordpress/wp-content/uploads/2016/01/DoorKickers2logo-675x350.png

Door Kickers 2 è un top down tactical game a pausa dinamica, dove guiderete una squadra di US Rangers contro innumerevoli terroristi in giro per il mondo.

Stato: Early Access Q4 2016

Teaser: http://inthekillhouse.com/wordpress/wp-content/uploads/2016/01/dk2_early_wip.jpg

Con un motore grafico 3d propietario, Door Kickers 2 (DK2) e' il seguito del pluri premiato Door Kickers. Killhouse Games, un team di 3 persone (ex Ubisoft) dalla Romania riprende i fasti della serie SWAT sebbene in un contesto diverso. Al posto della visuale in prima persona presenta una visuale ad occhio d'uccello da cui impartirete ordini di movimento, visuale ed uso equipaggiamenti ad un team di US Rangers, il tutto durante un'azione live ma interrompibile ogni momento a piacere tramite la semplice pressione della barra spaziatrice.

Sito ufficiale: http://inthekillhouse.com


The sequel to the critic and public-acclaimed Door Kickers moves the action to the Middle East and puts the player in control of military Special Operations Teams fighting an elusive Terrorist Network.


Gone are the SWAT shields and tazers, enter the beltfeds and frag grenades. Door Kickers 2 casts the player as leader of the eponymous Task Force, handling units such as the US Rangers and assets like drones to respond to threats, solve crises and hunt the enemy on his own turf.
Once the Tactics Phase starts, things are meatier and deadlier. Extraction and Insertion now become equally critical, but so does telling the bad guys from bystanders and innocents.
They say that great responsibility should actually come with greater power, so players can now take advantage of nighttime, darkness or even good old sneaking to surprise the enemy. New trooper classes, weapons, tools and gadgets open up the tactical options, but one thing does not change: You’ll live and you’ll die by your tactics.
And then you’ll hit Restart and try again.


To help with the challenge, Door Kickers 2 adds Cooperative Multiplayer to the existing mix of Single Player Missions and Campaign. And since you can never have too much content, the game comes with complete modding support, improved mission editor and partial source code access. Yes, we can; it’s our own custom built 3D engine. We’re cool, crazy, or most likely both.
(Special note for our fans: Adversarial Multiplayer is still in the books but will make the subject of a separate announcement later this year)


Key points to Door Kickers 2 – Task Force North:

Choose which unit to deploy for each mission and adjust your tactics accordingly Surgical Operations or Overwhelming Firepower – anything is possible.
Use Night Vision, Drone reconnaissance and other realistic gadgets
True freeform tactics taken to the next level: Turn off the lights and hide in the dark. Break windows and jump over ledges.
Go fast to the target or slow and methodical. And if you make a mistake, adapt and overcome.
Face new threats such as suicide bombers, booby traps and RPG launchers.
Use new Tactical Abilities. Group your troopers for easier movement.Establish Rules of Engagement – you name it and … we’ll talk :)
Lots of hush hush stuff we’ll announce along the way. And take that literally ;)


Door Kickers 2 is expected to hit Early Access in Q4 2016 on Win/Mac/Linux, with Full Release on PC and handhelds coming later, aka “when they’re done”. All info and specifications subject to change.

_______________

Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5 (http://creativecommons.org/licenses/by-nc-sa/2.5/it/)

Axios2006
17-01-2016, 16:30
Riservato

Axios2006
17-01-2016, 16:30
riservato 2

Axios2006
17-01-2016, 16:31
Riservato 3

sonmiananxa
17-01-2016, 19:44
ovviamente iscritto!

Axios2006
26-01-2016, 08:27
http://thegameslashers.blogspot.ro/2016/01/an-interview-with-killhouse-games.html

Prima intervista rilasciata.

- Pianificazione inserimento ed estrazione anche in caso di missione fallita.

- Attachement alle armi

- Nuovo tool di pianificazione percorso completamente editabile

- Percorsi raggruppati: le unita' raggruppate si muoveranno tutta alla velocita' del soldato piu' lento.

Murdock79
26-01-2016, 12:19
Quando avevo letto motore 3d avevo immaginato un nuovo Swat 4!
Alcune novità introdotte non ci starebbero male neanche nel primo titolo in effetti, chissà se fanno i bravi :D

Axios2006
26-01-2016, 14:31
Quando avevo letto motore 3d avevo immaginato un nuovo Swat 4!
Alcune novità introdotte non ci starebbero male neanche nel primo titolo in effetti, chissà se fanno i bravi :D

Non credo che DK riceverà un major update.

Già si parla di un potenziale Door Kickers 3 a tema SWAT nuovamente....

Axios2006
10-03-2016, 23:59
Confermata la possibilita' di priorizzare la selezione dei bersagli.

Maggiori info in 1-2 mesi.

Axios2006
28-03-2016, 12:42
Uno dei Devs:

"I was just looking at what the AI ( enemy and friendly ) in DK 2 will do ( once it's implemented ), and you'd be surprised to hear that it will use Flashbangs, Hostages and concealment of identity / weapons."

-EagleEye-
15-07-2016, 20:38
Iscritto!
ancora sto giocando il primo :D (per completarlo ce ne vuole...)

Axios2006
07-12-2016, 11:46
A quanto pare gli sviluppatori hanno incontrato qualche problemino nella riscrittura del loro motore grafico, passando dal 2d al 3d....

Axios2006
09-12-2016, 08:27
Door Kickers 2 Delayed

Door Kickers 2 will not be launching this year anymore.

We had hoped that we would be able to bring it home this winter, but it’s clear now that it’s not going to happen.
When we started development in early 2016, we felt that one year should be enough to hit Early Access, but things have not gone nearly as smooth as for our first game.

There are many reasons for this: transitioning to 3D engine, debugging the new perspective and improving rendering to keep or increase clarity compared to the 2D engine, having to reboot all art, moving our offices, new additions to our families and adding minor features like destructible walls, to name a few 🙂

We are committed to have Door Kickers 2 as a true sequel – not just a reskin or engine port – and this translates to design improvements and interface changes, code shaking and head scratching.
We have received tons of messages from you guys asking about it and we’re sorry to keep you waiting, but don’t worry, DK2 is coming and it’s going to be awesome! When? Definitely next year 😀

We’re shying away from announcing a specific release date, because the actual date is not important. What matters is delivering the best experience possible for you guys, no compromise.

Early Access will only come at the quality and polish level you’ve come to expect from us. It will showcase the new Door Kickers and keep you occupied for months. As before, once we have the initial version out we will update it roughly once a month.

Our projected initial Early Access Version will include:

Single Missions, playable in Single Player and Cooperative Multiplayer
New unit classes – Ranger Marksman and Ranger Machinegunner, with new abilities such laying down (or receiving) Suppressive Fire
Customizable weapon optics and muzzle attachments
Night missions, darkness, hiding people in it and using Night Vision gear or flashlights to see through it!
Destructible walls and opening new entry points.
Smoother path drawing, Path editing, Waypoint Moving
Improved coordination including grouping troopers, movement in stack and automated Line-Of-Sight-based coordination
Rules of Engagement, Sprinting and other new Tactical Options
And more!


To be clear – until we have these ironed down to our satisfaction, there will be no Early Access version out. And there are many more features on our list that will be added later.

So here’s to 2017 and Task Force North launching to you guys and hundreds of hours of fun and engaging tactical gameplay.

Your team @ KillHouse Games