View Full Version : Besiege - costruzione macchine da assedio (motore fisico)
Axios2006
16-02-2015, 23:20
http://cdn.akamai.steamstatic.com/steam/apps/346010/header.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/346010/f567cfb6308472b4ed09d7c75b58596a9bbdc8e3.ico Besiege
Due sviluppatori, Unity 4 (upgrade a Unity 5 24-10-2015), motore fisico, un gioco dove costruire le più disparate macchine da assedio medievali: dalle tradizionali catapulte, ai maestosi trabucchi, alle fantasiose macchien volanti di ispirazione Leonardiana. Besiege: pistoni, ruote dentate, proiettili, frecce, cannoni, corde di torsione, giunti.... l'unico limite è la fantasia! Possibilità di esportare e condividere le proprie creazioni.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/346010/f567cfb6308472b4ed09d7c75b58596a9bbdc8e3.ico Stato dello sviluppo:
Piattaforma:
Early access su Steam e DRM free (Humble), pc, mac linux.
Roadmap:
- Data completamento prevista: metà / fine 2016
- Patch minori ogni 2-3 settimane (bug fix, nuovi blocchi, bilanciamento.
- Patch maggiori ogni 2-3 mesi (nuovi livelli, nuove meccaniche di gioco.
(tempistiche indicative)
Stato attuale:
- Alpha 0.003
Include:
- Campagna 1 (15 livelli)
- Sandbox area
Prezzo:
- Varierà con l'avanzare dello sviluppo.
- 6,99$ tramite Humble Widget (http://www.besiege.spiderlinggames.co.uk/), versione DRM free e Steam key.
- 6,99€ Humble Store (https://www.humblebundle.com/store/p/besiege_storefront), versione DRM free e Steam key.
- 6,99€ Steam (http://store.steampowered.com/app/346010/), Steam key.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/346010/f567cfb6308472b4ed09d7c75b58596a9bbdc8e3.ico Requisiti di sistema:
MINIMUM:
OS: Windows XP (latest SP)
Processor: Core 2 Duo
Memory: 1 GB RAM
DirectX: Version 9.0c
Hard Drive: 1 GB available space
AVVISO DA RIVERIFICARE DOPO L'UPGRADE A Unity 5 del 24-10-2015 - Attenzione: i Devs consigliano questi requisiti per macchine da assedio da max 50 parti. L'Unity engine 4 carica la fisica sulla cpu e non sulla gpu. Informatevi bene su forum ufficiale e / o Steam community. In ogni caso molti effetti video si possono disabilitare e rallentando la velocità dello scorrere del tempo si guadagnano fps.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/346010/f567cfb6308472b4ed09d7c75b58596a9bbdc8e3.ico Links:
Sito ufficiale: http://www.besiege.spiderlinggames.co.uk/
Forum ufficiale: http://besiege.freeforums.net/
Forum ufficiale condivisione creazioni: http://besiege.freeforums.net/board/9/war-machines
Devs blog ufficiale: http://spiderlinggames.tumblr.com/
Humble Store: https://www.humblebundle.com/store/p/besiege_storefront
Steam: http://store.steampowered.com/app/346010/
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Axios2006
16-02-2015, 23:21
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/346010/f567cfb6308472b4ed09d7c75b58596a9bbdc8e3.ico Immagini e Video
Video:
Campagna 1: https://www.youtube.com/watch?v=xOm-qmmp7KU
Sandbox:
- https://www.youtube.com/watch?v=5yrKecW8JJ8
- https://www.youtube.com/watch?v=mXFlsAysnIg
Immagini:
http://i.imgur.com/XfGQglyl.jpg (http://i.imgur.com/XfGQgly.jpg")
http://i.imgur.com/WCYMfiPl.jpg (http://i.imgur.com/WCYMfiP.jpg)
http://i.imgur.com/W51jb9Xl.jpg (http://i.imgur.com/W51jb9X.jpg)
http://i.imgur.com/oQugRHel.jpg (http://i.imgur.com/oQugRHe.jpg)
http://i1382.photobucket.com/albums/ah256/SpiderlingGames/Besiege_v005_zpsbg364a00.jpg
____________________________________________________________________________
Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5 (http://creativecommons.org/licenses/by-nc-sa/2.5/it/)
Axios2006
16-02-2015, 23:22
Riservato 2
____________________________________________________________________________
Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5 (http://creativecommons.org/licenses/by-nc-sa/2.5/it/)
Axios2006
16-02-2015, 23:23
Riservato 3
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Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5 (http://creativecommons.org/licenses/by-nc-sa/2.5/it/)
jonbonjovanni
17-02-2015, 08:17
Seguo
Inviato dal mio ASUS Transformer Pad TF300T
The_Silver
17-02-2015, 10:36
Molto molto interessante! Una specie di Autocraft medievale! :D
Axios2006
19-02-2015, 16:24
Performance test con il desktop in firma:
Cpu load 36%
Gpu load 45%
60 fps costanti, macchina da 50+ parti
1280x1024
Blood, Shadows, SSAO, FXAA, DOF, Bloom, Vignette attivati.
Velocità di play: 100%.
Quindi ammesso che con più parti laggasse, hai voglia di roba da disattivare... :asd:
Appena comprato ed installato! Ma come cavolo si fa a far sterzare le ruote?!
Axios2006
19-02-2015, 19:03
Appena comprato ed installato! Ma come cavolo si fa a far sterzare le ruote?!
Usa il blocco steering hinge. ;)
djmatrix619
19-02-2015, 19:09
Io odio Axios. :stordita: (messaggio crittografato)
Axios2006
19-02-2015, 19:16
[I]Io odio [I] :stordita: (messaggio crittografato)
Non mi funziona la decodifica.... potresti tradurre? :asd:
djmatrix619
19-02-2015, 19:27
Non mi funziona la decodifica.... potresti tradurre? :asd:
Tranquillo che a breve ti arriva un indizio! :O
djmatrix619
19-02-2015, 20:48
Sono tornato bambino! :asd: :asd:
http://i.imgur.com/8ZWx4m0.png
http://i.imgur.com/0qDGS3D.png
http://i.imgur.com/Cp80UKK.png
http://i.imgur.com/8ZWx4m0.png
Grafica SPETTACOLARE.. anche prestazionalmente parlando.. wow!
Ho trovato un metodo infinitamente migliore degli steering hinge per sterzare! Praticamente devi cliccare su Key Mapper + Paramenter Tuning (la chiave inglese in alto) e poi cliccare sulla ruota davanti a destra e mettere per forward "left" e per reverse "right", viceversa per la ruota davanti a sinistra mettete per forware "right" e per reverse "left", le altre ruote di dietro le lasciate normalmente con "up" e "down". Così facendo si ha un effetto cingolo di carro armato e la macchina sterza molto meglio!
Axios2006
19-02-2015, 21:56
Sono tornato bambino! :asd: :asd:
Grafica SPETTACOLARE.. anche prestazionalmente parlando.. wow!
Ah, e così l'hai comprato..... Dì un pò.... dove lo hai scoperto? :sofico: :asd:
Ho trovato un metodo infinitamente migliore degli steering hinge per sterzare! Praticamente devi cliccare su Key Mapper + Paramenter Tuning (la chiave inglese in alto) e poi cliccare sulla ruota davanti a destra e mettere per forward "left" e per reverse "right", viceversa per la ruota davanti a sinistra mettete per forware "right" e per reverse "left", le altre ruote di dietro le lasciate normalmente con "up" e "down". Così facendo si ha un effetto cingolo di carro armato e la macchina sterza molto meglio!
Interessante. :) Non ho ancora avuto il tempo di sperimentare.
djmatrix619
19-02-2015, 22:36
Ah, e così l'hai comprato..... Dì un pò.... dove lo hai scoperto? :sofico: :asd:
Devo cominciare ad usare Tapatalk.. li le firme neanche escono.. :rolleyes: e non ho preso mica solo Besiege.. presto ti arriverà un altro messaggio carico di odio fidati..
Comunque peccato che attualmente il limite di blocchi è un po' basso, spero lo aumenteranno (anche in altezza) e che le prestazioni, in quel caso, siano migliori. Ho fatto un carro d'assedio tremendo ma appena messo a terra laggava di brutto .. ho un po' esagerato haha! :D
Axios2006
19-02-2015, 22:40
Devo cominciare ad usare Tapatalk.. li le firme neanche escono.. :rolleyes: e non ho preso mica solo Besiege.. presto ti arriverà un altro messaggio carico di odio fidati..
Comunque peccato che attualmente il limite di blocchi è un po' basso, spero lo aumenteranno (anche in altezza) e che le prestazioni, in quel caso, siano migliori. Ho fatto un carro d'assedio tremendo ma appena messo a terra laggava di brutto .. ho un po' esagerato haha! :D
Il limite di blocchi, c'è già il tasto per rimuoverlo. Solo la vittoria non viene considerata valida per il superamento del livello.
Abbassa la velocità di play. ;)
Su, non tenermi sulle spine, che altro hai preso? :asd:
Ah e devi anche evitare di vedere le mie attività su Steam... :asd:
PS: già visto Infinifactory?
djmatrix619
19-02-2015, 23:00
Il limite di blocchi, c'è già il tasto per rimuoverlo. Solo la vittoria non viene considerata valida per il superamento del livello.
Abbassa la velocità di play. ;)
Su, non tenermi sulle spine, che altro hai preso? :asd:
Ah e devi anche evitare di vedere le mie attività su Steam... :asd:
PS: già visto Infinifactory?
Si avevo visto che si poteva disattivare quella griglia, ma vedendo che laggava già all'interno del limite normale neanche ci ho provato a superarlo.
Effettivamente non ho provato a ridure la velocità del play.. mai fatto ancora. Proverò! ;)
PS = In effetti sto pensando a rimuoverti dalla lista amici di Steam... molte cose migliorerebbero :asd:
Infinifactory? Devo vederlo meglio.. so che è fatto da gente "OK", ma il "puzzle-oriented" non è che mi faccia impazzire come genere. In ogni caso stasera ne ho preso altri 2 dalla tua firma. Mobbasta! :asd:
Axios2006
19-02-2015, 23:18
Si avevo visto che si poteva disattivare quella griglia, ma vedendo che laggava già all'interno del limite normale neanche ci ho provato a superarlo.
Effettivamente non ho provato a ridure la velocità del play.. mai fatto ancora. Proverò! ;)
PS = In effetti sto pensando a rimuoverti dalla lista amici di Steam... molte cose migliorerebbero :asd:
Infinifactory? Devo vederlo meglio.. so che è fatto da gente "OK", ma il "puzzle-oriented" non è che mi faccia impazzire come genere. In ogni caso stasera ne ho preso altri 2 dalla tua firma. Mobbasta! :asd:
Ok. Allora Subnautica: survival e crafting subacqueo in un pianeta alieno.
Ok, ok, la smetto. :asd: vedo già una catapulta contro di me... :sofico:
Axios2006
20-02-2015, 07:33
Una creazione della community:
http://i.imgur.com/yOrHQtHl.png (http://i.imgur.com/yOrHQtH.png)
http://besiege.freeforums.net/thread/1228/mclaren-1-bolide
djmatrix619
20-02-2015, 08:53
Ok. Allora Subnautica: survival e crafting subacqueo in un pianeta alieno.
Ok, ok, la smetto. :asd: vedo già una catapulta contro di me... :sofico:
Sei seriamente in pericolo di vita Axios.. :asd: cmq basta Early Access in stato primordiale.. mi sto seriamente facendo del male in qualcosa in cui ho smesso di crederci io stesso. Anche Besiege... un gioco che quando finirà? Nel 2016? LOL.. l'ho voluto prendere lo stesso perché non è proprio malvagia la versione attuale.. il costo era quasi irrisorio.. e quindi... :)
Una creazione della community:
Bah è più bella la mia.. tsè! E' più agile e più in stile Carmageddon! :O :asd:
Axios2006
20-02-2015, 09:49
Sei seriamente in pericolo di vita Axios.. :asd: cmq basta Early Access in stato primordiale.. mi sto seriamente facendo del male in qualcosa in cui ho smesso di crederci io stesso. Anche Besiege... un gioco che quando finirà? Nel 2016? LOL.. l'ho voluto prendere lo stesso perché non è proprio malvagia la versione attuale.. il costo era quasi irrisorio.. e quindi... :)
Bah è più bella la mia.. tsè! E' più agile e più in stile Carmageddon! :O :asd:
Io ho solo portato alla conoscenza del forum qualche titolo. Se poi spuntano scimmie irresistibili.... :asd:
Per curiosità, quanto tempo hai impiegato per decidere di acquistare Besiege?
MrBrillio
20-02-2015, 10:19
io vi odio...l'accoppiata canale youtube + forum hwu è diabolica...sto spendendo na caterva alla ricerca di contenuti ahahhahaha :D
In ogni caso comprato anche io così sto weekend costruisco qualcosa :asd:
djmatrix619
20-02-2015, 11:03
Io ho solo portato alla conoscenza del forum qualche titolo. Se poi spuntano scimmie irresistibili.... :asd:
Per curiosità, quanto tempo hai impiegato per decidere di acquistare Besiege?
Bah.. ieri ero in uno stato di shopping compulsivo.. qualcosa di superiore alle scimmie. Non credo di averci messo neanche 60 secondi ad acquistare sia Besiege che l'altro titolo misterioso dalla tua firma! :D (che tecnicamente ancora non è associato all'account) :O
Axios2006
20-02-2015, 11:29
Bah.. ieri ero in uno stato di shopping compulsivo.. qualcosa di superiore alle scimmie. Non credo di averci messo neanche 60 secondi ad acquistare sia Besiege che l'altro titolo misterioso dalla tua firma! :D (che tecnicamente ancora non è associato all'account) :O
Door Kickers? Windward? Running with rifles?
Bah.. ieri ero in uno stato di shopping compulsivo.. qualcosa di superiore alle scimmie. Non credo di averci messo neanche 60 secondi ad acquistare sia Besiege che l'altro titolo misterioso dalla tua firma! :D (che tecnicamente ancora non è associato all'account) :O
Io invece sono "fedele alla linea" e invece che comprare sw compro hw!!! :asd:
Ho questi ditini che vorrebbero premere su acquista door kickers, besiege, running... Ma tengo duro e meno male che m'è presa la fissa di zomboid... Una serie di circostanze che frenano il mio isterismo da indie shopping :asd:
djmatrix619
20-02-2015, 12:14
Door Kickers? Windward? Running with rifles?
Insomma volevo dirtelo nell'altro thread, ma vedo che non resisti! :asd: :D
E' Door Kickers.
Mi resta solo Windward da prendere per quanto mi riguarda. Gli altri 3 che restano (Running with Rifles, Space e Medieval Engineers) non credo di prenderli mai per mie ragioni (ma sono OTTIMI giochi).
Salvo espansioni di firma improvvise.................. :fagiano: :D
Io invece sono "fedele alla linea" e invece che comprare sw compro hw!!! :asd:
Ho questi ditini che vorrebbero premere su acquista door kickers, besiege, running... Ma tengo duro e meno male che m'è presa la fissa di zomboid... Una serie di circostanze che frenano il mio isterismo da indie shopping :asd:
No guarda io dagli hardware ci sto lontano proprio... lì è proprio nera se mi ci butto! Ho preferito farlo una sola volta il pc buono, poi STOP! :asd:
A maggior ragione ora che neanche quasi li guardo gli AAA.. non c'è proprio motivo "lato gaming" di farsi un PC nuovo per me.. quindi tanto meglio! :D
Murdock79
20-02-2015, 12:15
ma parchè :bua:
Resisto in attesa di sconti, la mia lista steam mi fa da scudo... forse :asd:
Axios2006
20-02-2015, 12:34
Insomma volevo dirtelo nell'altro thread, ma vedo che non resisti! :asd: :D
E' Door Kickers.
Mi resta solo Windward da prendere per quanto mi riguarda. Gli altri 3 che restano (Running with Rifles, Space e Medieval Engineers) non credo di prenderli mai per mie ragioni (ma sono OTTIMI giochi).
Salvo espansioni di firma improvvise.................. :fagiano: :D
-'-
Congratulazioni! :)
Axios2006
22-02-2015, 23:06
Versioni mac e linux arrivate su Steam.
Change log - V0.04
ADDITIONAL CONTENT
Added Wooden Pole Block
Added Slider Block
Added Small Balloon Block (Controllable Buoyancy)
IMPROVEMENTS
Added new tool which allows you to see key mapping overlaid on your machine
Propeller can now be flipped
Changed propeller model & texture
Decoupler is now asymmetrical
Added toggle mode to flamethrower
Added toggle mode to contractible spring
Cogs now have less friction
Boulder block gets blood on it when it collides with a man or animal.
Plow block gets blood on it when it collides with a man or animal.
Key Mapper/Parameter tuner :
Added ‘Copy Settings’ button + “CTRL C” shortcut
Added ‘Paste Settings’ button + “CTRL V” shortcut
Can now be closed by pressing ‘Escape’
FIXES
Clicking “OVERWRITE” text will now overwrite save file
Fixed save files not working in some system languages
Fixed piston not showing up in saved thumbnail
Fixed half-pipe not showing up in saved thumbnail
The objective text “1” now disappears on level 12 when you press play
Key Mapper/Parameter tuner now closes when pressing Play
Axios2006
09-03-2015, 22:55
So today we’re bringing you V0.05 as well as information about the next major update, which will be V0.1, and some long term improvements to Besiege.
V0.1
We’re going to be changing things up over the next few weeks to push through content that there is a growing demand for. We will be skipping the next minor update in order to bring you the first major update faster.
This major update will be V0.1 and will mainly focus on new levels. We do have some other features we’re hoping to get in alongside the new levels but we don’t want to talk about that just yet in case they don’t make the final cut.
V0.1 will introduce you to a new Island that has 4 new levels to start with. We expect that it will be ready in 4 weeks time.
V0.01 will introduce a new island to Besiege with new sceneary, structures and inhabbited by new enemies. The new island will start out with 4 levels, more will be added as time goes on, and offer new challenges to the player
Unity 5 & Steam Integration
As I’m sure most of you are aware, Besiege was created on the Unity engine. Probably less of you aware that there is a newer version of this engine called Unity 5. Unity 5 offers a number of improvements over 4, the one we’re most interested in is performance. We estimate that moving Besiege over to Unity 5 could offer us a performance gain of at least double.
This would allow people to build much larger machines and potentially allow us to create levels with more assets.
Unfortunately there is an issue that is preventing us from moving to the new engine, Unity is aware of this issue and hopefully it is something they can fix in the near future.
We’re also looking at Steam integration, there are a number of Steam features that we feel will compliment Besiege.
The sharing of machines between players has become almost as much a part of Besiege as building something yourself, we want to find ways to better support this, naturally Steam Workshop comes to mind.
We’ve also had a lot of requests for greater challenges in the game. Everyone’s skill level is different so we don’t want to make the game too difficult for our more casual players, but we need to provide tougher goals for those that want them. This is why we’re looking at Steam Achievements, they would give players who crave a challenge a much harder goal to strive for and of course give them bragging rights to their Steam friends.
We will also be looking at Steam Trading Cards in the future but for now our focus is on game content.
V0.05
For this up date we’re bringing you a few new blocks as well as improvements and bug fixes.
The update isn’t as full as previous updates, this is because we’ve been trying to focus more on level design
djmatrix619
09-03-2015, 23:03
Come si riconoscono al volo le persone SERIE.
Take my money now and for ever! :ave:
Axios2006
10-03-2015, 12:04
Change log - V0.05
ADDITIONAL CONTENT
Added Large Wheel Block
Added Ball Joint Block
Added Small Flame Torch Block
IMPROVEMENTS
Wheels can be set to automatic mode
Cogs can be set to automatic mode
Flying Spiral can be set to automatic mode
Optimised wooden block mesh
Balloons pop less easily
Wheel menu icon improved
.bsg description lines now explain all variables. (you will have to load and re-save old machines to update the .bsg)
Can now type numbers in Key Mapper/Parameter Tuner
Blocks highlight properly when using Key Mapper/Parameter Tuner
Swivel Joint has been remade to be smaller and have better visuals
FIXES
Fixed bug where you could erase a block whilst pressing a UI element on the top bar.
Fixed balloon rope being blurred by Depth of Field
Brace + Spring centre of mass should now be accurate
Fixed Metal Spike Ball not showing up in saved thumbnail
Fixed Half Pipe being named incorrectly in parameter tuner
Fixed Unpowered Cog being named incorrectly in parameter tuner
Fixed bug where pressing ‘Space’ while in the Save/Load would start the simulation in the background.
Fixed Cottages + Windmill in Sandbox not having burnt texture if burned down
Fixed bug where wood block that auto scales to half size gets a double joint Fixed
CHANGES
Increased Brace break strength
Increased Grabber break strength
Cannon Now shoots when heated
Added ‘Shoots when heated’ warning to Cannon description
http://i1382.photobucket.com/albums/ah256/SpiderlingGames/Besiege_v005_zpsbg364a00.jpg
interessante;
lo stile ricorda molto robocraft nel medioevo:O
djmatrix619
10-03-2015, 12:43
Se qualcuno riesce a provare in questi giorni la seconda isola.. mi farebbe piacere leggere un parere (anche sommario) personale.. rispetto alla prima isola! ;)
Axios2006
10-03-2015, 14:31
Se qualcuno riesce a provare in questi giorni la seconda isola.. mi farebbe piacere leggere un parere (anche sommario) personale.. rispetto alla prima isola! ;)
La seconda isola, arriva tra 4 settimane, minimo...
In ogni caso, con piacere. :)
djmatrix619
10-03-2015, 14:56
La seconda isola, arriva tra 4 settimane, minimo...
In ogni caso, con piacere. :)
Ops sorry.. ieri avevo capito che era incluso in questo major update.. invece sarà nel prossimo.. ok ok. Varrà lo stesso perché molto probabilmente tra 4 settimane non la potrò provare.. vi contatterò poi allora! :D
Ero curioso di sapere più che altro se le "missioni" procederanno con lo stesso stile.. o saranno più varie.. :) Mi piacerebbe un qualcosa di più complesso.. staremo a vedere! :)
Axios2006
20-04-2015, 21:46
News on V0.1
Hello everyone,
This is just a small message to say that we’ve been working really hard over the last few weeks on the next update and it’s going really well! There are just a few more things that we’d like to add, tweak and give some extra polish to which should take us a few more days.
We’re really sorry about the delay and we thank you all for your patience as we figure out how fast we can produce different forms of content.
In the meantime we’ve got some screenshots, showing a couple of the new levels, for you:
http://i.imgur.com/Saaungtl.jpg (http://i.imgur.com/Saaungt.jpg)
http://i.imgur.com/wY2NA70l.jpg (http://i.imgur.com/wY2NA70.jpg)
We have also designed a completely new brick destruction system for the update. In the new levels you will be able to ruin buildings with sufficiently large impacts or by taking out supporting structures, causing them to crumble into a heap.
Unfortunately we won’t be upgrading to Unity 5 in the next update, there are still bugs that are preventing us from completing the port from Unity 4.
A few people have expressed some interest in the exact nature of the issue, unfortunately it affects all motorized blocks, you can read more about it below:
http://issuetracker.unity3d.com/issues/dampning-does-not-work-for-configurable-joint-using-angularxdrive-set-to-position-only-drive-mode
We’d once again like to thank you all so much for your patience, we realize it’s been awhile since the last update but be assured we are working hard to bring you the next one!
Thank you all for your continued support.
Axios2006
26-04-2015, 22:02
Major Update 1 - V0.08
Hello everyone!
We’ve just released our first major update, bringing Besiege to V0.08!
Why V0.08 and not V0.1 or V0.06 you ask?
The version labeling system we are using for Besiege represents our progress towards the official release version, V1.0 We had initially planned to go to version 0.1 with this update but there were a few things that we weren't able to implement, so we weren’t satisfied with calling it V0.1 just yet.
I’m sure many of you are aware that we’ve exceeded our original deadline for this update by a week and for this we are sorry. The speed at which we can produce different forms of content is still unclear and we’re really grateful for your continued patience.
With that all being said the next few updates will be minor ones and at this point we can’t say when the next major update will be released.
Anyway, without further ado here’s V0.08:
With V0.08 we’re introducing a new island, Tolbrynd. This island will start out with 5 levels with an additional 10-15 to be added in later updates. We’re also giving you two new blocks; a High Friction Plate to help with walking machines and a Drill for drilling people… stuff...
Changelog v0.08
CHANGES
Camera now moves parallel to floor
Increased camera far clip plane from 500 to 1500.
Cannon ball is now 2x heavier
Boulder now breaks above a certain impact force
FIXES:
Fixed camera behaving strange after balloons pop
Fixed bug where pressing ‘I’ in the key mapper would set slider value to 0
Over the next few weeks we’ll be releasing some minor updates to deal with any issues that crop up with the new levels, as well as giving you some more blocks for you to play around with.
http://i1382.photobucket.com/albums/ah256/SpiderlingGames/update_zpsrmzdllnz.png
Axios2006
23-05-2015, 21:55
Minor Update 6 - V0.09
Hello everyone!
We’ve had quite a hectic past few weeks, bringing you this minor update (V0.09) as well as working on more levels and some other exciting new features for the next major update (V0.1).
We aim to release V0.1 in around 6 weeks’ time, but before that we plan to tell you a bit more about those features mentioned above, so keep your eyes open for upcoming announcements.
Something else we wanted to talk about in this post is mods for Besiege. We’ve been truly amazed at the variety and speed of mods being created by members of the community. We would like to say a big thank you to all those involved in creating content, it’s wonderful to see it bolster our growing community of players! If you haven’t done so already you can check out a full list of mods here: http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/7632-master-list-of-mods-projects
But please bear in mind it may take time to update them following the release of this update!
So, enough blathering; in this minor update there are 3 new blocks as well as improvements to the UI and various bug fixes. We hope you enjoy using them to make new machines or augment existing ones!
You should also be aware that we’ve made some changes to our joint system, in preparation for future bug fixes, that may cause some more complex machines to break. For this we are very sorry and we’re working hard on the problem!
Changelog V0.09
ADDITIONAL CONTENT
Added Large Cog Block
Added Small Wheel Block
Added Shrapnel Cannon Block
IMPROVEMENTS
Reorganised Block Tabs
Created Locomotion Tab
Redesigned icon for Mechanical Tab
Created new texture for Blade block
Grip pad is now more rigid
FIXES
Fixed birds being killed by machine whilst in edit mode
Fixed balloons being popped by machine in edit mode
Fixed Buildings & Fences breaking whilst in edit mode
Fixed insignias triggering whilst in edit mode
Fixed torch out of bounds issues
Fixed floating roof bug in Level 16
Fixed Freighters exploding with rapid timescale changes
Return to level select button in Tolbrynd now takes you to correct menu
CHANGES
Save & Load menus now blur the UI background elements
http://i1382.photobucket.com/albums/ah256/SpiderlingGames/update3_zpsvigvieui.png
Buonasera a tutti :)
E' in offerta col 15% di sconto (sinceramente mi aspettavo un po' di più dati i saldi).
Che dite ? :stordita:
Alberto
Axios2006
13-06-2015, 18:41
Buonasera a tutti :)
E' in offerta col 15% di sconto (sinceramente mi aspettavo un po' di più dati i saldi).
Che dite ? :stordita:
Alberto
Tenuto conto che uscirà a metà / fine 2016, è già molto che stiano facendo uno sconto ora, dato che è un prezzo già fortemente scontato rispetto al prezzo di rilascio.
Attualmente offre una ventina di livelli ed una sandbox. Oltre 50 pezzi per infinite combinazioni.
Migrerà a Unity 5 a giorni.
Su youtube puoi trovare uno sterminato campionario di tutto ciò che è possibile creare.
Tenuto conto che uscirà a metà / fine 2016, è già molto che stiano facendo uno sconto ora, dato che è un prezzo già fortemente scontato rispetto al prezzo di rilascio.
Attualmente offre una ventina di livelli ed una sandbox. Oltre 50 pezzi per infinite combinazioni.
Migrerà a Unity 5 a giorni.
Su youtube puoi trovare uno sterminato campionario di tutto ciò che è possibile creare.
Capisco :)
Ci sono due giorni di tempo prima che torni al 10%... ci penso ancora un po' su ma sono davvero tentato.
Grazie ;)
Axios2006
13-06-2015, 18:57
Capisco :)
Ci sono due giorni di tempo prima che torni al 10%... ci penso ancora un po' su ma sono davvero tentato.
Grazie ;)
Prego. :)
Scordavo di dire che è perfettamente stabile, certo un pò lento se superi i 100+ pezzi. ma Unity 5 migliorerà il tutto.
Come Devs, finora hanno rispettato le scadenze e nell'unico caso di ritardo (bug introdotto da Unity 5) hanno ampiamente avvisato la community.
Axios2006
23-06-2015, 22:06
Information on The Next Update!
Hello!
Today we’ve got some information for you about the next major update, which will be version 0.1!
Work on V0.1 is going very well and we estimate that it will be ready for you in 2-3 weeks time.
Before we talk about the update’s contents, we’d like to talk a bit about update scheduling. We’ve decided to scrap the old schedule in favor of a new clearer and simpler format. The new update schedule will make it easy for you to see the kind of content each update will bring and when it can be expected.
So lets talk V0.1
Steam Workshop
Yes, this one has been heavily requested ever since we launched the game on Steam but unfortunately it took us longer than we had initially expected. In version 0.1 you will be able to quickly and easily share your ingenious machines with the rest of the Steam community.
http://i1382.photobucket.com/albums/ah256/SpiderlingGames/2015-06-22_00001_zpsnybbl19z.jpg
New Levels
The island of Tolbrynd will be expanded upon in version 0.1, with the addition of 5 new levels.
http://i1382.photobucket.com/albums/ah256/SpiderlingGames/82a1cbb4-fa0a-4a3b-a714-f7b2cc466b26_zpsmp39wwry.png
Thats all for now and we look forward to seeing how you get on with the new update in 2-3 weeks time!
All the best,
Von
Axios2006
15-07-2015, 21:54
Major Update 2 - V0.10
Hello everyone!
We’ve just published our latest Major update, V0.10, and we also have some news about Besiege’s Development.
Basically, we have begun the process of expanding the game’s development team.
Introducing the new members of the team to the project will take time and may see the content of updates diminish slightly as we get them situated. For this we apologise. There’s a lot of organisational stuff we’ve got to sort out related to this and it's something we’ve never done before.
In the short term we will be moving to a monthly update schedule to allow us the flexibility we need for dealing with these new challenges.
However, in the long term expanding the team will allow us to pursue more crazy and exciting features for the project, as well as an increase in production speed!
Again, we greatly appreciate your patience as we find our feet.
Right, on to the more exciting stuff!
Steam Workshop
You can now quickly and easily share war machines with other members of the Steam community.
To download someone’s machine all you need to do is browse the workshop for a machine you like and then click subscribe. This will automatically download the machine and place it in your saved machines folder.
Uploading your own machines to the workshop can be done in the load menu. Simply click the small Steam logo in the bottom corner of your machine’s thumbnail, select the appropriate tags and press upload.
You can also update machines that you’ve already uploaded by clicking the update option. This will then sync to everyone who has downloaded your machine updating it in their game to show your latest improvements.
New Levels
We’ve got 5 new levels for you to sync your teeth into with this update. We don’t want to spoil them so we’ll just let you explore them yourselves.
Other Stuff
There are 2 new blocks with V0.10, a grenade and small propeller, as well as some other improvements & bugfixes.
Well, we look forward to seeing the chaos you create with this latest update!
Changelog V0.10
ADDITIONAL CONTENT
Added Steam Workshop Support
Added 5 new levels
Added Remote Grenade Block
Added Small Propeller Block
IMPROVEMENTS
Changed background colour for new machine thumbnails
Grabber can now grab static objects and the ground
FIXES
Fixed some save corruption issues
Fixed issue where invincibility wasn’t highlighted when turned on
Fixed issue where ‘Enter’ & ‘Backspace’ keys could not be used as hotkeys
Removed mass slider from small wheel
Fixed Yaks not dieing when dropped
Fixed Grabber breaking if the object it grabs is deleted
Fixed tents breaking whilst in build mode on level 9
CHANGES
Unpowered cogs can now have their rotation frozen using the keymapper tool
Axios2006
20-08-2015, 22:25
Minor Update 7 - V0.11
Hello everyone,
Today we’re releasing our latest update for Besiege, bringing it to version 0.11. We’re sorry that it’s a bit later than we initially planned, we encountered some pretty serious issues in our initial playtesting that needed addressing.
In this update we’re bringing you 2 new blocks and 2 more, newly titled, ‘God Powers’ for you to play with.
We’ve added a Water Cannon Block as well as a Rope & Winch block, which can be wound up or unwound and the rope can be cut by a sharp object.
The God Powers that we have added allow you to turn Gravity on and off at will, as well as the ability to drag objects around during the simulation!
Last but not least we’ve got a fix to a bug that a lot of you builders out there have found frustrating. We’ve finally managed to fix the issue where various mechanical blocks intermittently stop working.
Although we’ve tried very hard to avoid breaking any existing machines with this fix, there may be some machines that are adversely affected by this change. Be assured that we will do our best to address any issues that arise!
We really hope you enjoy these new additions and as always, thank you!
Von
Changelog V0.11
ADDITIONAL CONTENT
Added Water Cannon Block
Added Rope & Winch Block
Added Drag God Ability
Added Zero Gravity God Ability
IMPROVEMENTS
Improved Spikeball visuals
Created new ‘God Powers’ section in the settings menu
Optimized Knights in Ipsilion
Improved visuals of block selection menu
FIXES
Fixed Major bug where motorised blocks would randomly lock their rotation & position.
(Affected blocks include Steering Block, Steering Hinge, Decoupler, Piston, Spinning Blocks, etc)
Fixed Flamethrower having infinite fuel in toggle mode
Reduced jittering on the spring block
Fixed bug with visuals of propeller when flipped
CHANGES
Explosive Decoupler now has stronger joints
Lowered particles emitted on wood collisions
Removed drag on Metal Spike Ball
Removed drag on Wooden Pole
Reduced Grabber SFX volume
Moved Plow to Armour Tab
Axios2006
22-09-2015, 22:38
Unity 5 Progress
Hello Everyone,
Today we thought we’d take some time out to tell you a bit about what we’re working on at the moment and about the next update!
Most of you will be aware that we’ve been trying to port Besiege to Unity 5 for some time now with little success, that is until recently.
We are happy to announce that, owing to some significant breakthroughs in the past few weeks, Besiege will be moving to Unity 5 in the next update!
Unity 5 will offer some significant improvements to the game, the most notable of which is physics performance. Unity 5 uses a much newer version of PhysX which has support for multithreading, which will allow Besiege to use your CPU far more effectively than in the past.
We’ve put together an example for you below, showing the difference in FPS experienced while playing the game. I’d also like to point out that the Gif capturing software I used to create this comparison is the reason that the FPS is below 60 on the Unity 5 example.
Unity 4
http://i.imgur.com/XPgdu5U.gif
Unity 5
http://i.imgur.com/zxfx4Sw.gif
The version of PhysX used by Unity 5 will also offer us changes to the stability of Besiege’s physics. Below is a comparison showing how Unity 5’s physics stabilizes in a more realistic fashion.
http://i.imgur.com/bcKVRwc.gif
Although we expect most of the changes encountered will be positive, there is always the chance that existing machines could be adversely affected by the game’s physics performing differently.
Now on to the bad news, we’ve encountered some bugs during the port that we will need to get fixed before the new update can be released. This means that V0.12’s release will be delayed by about 3 weeks whilst we work to fix these issues.
We decided to include some of the issues in this announcement so that you can see for yourself the kinds of kinks that we’re trying to iron out.
Wheels in the new build are wobbly which causes a number of issues when it comes to the different steering methods that people have designed.
http://i.imgur.com/oXFmhUg.png
If particles collide with a moving object they appear out of thin air in the center of the world.
http://i.imgur.com/vzAqDzO.gif
As well as some other issues that aren’t particularly interesting to look at.
So in conclusion, porting Besiege to Unity 5 is going well but there are still a few issues that need sorting out and because of this we are, unfortunately, pushing the update back by 3 weeks. As well as this, once the new update is out, we’ll be increasing Besiege’s price to represent the level of content now in the game. Hopefully you’ll see that it was worth the wait, and we thank you for your continued patience and support!
djmatrix619
22-09-2015, 22:39
Ho appena finito di leggere su Steam.. molto promettente!! :)
Axios2006
25-10-2015, 17:46
Major Update 3 - V0.20 (Unity 5)
Hello Everyone!
Today we’re bringing you an update for Besiege, V0.2, which brings the game to the Unity 5 engine.
In addition to Unity 5 we have added a new block into the game called a Pin. The pin can be used to anchor the block it’s attached to, preventing it from moving until you press its hotkey.
We’ve also introduced a new god tool, Infinite Ammo, which prevents flamethrowers from running out of fuel and allows cannons to be fired an unlimited number of times. You can now also place stuff on Grabbers!
Unity 5 brings with it significant improvements to performance as well as some changes to the game’s physics which, on the whole, make for a more stable experience. Our testing has shown up to a 400% increase in performance on some machines!
We put together a quick video to compare the difference in performance between Unity 4 and 5:
https://www.youtube.com/watch?v=hYuPNmSnrB4
Unfortunately, due to the engine’s current state, there are some bugs which we haven’t been able to fix or workaround. Whilst these issues are currently unfixable, we will endeavour to speak with Unity and hopefully they will be able to offer a solution in future versions of the engine. We’ve thought long and hard about whether to release Unity 5 in its current state, but we’ve believe the performance gains outweigh the downsides.
The two biggest issues we have named “Wobbly Wheels Syndrome” and “Symmetrical Vibration Glitch”.
Wobbly Wheels Syndrome (WWS) means that in some cases the wheels bend on their joints, often storing up force and then suddenly releasing it or causing enough pressure to break the block that they’re attached to. Most of the time WWS doesn’t impact gameplay what-so-ever but because of this issue, some steering methods can become extremely unstable, especially if used on a very heavy machine.
Symmetrical Vibration Glitch (SVG) normally occurs when you build a symmetrical pattern that is suspended from 1 central block. The engine appears to have trouble discharging vibration energy if a pattern is symmetrical, allowing it to become more and more violent until it rips itself apart. SVG can be prevented by bracing between the opposite ends of a pattern.
There are also several other minor issues that we need to fix (unfortunately we just ran out of time) and perhaps even some that we failed to find during our playtesting. We hope that you, the community, will help us find and identify any other problems through our forums or the Steam forums.
We know that many of you will be disappointed that we haven’t managed to pack more content into this update. Whilst we have been working on several features alongside the port to Unity 5, it has taken up a lot of our time and we weren’t able to get all of them into this release.
Below you can find couple of the things we’ve been working on that you can expect to see in the next update:
Camera Block
We’ve been working on an invisible camera block that can be attached to your machine. You can configure it to behave in a variety of ways, switching to the view of the camera block using a hotkey and it can be used for things like chase cams.
Block Search Function
The block search function allows you to quickly and easily search for blocks across all categories, including blocks that you add to the game using added by mods!
I’d also like to take this opportunity to remind you all of the wonderful and ever growing array of mods created by the Besiege community. Our Forum’s Mod Pages offer the best way to browse through all of Besiege’s mods and they also contain a simple and guide explaining how to install mods. http://forum.spiderlinggames.co.uk/modcategories
We hope that you enjoy the update and we apologize for the delays in bringing it to you.
Von
Axios2006
19-12-2015, 22:33
Update 11 - V0.23
Seasons Greetings!
Today we’re bringing you Besiege V0.23, which introduces 5 new levels to the Tolbrynd island.
Initially we had planned to release these levels alongside some other useful new features, but unfortunately we’ve encountered some serious performance issues which need to be resolved before they can be added.
As we are currently unsure how long these issues will take to resolve we’ve decided to go ahead and release the levels on their own. There is still a chance that we’ll be able to resolve the issues before Christmas but we are more likely looking at some time in January.
We’re terribly sorry about delaying the feature release but we felt it was best to bring you some of the update’s content now rather than postpone it until the other half is ready.
We hope that you enjoy these new levels and that you all have a great time over the holidays.
Che dite è da prendere? :)
djmatrix619
29-12-2015, 22:55
Che dite è da prendere? :)
Dipende dalle tue pretese.
Sicuramente è un gioco assolutamente valido sotto tutti gli aspetti. :)
Sembra carino, se poi sono previste ulteriori espansioni sia di livelli che "blocchi" si può rilevare interessante.. Quasi quasi..
Axios2006
06-02-2016, 00:04
Update 12 - V0.25
Today we’ve got the second half of our latest major update, Version 0.25.
Version 0.25 introduces; new features, improvements, bug fixes and a wide array of optimizations to the game.
Key Mapper
Firstly we’ve completely overhauled the Key Mapper tool giving it a new look and greater support for mods. We’ve also added some new options for the following blocks; Wheels, Cogs, Drills, Steering Hinges, Spinning Blocks, Balloons, Cannons and the Grabber.
As shown above, Steering Hinges now allow you to set limits for their rotation, in order to prevent accidentally snapping your own wheels off.
Search Function
As the list of blocks in Besiege continues to grow we’ve added a much needed search function, allowing you to quickly and easily find the block you need.
The search function is clever, you don’t have to use the full names of blocks in order to find them, even just a single letter from each word will work (For example, w b for wooden block). You can also use descriptive terms such as metal to show all metal blocks.
The new search function also works with blocks added by mods!
Save System
Besiege’s save system as been completely reworked. War Machines are now saved in an XML format which allows for much easier and more powerful save editing as well as greater support for mods.
A number of minor issues with saving machines have also been addressed including being able to use special characters in the machine’s name and problems caused by foreign keyboards.
DON’T WORRY! .bsg machines can still be loaded in the game and the next time you save it will be converted to the new file type!
Other Useful Features
We’ve added some extra functionality to the undo system. We’ve added the ability to undo deleting a war machine as well as a second shortcut for re-doing actions.
Holding X or delete for more than half a second will now start deleting multiple blocks, no more bashing the keyboard to delete sections of your machine.
Unfortunately we have decided not to implement the camera block in this update because we’re not happy with the way it performs. Apologies for the delay but it will be coming in a future update.
Beginning this month I’ll be making a monthly community post which will feature the best community creations of the month, competitions/challenges, new mods and information about Besiege’s development.
We hope that you enjoy this update and we’re sorry for the delay, unfortunately we had a major setback before christmas and it’s taken us longer to recover from it than we previously expected.
Thank you all for your support since our entry to early access, you’ve made this a fantastic first year for Besiege and everyone here at Spiderling!
Von
Changelog V0.25
ADDITIONAL CONTENT
Added New Search Function
CTRL + F Hotkey
IMPROVEMENTS
Improved Key Mapper window
Added reset option to the Key Mapper
Added toggle option to wheels and cogs
Drills and Spinning Blocks can now be controlled
Balloon string length can be be changed
Added power slider to Cannons
Cannon balls now inherit the velocity of the cannon used to fire them
Added power slider to Water Cannons
Water now inherits the velocity of the Water Cannon that produces it
Added Auto-brake option to Wheels
Added Auto-Grab toggle to Grabbers
Holding X or delete for more than half a second starts deleting blocks behind the cursor
Changed War Machine save format .xml
---Special characters can now be used in machine names
---Multiple hotkeys for the same function is now technically possible by editing or modding
---Each block now has an individual GUID when saving
---Blocks now store their scale in the save file (can be edited in save file)
---Blocks now save an unlimited number of hotkeys, toggles and sliders
---Blocks now save an unlimited amount of custom data
---Improved access to AddPiece, BoundingBoxController and MachineObjectTracker.
You can now double click or CTRL + A in a slider’s text field to select all
Improved Timescale slider, making it easier to drag
Added clicking sound to copy, paste and close options in the block mapper
Undo now works for un-deleting machines
Improved how the translate tool moves war machines
Opening a block that can’t be customized in the Key Mapper tool now displays a message
Added CTRL + SHIFT + Z shortcut for redo
Added warning when attempting to start simulation with god powers activated
FIXES
Fixed problem where some keyboards could not add a decimal in the slider text field
Starting simulation at 0% speed no longer simulates any physics upon starting the simulation
Fixed 0%>100% simulation speed bug
Fixed Translate tool arrows being slightly offset
Fixed some boundary box issues
Optimized a lot of the game’s code in a variety of areas
http://forum.spiderlinggames.co.uk/blogs/besiege-dev-blog/40127-update-12-v0-25
Axios2006
18-03-2016, 20:37
Update 13 - V0.27
Hello!
Today we’ve got another content update for you, V0.27, which brings a number of improvements and some extra blocks for you to play around with.
Camera Block
The camera block can be attached to your war machine and provide a second, fixed perspective of your contraption. The block should allow for much greater control of flying machines and easier navigation of the environment. It has 4 different modes to choose from and each mode has a number of options you can tweak to fulfil your specific needs.
The block is activated by a hotkey, which can be changed using the parameter tool, allowing you to place as many of them on your machine as you want.
Rocket/Firework and Large Unpowered Wheel
We’ve added both an explosive Rocket and Large Unpowered Wheel to the array of blocks available to construct you machine.
The Rocket is highly customizable, allowing you to change; thrust, delay before explosion, explosive force and even the colour of the explosion itself.
They can be used as an offensive weapon to great effect or fixed to your machine to provide thruster capabilities to your war machine!
The Large Unpowered Wheel is, just like its smaller counterpart, a wheel that rotates freely without any torque behind it.
Other Improvements
We’ve taken this opportunity to make some other useful improvements to the game, which people have asked for.
There is now an option in the Piston’s parameters to make them extend whilst your in build mode, before the simulation starts.
We’ve added a reverse option to the flying blocks parameters, allowing you to invert its thrust.
The flamethrower now has a range slider which can be altered.
I’m sure that many of you will be disappointed we weren’t able to bring you any new levels this time around but we are working on them and we’ve got some very exciting features for Besiege on their way.
We hope that you all enjoy the new blocks and we look forward to seeing more of your extraordinary and often terrifying creations.
Cheers,
Von
Changelog V0.27
ADDITIONAL CONTENT
Added Camera Block
Added Rocket/Firework Block
Added Unpowered Wheel
IMPROVEMENTS
Pistons can now be extended in build mode
Flying block now has a reverse option
Flipping a Steering Hinge now also flips the hinge’s limits
Flamethrower now has a range slider
FIXES
Fixed problem where ballast weight would not update correctly
Fixed a bug with toggle mode on contractible springs
Fixed Grabber’s grab static only option
Fixed Tank steering method that uses multiple key presses
Fixed the ability to skip a level by clicking along the bottom of the screen
Fixed placing rotation of blocks to be more streamlined
Valve in Zone 26 can no longer be moved in build mode
Barrels in Zone 16 can no longer be moved in build mode
Crystal in Zone 21 can no longer be moved in build mode
Completing Zone 20 now gives you the next level button instead of return
Fixed Undo/Redo bug that would sometimes remove more or less than it should
CHANGES
Blocks with ID 8 will no longer be loaded, this fixes an issue a lot of people experienced with Spaar’s Modloader
Modding Related:
-----Custom data can now be saved to machines, with events trigger
-----Added More BlockMapper types: In all: MKey, MMenu, MToggle, MSlider, MColourSlider, MLimits.
-----The offset position and rotation of ghosts can now be set easily
-----Undo/Redo now accounts for rotation/translation changes.
Axios2006
08-05-2016, 10:04
Information About Version 0.3 and Beyond...
Hello!
So today we’ve got some information for you about what we’re working on and what you can expect to see in the coming update V0.3.
We are aware that many of you are growing frustrated at the seeming lack of development and ever longer periods between updates and this is our fault for not communicating more regularly with the community. We are sorry about this and we will endeavor to regularly post progress updates as we develop Besiege further.
Over the past few months we have been working on a number of long term large scale feature additions for Besiege. The development of these features is going very well and they are getting ever closer to a releasable standard. We don’t want to spoil the surprise just yet but it would be fair to say that these are things the community has been asking for from day one.
Development of Besiege’s next campaign continent, called Valfross, is underway and will bring new types of challenges and visuals that will hopefully be unique enough to justify the wait. Valfross is an icy, wind-battered kingdom that has been mostly deserted since ancient times. We’ll be giving you a sneak peak into some of these new levels after the release of V0.3.
Moving away from vague glimpses into the game’s future we’ve got some information about what you can expect to see in the coming update.
We’ve been working on a new sandbox environment with a unique design and a much larger scale. A lot more thought was given to the use of flying machines in this sandbox than the original because, to be frank, we didn’t expect anyone to ever master the art of flying. How wrong we were…
In addition to the new sandbox we’ve been working on another system for modding blocks that we’ll be unveiling on release day of V0.3, but suffice to say that it will offer a great deal more customization from Besiege’s modding community.
Unfortunately, and here’s the bit you’ve all been waiting for, we are still quite a way off from having the new version in a releasable state. We’re reluctant, as always, to set a firm release date but we are certainly still looking at weeks.
We know that some of you are disheartened by the recent pace of Besiege’s update releases but your patience is allowing us the time we need to develop larger-scale features for updates further down the line.
Finally, with regards to our abysmal communication with the community, we are going to be bringing you a regular update post every 2 weeks. This post will feature information about Besiege’s development and what is going on in the community.
We hope that this has reassured you that Besiege’s development is still moving forward and that we’re working hard to bring you the content that you want to see.
Thank you for your patience and continued support,
Cheers,
Von
Axios2006
06-06-2016, 08:45
Update 14 - V0.30
Hello everyone!
Today is the day that we’re launching version 0.3 of Besiege! We had planned to release it Friday night but unfortunately we ran into some very pesky bugs at the last minute and its taken most of the weekend to resolve them, so we're sorry for the delay!
Version 0.3 includes two new sandbox levels as well as the new skin/model loader for importing custom textures and models into Besiege, alongside some bug fixes for a variety of issues.
The New Sandbox
Since the very beginning of Besiege, the sandbox environment has been the most popular choice for builders, machine fanatics and youtube showcases alike. For these reasons we spent a bit of time examining why people like the sandbox environment and what improvements could be made to expand the player’s experience.
The new sandbox environment is quite a bit bigger than the old one. The above image shows a white square overlayed to represent the size of the old sandbox level. It includes structures and elements from the game you’ve played through thus far and some that you haven’t experienced before! The level was designed with aircraft in mind, so should prove a more interesting testing ground for your flying machines.
In addition to the sandbox level shown above, we have also added another sandbox environment that is quite large but is quite barren in features. Those of you that love to create huge machines, this level should be just the thing for you!
The Skin Loader
The other part of this update is the new ‘Skin Loader’, used for importing custom textures and indeed models to replace the default blocks in Besiege. Downloading and using custom textures/models is as simple as copying files into a folder or subscribing to a pack on the workshop. Once that’s done you will be able to apply your new packs to specific blocks or an entire machine.
Creating your own custom texture & model packs is also a very simple process and we plan to produce a video tutorial showing you how it’s done. But all you really need is to copy an image into a block’s folder and then it can be loaded as a texture, likewise creating a .obj model and putting that into a block’s folder will load the new model! Note that you don’t have to have a model to change a texture and you don’t have to have a texture to change a model.
As part of the ‘Skin Loader’s’ implementation we’ve reorganized the workshop and divided items into two separate types, Machines and Skin Packs. We’ve also created a new sub-section of the modding board on our forum, specifically for the publishing and discussion of Skin Packs.
I've also thrown together a basic guide on how to use and create Skin Packs, which can be viewed here: http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/skin-packs/43678
Alongside the above we have a number of bug fixes which will be listed in the patch notes at the bottom of the post.
We know that many of you are desperate to get your hands on new campaign levels and, as we’ve said in the previous fortnightly post, we are working on them. Unfortunately we can’t say yet when they’ll be ready but we hope that it will be worth the wait!
I’d also like to re-iterate that development is continuing on a number of features we, and you the community, want to see in Besiege before its official release. We’re also aware that some of you fear that Besiege will be one of those early access games that loses its way and never finds a release date, be assured that we have an internal roadmap and release target.
With all that being said, we really hope that you enjoy these new additions to Besiege and we can’t wait to see the creative stuff that you guys come up with!
Cheers,
Von
Changelog V0.3
ADDITIONAL CONTENT
Added New Sandbox Level
Added New Barren Sandbox Level
Added Skin Pack System
IMPROVEMENTS
The Source Cube Block has had a bit of a makeover
Added Steam workshop support for Skin Packs
FIXES
Fixed issues affecting the Drag God Tool
Fixed an issue with Un-doing/Re-doing caused by duplicate guids
Fixed an issue causing the rocket block to put out fire
Steam is now able to push rockets
Pre-extended Pistons should now rotate correctly
Fixed a bug with save files, preventing machine information from being loaded correctly
e' una vita che non lo riprendo in mano... mi ero incartato su uno degli ultimi livelli aggiunti con l'ultimo aggiornamento.
resta un gran motore fisico.
Axios2006
09-08-2016, 21:59
Update 15 - V0.32
Hello everyone!
Today we have another Besiege update for you, Version 0.32! Over the past few weeks we’ve been working hard to eradicate a lot of Besiege’s bugs, that have been building up since release. Whilst this update is mainly about those fixes we’ve also got a new tool for you to try out, The Symmetry Tool!
The Symmetry Tool
The symmetry tool has been on the cards for a while now, basically it allows the builder to symmetrically place blocks with a single click. You can mirror the placement of blocks across three different axis in order to speed up the production of your war machines!
Bug Fixes
The main portion of version 0.32 is bug fixes, in total there are fixes for 62 bugs in the update and made a number of improvements.
We've also had to make significant changes to the game's joint system in order to address some fundamental flaws that were causing serious bugs. As a result we have improved joint stability, however it is possible that certain machines may not function as before and that certain build practices will be adversely affected, these include:
---We fixed a rotation bug that would prevent blocks from attaching correctly, machines that relied on this bug will no longer work properly.
---The Pin Block is now far more rigid, some machines may experience parts snapping off if they are not properly supported when using Pins.
In other news, level production is going very well and we’re hoping to have the next couple of campaign levels soon! Work on other unannounced features is also proceeding well and we should be announcing them in the near future!
We really hope that you find the symmetry tool useful and enjoy a less buggy experience whilst playing Besiege. We’re sorry for the lack of new content in this update but we wanted to spend some time fixing the many bugs that have been mounting up since Besiege’s early access release.
Thank you for your continued patience and enjoy!
Von
Changelog V0.32
ADDITIONAL CONTENT
Added Symmetry Tool
IMPROVEMENTS
Undo/redo now works with the flipping of blocks
Changed pin block to use a kinematic system to increase performance of it.
Switching from camera block to default camera now has a smoother transition
Added new option, "More Accurate Physics" that increases physics accuracy
Various GUI tweaks
Switched engine to Unity 5.4.0f3 offering increased performance due to:
---Improved multithreaded job execution (Engine).
---Improved multithreaded rendering (Engine).
FIXES
Fixed a bug where some machines would break on starting simulation, if rotated in build mode
Fixed a bug with the save files and brace on Linux systems
Fixed UV mapping of bomb to allow for texture on skin.
Fixed a problem where the short version of a skin wouldn't update correctly.
Fixed a bug where the short wooden pole didn't load skins.
Fixed a bug where it was possible to open the skins bar ui during simulation.
Fixed camera block issues where it would slightly affect frame rate after a lot of simulations.
Fixed an issue with wooden poles and double wooden blocks where they would fail to connect.
Fixed music resetting to enabled upon loading new level.
Fixed a problem with selecting a skin pack.
Fixed an issue where only some joints would be broken by freezing.
Fixed various bugs with explosions, now more uniform & are more physically sound.
Fixed a bug where shortened blocks would be saved as their long counterparts.
Fixed rope being able to break in invincible mode.
Fixed invisible crystals in zone 30 breaking before displayed
Fixed an issue where using the Steam Overlay would hide the game’s UI
Fixed bug where Modifier + Tab hides UI
Fixed bug where Tornado force would stack at 0% simulation speed
Fixed issue with the size of the old sandbox’s boulder
Fixed problem where pressing Tab to hide gizmos and 3d hud wouldn’t always work
Sacred flame holder can no longer be moved in build mode
Odd Contraption handle can no longer be moved in build mode
The well bucket can no longer be moved in build mode
Fixed Zone 1 tutorial page counter
Fixed an issue where ropes would be placed oddly
Fixed an issue where the transform tool placement would be off
Zone 17 is now named correctly
Fixed a problem with suspension joints being too weak
Fixed sheep placement issue in Zone 13
Fixed a bug where chickens couldn’t be killed by fire
Fixed a problem where double clicking too quickly would fail to save a machine
Removed floating trees from Tolbrynd level select
Wheels and Saw Blades can no longer be place inside flamethrowers
Fixed a problem with Drills and Saws not killing NPCs
Fixed a bug that caused the level completion flag to get stuck on the screen
Fixed a problem where sometimes the sound for placing or flipping blocks wouldn’t play
Blocks can no longer be placed through toolbars
Fixed a bug that allowed cannonballs to fire through wooden panels
Wooden Pole & Long Block can no longer be placed inside the swivel joint
Fixed a bug where the unpowered wheel would prevent a machine from being destroyed
These blocks no longer have red titles; Steering, Suspension, Spinning, Wing, Wing Panel
Fixed a bug where birds would still produce blood when killed even if it was turned off
Fixed an issue with the long wooden block intersecting and replacing itself with a small one
Fixed an issue where blocks still freeze and break even if invincibility is turned on
Fixed a problem with the half-pole acting as a long pole in sub instances
Using God Powers whilst at 0% simulation speed will now prevent level progression
Fixed an issue where Camera blocks were frozen by the placement of pins
Fixed an issue where copying block settings would allow the player to exceed slider limits
SingleBlock now freezes at high altitude
Wheels now freeze at high altitude
Wooden Armor now freezes at high altitude
Fixed Balloons functioning as normal whilst in a Zero G environment
Fixed an issue with cannons firing at incorrect power when fired using heat
Spikeball is now rendered correctly in thumbnails
Fixed a bug where flipping a piston on a rotate machine would off-set the piston’s placement
The Camera block no longer counts as a physical object
Cannons can now be fired more than once by heat, when infinite ammo is turned on
Fixed an issue where mods would cause the title screen not to load on game launch
Fixed a bug where water particles would appear in unexpected places
Fixed a bug where rope would intersect with blocks attempting to be placed
Fixed bug where the COM would fail to update when machine is deleted or translated
Fixed bug preventing player building from under the floor in Zone 26
Fixed bug where transform tool failed to appear in middle of modded machines
CHANGES FOR MODDERS
More public functions available in the AssetImporter class.
VR player option enabled, allowing for easier VR modding.
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