View Full Version : Running with Rifles (open-world top-down tactical shooter)
Axios2006
04-01-2015, 23:23
Running with Rifles
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/270150/2cc3992b830d711786a89203dc26d9b7051853a3.jpg
http://i.imgur.com/9qLsTdQl.jpg (http://i.imgur.com/9qLsTdQ.jpg)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/270150/feacad90f64b2db6c3f7ac6dafe62d21a1b3df55.jpg Data di rilascio: 2 Aprile 2015
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/270150/feacad90f64b2db6c3f7ac6dafe62d21a1b3df55.jpg RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.
Trailer: https://www.youtube.com/watch?v=V2KBhLf0Omo
Gameplay: https://www.youtube.com/watch?v=9SAhNYpzltQ
In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.
The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.
As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/270150/feacad90f64b2db6c3f7ac6dafe62d21a1b3df55.jpg KEY FEATURES
hundreds of locations to explore from trenches to towns, deserts to snowy valleys
emergent AI that will question if you're as smart as you think you are
realistic cover system
dozens of different weapons, support and cover items, radio calls, vehicles
side objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners
40+ multiplayer support, dedicated servers, coop, PvP, PvPvE
speech bubbles!
deaths and fails, a lot of them, including your own!
...and of course, mods!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/270150/feacad90f64b2db6c3f7ac6dafe62d21a1b3df55.jpg Dati tecnici
- Ogre Engine
MINIMUM:
OS: Windows XP
Processor: 1.6 GHz Dual Core
Memory: 1 GB RAM
Graphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAM
DirectX: Version 9.0c
Hard Drive: 400 MB available space
Mac OS X
MINIMUM:
OS: Mac OSX 10.9 Mavericks
SteamOS + Linux
MINIMUM:
(Stessi requisiti hw della versione Windows)
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/270150/feacad90f64b2db6c3f7ac6dafe62d21a1b3df55.jpg Links
- Sito Ufficiale: http://www.modulaatio.com/runningwithrifles/ (Demo disponibile)
- Steam: http://store.steampowered.com/app/270150/ 14,99€ (Demo disponibile)
- Manuale: http://runningwithrifles.gamepedia.com/Manual
http://i.imgur.com/ZTzmwtZl.jpg (http://i.imgur.com/ZTzmwtZ.jpg)
http://i.imgur.com/J0bVNrPl.jpg (http://i.imgur.com/J0bVNrP.jpg)
http://i.imgur.com/a2OEgf1l.jpg (http://i.imgur.com/a2OEgf1.jpg)
http://i.imgur.com/kNBzUwdl.jpg (http://i.imgur.com/kNBzUwd.jpg)
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Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5 (http://creativecommons.org/licenses/by-nc-sa/2.5/it/)
Axios2006
04-01-2015, 23:24
Riservato
____________________________________________________________________________
Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5 (http://creativecommons.org/licenses/by-nc-sa/2.5/it/)
Axios2006
04-01-2015, 23:25
Riservato
____________________________________________________________________________
Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5 (http://creativecommons.org/licenses/by-nc-sa/2.5/it/)
Dreammaker21
05-01-2015, 07:59
Sembra molto bello, è a turni?
Axios2006
05-01-2015, 08:45
Sembra molto bello, è a turni?
No. Live action.
djmatrix619
05-01-2015, 11:39
Mio prossimo acquisto... mi rode un po' il fatto che sia stato alla metà del prezzo su desura tempo fa..! :( Ma è un acquisto sicuro! :)
Omg che figata! Altro che bf! Seguo e me sa mo lo piglio appena mi riattaccano la linea :)
Axios2006
06-01-2015, 15:20
Sono veramente sorpreso dalla IA! :eek:
Imboscate, attacchi ai fianchi, deployment di sacchetti di sabbia..... I veicoli......
Ribadisco: provate la demo. Ve ne innamorerete. ;)
Sono veramente sorpreso dalla IA! :eek:
Imboscate, attacchi ai fianchi, deployment di sacchetti di sabbia..... I veicoli......
Ribadisco: provate la demo. Ve ne innamorerete. ;)
Sono un @@ presto poca attenzione. Scaricata la demo sul cell dal sito. Spero che possa installarla senza steam connesso o completamente slegata da steam. Sto sbavando. Spero finisca prima possibile il turno.
sidewinder
07-01-2015, 15:06
Sembra interessante... Quanto torno a casa provero la demo tra una pausa in Elite Dangerous...
djmatrix619
07-01-2015, 15:20
Sono veramente sorpreso dalla IA! :eek:
Imboscate, attacchi ai fianchi, deployment di sacchetti di sabbia..... I veicoli......
Ribadisco: provate la demo. Ve ne innamorerete. ;)
Quotissimo! I.A. fantastica!!
Che nervi quando ti aggirano e non te ne accorgi.. :asd: perché poi loro aspettano dietro il muro aspettando che ti distrai, poi si sporgono SEMPRE al momento giusto e bam.. ti fanno fuori! Fantastico! :D
Axios2006
11-01-2015, 22:16
Beta 0.99.1 changelog
online: fixed a bug with throwing an impact grenade right after leaving a closed vehicle blasting instantly and harming the vehicle
online: fixed duplicated items on ground when disconnecting from server in an area becoming simulated after the player leaves
online: Invasion 1st final mission to feature less minibosses
online: Invasion completion based features disabled by default
online: KOTH maps added in Classic rotation
general: a shadow related crash happening for some potentially fixed
Windows: build linked with NVIDIA NVAPI to enable Optimus dual GPU systems to utilize the hiperf GPU
Mac: mouse input bug fixed
Mac: critical game <-> script comms issue fixed
usability: fixed a bug with key helpers not becoming cleaned up if character state changes to e.g. ladder climbing or entering vehicle
input: tweaked aiming at vehicles
maps: various 2nd final mission bugs fixed, AA made as optional target
maps: Vigil Island tweaked
maps: Old Fort Creek map view fixed
vehicles: texture changes
targets: AA emplacement map view icon added
calls: resources moved to their own folder
modding: resource configs can be also loaded from separate files now
modding: campaign/Invasion resource handling made to use files such as invasion_all_*.xml; should help with adapting a resource mod for campaign/Invasion
config: now offers framerate limiting via vsync intervals
config: uses vsync to limit framerate
Axios2006
19-01-2015, 11:06
Change log for 0.99.2:
- online: penalized player mode added, denies access to throwing grenades, using calls, using blast weapons, using vehicles
- online: radar truck replaced with radar tank in the classic map rotator
- online: master profile server support
- menu: added delete savegame functionality back
- menu: added manage in file browser -button in continue game -menu (disabled for Mac because of issues in fullscreen)
- stats: some faction stats per match are now collected, shown at end when a map completes
- general: cleaned up transition from loading screen to game
- general: added script side logging levels, currently still defaults to verbose
- vehicles: rotation range of the gunner in the brown/grey jeeps slightly increased
- vehicles: vehicle properties slightly rebalanced
- vehicles: some custom vehicle sounds added
- vehicles: tracked vehicle steering tweaks
- vehicles: changed water vehicles not to avoid avoidance regions
- weapons: MG gunners protecting plates collision models added (tank mg, deployable mg, deployable minigun, humvee mg, patrol ship mg)
- maps: initial effect splat for most maps added
- maps: several navigation paths tweaked/roads made larger/distances from static objects to navigation pathes increase to reduce bottlenecks and AI in vehicle to get stuck
- modding: added aim_shoot_threshold for vehicle weapons to improve multi-cannon shoot-or-aim handling
Axios2006
21-01-2015, 00:38
10 minuti di PvP sul server degli sviluppatori: https://www.youtube.com/watch?v=BIMyvNlRYIM
Axios2006
22-01-2015, 22:21
0.99.3 update released!
Changelog:
campaign: fixed 0.99.2 insanity; should fix "extraction points not appearing", "world view not appearing", might fix "campaign not starting"
online: the experimental penalty mode for Invasion is now disabled by default, appears it's buggy and will need more work
maps: some balancing, fixes, tweaks
mortar: deployable mortar now comes with slightly increased range
Axios2006
01-02-2015, 20:56
Here's the change log for 0.99.4:
online: ban manager
online: chat logger
online: black player marker color changed to dark grey, overall brightness of marker colors increased
online: menu now offers Official Invasion servers list, profile sharing is enabled among these servers
minimodes: added start_tournament X and end_tournament admin commands to start capturing and merging substage results in tournament folder
minimodes: updated to use the new faction specific vehicles
teddyhunt: team teddy hunt remade using minimodes as basis
saves: fixed save deletion not working
characters: fixed equipment carry pose bug
maps: Vigil Island capture mode added, playable in Classic online
UI: UI/HUD font changed, this time with slight difference for lower case and upper case letters
UI: end view dismiss button
UI: inventory view mouse cursors changed
Linux: Steam services enabled; Join friend's game from Steam and highlight Steam friends in-game
Mac: game data folder location changed from ~/.running_with_rifles to ~/Library/Application Support/RunningWithRifles; first time launch, config or game, copies existing data from old to new location; feel free to delete the old folder after this
We've combined InvasionUS and SAS Invasion player profiles now, with SAS Invasion profiles replacing any matching InvasionUS profiles. So regarding the profile wipe discussion, it didn't take place, at least not now.
InvasionUS has been replaced with a much more stable InvasionUSA server now. InvasionUS had started to show poor performance, weird disconnects, awful lag spikes, since some time already.
Related to Official Invasion servers and profile sharing, if you don't actually remember your password with your SAS Invasion profile but have set the game to remember it, please join SAS Invasion server first before connecting to any other Official Invasion server, that will make the game remember that profile as your preferred Official Invasion realm profile.
Needless to say, and I'm still going to say it, there's no reason to expect this system to be bug-free at this point. If you hit weird stuff happening i.e. connecting errors about profile server not being reachable or you notice XP, RP, items, scores not saved between sessions on servers, sudden profile resets back to 0 XP, please do speak about it. We keep daily backups of the profiles on the servers so at least in some cases we should be able to help.
ricordo, su grandi linee, che era già uscita una versione precedente di questo gioco con una grafica più basica, una meccanica più semplice ... :O
molto bello sia questo che quello a cui mi riferivo :)
Axios2006
09-02-2015, 11:12
Beta 0.99.5 released
By PASIK | Published: FEBRUARY 9, 2015
Hey there!
It’s time for our almost weekly update for RWR with 1.0 launch getting closer every day! Check out the full change log here on the forum.
Major topics this time were improving certain HUD aspects, adding some effects for vehicles, getting Mac also use the Steam support we’ve already got in place, and of course fixing bugs.
In the HUD, font was once again changed back to more what it used to be, just with wider translation support for future. Being in base capture region is now visualized by an attack/defense marker on the capture force meter. Some players had also requested for an option to reduce the amount of text shown when hovering with mouse over various targets, it’s now possible to switch it off completely or choose between reduced and normal modes.
Vehicles now explode when they’re being cleaned up, with varying ranges to stun characters nearby the vehicle, rather than just vanishing in thin air. Vehicle off-road driving has been made a little bit more fluent, that one had been annoying me too for quite a while now :)
The next update, 0.99.6, is targeted to be released next weekend again, after which we will concentrate on server side finalization for a while. We’re doing some improvements with Classic, Minimodes and Deathmatch game modes, it’s important to get them in proper shape as well for the 1.0 launch. Exciting times!
Here's the change log for 0.99.5:
- menu/HUD: back to font more like the previous one, but with support for most western alphabets, capable of showing upper case only
- menu/HUD: another font is used for user input, capable of showing lower case as well; also used in Scoreboard for player names
- menu: continue save menu now shows map name rather than "Placeholder" for saves; only starts to show after next save
- menu: fixed 4:3 video mode server list layout
- menu: wiki button added (not for mac, tho, sorry)
- HUD: capture meter shows attack/defense markers when in the base capture region
- HUD: added blinking cursor to chat which is waiting for user input
- HUD: added options for field inspector verbosity, off / reduced / normal
- end view: main title soundtrack variation added
- chat: squad icon is now properly shown with squad chat happening on screen
- chat: squad icon is now properly shown with radio notifications with squad chat happening out of screen
- camera: map edge caps adjusted
- vehicles: cleanup effect added
- vehicles: vehicle friction on sand and grass increased
- vehicles: APC respawn timer raised by 10 seconds
- targets: gas tanks now have a damage radius on destroy
- items: carry items and throwables can now also define environment hit sounds specific to them
- online: fixed player marker color flickering occasionally with player squads involved
- online: slight difficulty adjustments in Invasion mode
- AI: when another higher ranking officer enters a bot controlled vehicle as a passenger, the driver now suggests the officer to give a destination
- Linux: fixed savegames, packages and overlays directory read issues on certain Linux distros, Arch for example
- Mac: Steam integration added
- Mac: fixed OpenGL issue with certain badge icons rendering as nonsense
- Mac: seems shadow bias works better if it's ~3x higher on OpenGL than on DirectX; fixes some shadow flicker issues
- modding: vehicle cleanup event and effect triggers added
sai se è prevista la traduzione in altre lingue?
Axios2006
09-02-2015, 23:47
sai se è prevista la traduzione in altre lingue?
Non l'ho vista tra le priorità. D'altronde i Devs sono solo due.....
beh pure terraria ricevette una traduzione in italiano, e a quel tempo non erano certo in mille a programmarlo :D
cmq, una domanda: dalla demo e da alcuni video in internet ho visto sempre la modalità di gioco "conquista 4 basi per vincere la mappa", ce ne sono altre o è questa sempre?
Axios2006
10-02-2015, 17:47
beh pure terraria ricevette una traduzione in italiano, e a quel tempo non erano certo in mille a programmarlo :D
cmq, una domanda: dalla demo e da alcuni video in internet ho visto sempre la modalità di gioco "conquista 4 basi per vincere la mappa", ce ne sono altre o è questa sempre?
Rwr ha un pubblico molto ridotto rispetto a terraria. :)
Le mini modes sono invasion, cattura basi, trova l'orsacchiotto ed altre che devono essere implementate.
Blindstealer
11-02-2015, 20:40
Ho scaricato la demo tramite steam ma mi va lentissimo già nei menù
Mi rendo conto di non avere un pc gaming (un ultrabook con i53317U e HD4000 integrata) ma gli indie solitamente mi girano senza problemi e rientro almeno nei requisiti minimi.
Forse la demo corrisponde a una versione vecchia/non ottimizzata o problemi di driver sotto linux?
Axios2006
11-02-2015, 21:10
Ho scaricato la demo tramite steam ma mi va lentissimo già nei menù
Mi rendo conto di non avere un pc gaming (un ultrabook con i53317U e HD4000 integrata) ma gli indie solitamente mi girano senza problemi e rientro almeno nei requisiti minimi.
Forse la demo corrisponde a una versione vecchia/non ottimizzata o problemi di driver sotto linux?
La demo è qualche pelo indietro ma le ultime patch non hanno riguardato le prestazioni.
Su Linux e relativi driver non so che dire.
Io lo faccio girare su una Nvidia gt120m a 1600x900 e raggiungo solo 30 fps. Quindi leggero leggero non è.
Chiedi sul forum ufficiale, i Devs rispondono in poche ore.
Blindstealer
11-02-2015, 23:24
La demo è qualche pelo indietro ma le ultime patch non hanno riguardato le prestazioni.
Su Linux e relativi driver non so che dire.
Io lo faccio girare su una Nvidia gt120m a 1600x900 e raggiungo solo 30 fps. Quindi leggero leggero non è.
Chiedi sul forum ufficiale, i Devs rispondono in poche ore.
Io ho provato a disattivare praticamente tutto e farlo girare a 800x600 ma non cambia nulla :cry:
Comunque ho fatto come dici e li ho contattati sul forum ufficiale, vediamo che mi dicono, grazie per la dritta ;)
Axios2006
11-02-2015, 23:32
Io ho provato a disattivare praticamente tutto e farlo girare a 800x600 ma non cambia nulla :cry:
Comunque ho fatto come dici e li ho contattati sul forum ufficiale, vediamo che mi dicono, grazie per la dritta ;)
Prego. :)
Blindstealer
12-02-2015, 00:10
Prego. :)
Mi hanno risposto immediatamente, se dovesse servire a qualcuno in futuro il problema si risolve cancellando la libreria libz.so.1 dalla cartella <path-dove-è-installato-rwr>/lib/
Axios2006
12-02-2015, 07:52
Mi hanno risposto immediatamente, se dovesse servire a qualcuno in futuro il problema si risolve cancellando la libreria libz.so.1 dalla cartella <path-dove-è-installato-rwr>/lib/
Ottimo. :)
Axios2006
13-02-2015, 15:45
0.99.6 update released!
Changelog:
gameplay: fixed item drop count bug
gameplay: raised the XP requirements for 1 to 5-star general
gameplay: optimized hit detection performance for deployment space check
sandbags: fixed wrong healthpoints value, was 20 HP now back to 165 HP.
general: increased number of groupies for extraction helicopter
general: added failsafes for the bug where campaign/quickmatch info was lost from the savegame, causing extraction points not appearing campaign
maps: general fixes here and there
menu: Let's play option added for campaign difficulties, gives some initial XP and RP to get abilities into use straight up
menu: moved remove bodies threshold option to visual quality options
menu: campaign end view added
HUD: offset capture meter time text
mapview: fixed mapview not showing defense marker in single capture mode
stats: added some new tracked stats, distance moved, shots fired, etc
Mac: fixed game->script comms bug, fixes "no extraction points" issues
Windows: fixed a few cases of PHP left running after a crash or assertion failure
Axios2006
22-02-2015, 19:32
0.99.7 update released!
Changelog:
online: classic mode revamped to use minimodes as basis, now comes with match timer to force map rotation
online: deathmatch to use minimodes as well
online: fixed a server bug with map change not queuing all player profiles for saving
online: minimodes vehicles updated
online: 3-faction teddy hunt gamemode script added
gameplay: fixed aiming bugs
general: made RWR cap frame updates when the window is not focused
general: added lose_without_bases as saved faction data; fixes Final Mission II completing too early before the final phase if savegame is loaded into the map
sounds: more processing applied
Windows: Ogre3D updated to 1.7.4
djmatrix619
22-02-2015, 21:24
L'hanno incentrato un po' troppo sul multiplayer questo titolo secondo me. Poteva nascere qualcosa di bello anche lato single player, a parte la solita campagna.
Axios2006
19-03-2015, 21:45
0.99.8.2 update released, and the final version release date has been set!
Hey runners,
After roughly 4 years of development with 1 year on Steam Early Access, Modulaatio Games is proud to announce the release date for RUNNING WITH RIFLES.
Next week we'll release our last beta version (0.99.9) and on April 2nd, RWR will be released as final in Steam!
Today we are also introducing the new cover art for the game, also to prevent any possible confusion of the game being a 2D sidescroller for children ;)
IMPORTANT: For the next release we'll perform global profile resets on the official Invasion servers, which means that your profile will still exist but you'll loose your XP/RP and stashed items. This means that you have 1 week to burn your RP and use your stashed rares ;)
Changelog:
items: further tweaking with drop factors; guaranteed rare drops is now back in, for example
dominance: fixed Vigil Island radio jammer to use rewards in line with others
campaign: Final Boss stage II - radio jammer added in the Area 69.
campaign: Final Boss stage II - enemy flares now spawn AI soldiers in the Area 69.
weapons: Barrett M107 now has 10 round magazines (was 8)
maps: Rattlesnake Crescent - duplicated decoration fixed in Dominance mode.
Axios2006
28-03-2015, 23:23
0.99.9 update released, last one before the game is released as final!
It kinda feels weird to be so close to the final release, we were quite used to making an update every week recently! :)
Most important change in this update is the playground, which is actually the lobby map with an integrated pseudo-tutorial.
Don't expect stuff like "press W to move forward - gooood!", "now press C to crouch - awesome!". It's more of a small sandbox puzzle-game. Nothing spectacular but at least you are free to do whatever you want, which is the leitmotiv we always followed with RWR.
IMPORTANT: Today is Day-0 in terms of profiles on the Official Invasion and Dominance server realms. Indeed we have now wiped all profiles, as announced last week, and we are ready for a clean start for everybody. We had to do that to restrict the username length and to force uppercase for clarity. I can imagine that online coop with fresh profiles will be a tough nut to crack for you all, that's why it will require more cooperation than ever! GOGOGO!
Change log:
lobby: lobby now comes with some entry level key control and mechanics training ideas
controls: some aiming cases fixed
items: riot shield animations fixed, changed stun grenades to not consume shield stages
weapons: XM-25 projectile damge reduced to 15 (was 45)
online: realm servers force uppercase letter usage for usernames now, new username length limit
hud: ammo display made to refresh faster
hud: reduced line spacing with top right notifications
ranks: XP requirement for the five ranks of Generals halved.
modding: added support for calls to utilize any static xml commands
Axios2006
03-04-2015, 09:09
RUNNING WITH RIFLES RELEASED!
Dear Runners!
Modulaatio Games is proud to announce that RUNNING WITH RIFLES has now gone FINAL!
We want to thank everyone who followed us in the Early Access stage and also those who supported us even earlier. It's been an awesome time with you guys!
This sounds like a good-bye but NO! We'll continue to work on the game, of course!
We promised you a ZOMBIE MODE and 1-2 new maps at least. Probably even more stuff
coming but we prefer not to promise too much! :)
Enjoy the game and thanks again!
Changelog:
gameplay: threshold value to trigger additional spawners reduced by 25%; means that a faction with high soldier capacity but low soldier count is now more likely to spawn several bots at the same time
maps: a few fixes here and there
lobby: some more playground text hints added
weapons: M107 Barrett muzzle velocity slightly increased
weapons: QBS-09 projectile decay time slightly increased
-------------------
Piani post release:
- zombie mode
- 2-3 mappe nuove
- altri contenuti (nessuna info specifica)
preso. sembra parecchio divertente e anche difficile. provato solo il single player.
Axios2006
06-04-2015, 08:14
preso. sembra parecchio divertente e anche difficile. provato solo il single player.
Ottimo acquisto. :)
Man mnao che nelle mappe conquisti settori, avanza il carro armeria ;)
MrBattiloca
06-04-2015, 11:08
Ho provato la demo e sembra davvero molto divertente!
Però il sistema di controllo non è proprio comodissimo...e il pad non lo supporta, almeno nella demo.
Non so se valga davvero il prezzo che costa...magari stufa presto...boh?! :rolleyes:
Axios2006
06-04-2015, 11:25
Ho provato la demo e sembra davvero molto divertente!
Però il sistema di controllo non è proprio comodissimo...e il pad non lo supporta, almeno nella demo.
Non so se valga davvero il prezzo che costa...magari stufa presto...boh?! :rolleyes:
Niente supporto pad neanche nel gioco completo.
Non mi fa entrare on line come mai?
Inviato dal mio LG-D802 utilizzando Tapatalk
Axios2006
07-04-2015, 11:38
Non mi fa entrare on line come mai?
Inviato dal mio LG-D802 utilizzando Tapatalk
I servers sembrano online regolarmente...
http://rwr.runningwithrifles.com/rwr_server_list/view_servers.php?
Duncandg
07-04-2015, 11:40
Appena arrivo a casa provo la demo, sono curioso
Axios2006
09-04-2015, 21:44
1.01 update released!
Hey runners,
we had a great week behind us with the release of RWR. We had a peak of 1391 simultaneous players and around 420 on the online servers and we are, as I speak, still on the front page of the Steam store, this is awesome!
We had to rent a few additional servers to make sure you guys can find a server to play.
Today we have mainly some hotfixes for you.
Changelog:
compatibility: different shadow camera setup for AMD APU based systems, fixes crashes/freezes
online: IP ban manager added
online: server name added in the network status data
online: a few potential crash situations fixed, thanks for the crashdumps guys
map12: fixed final mission 2 bug with script phase controllers not running after becoming defeated, effectively causing the wall to never come down
menu: added more visible button to enter the playground tutorial
menu: wiki button link pointed to manual section, button made bigger
badges: typo corrected in one of the kill streak badge texts
dialogue: corrected target character for commenting on hostile vehicle takeover
Important for server admins: Updating servers won't be required, 1.01 is compatible with 1.0.
Axios2006
10-06-2015, 22:57
1.10 update released!
Hey Runners!
It has been a while since the last update but we needed some time for us and our families to be back in business with full energy! :)
Sorry for those who waited for the achievements, the support is there but the actual achievements aren't implemented yet as it would have need some more time for testing but don't worry, it will come in the next update!
Changelog:
DE/FR/ES translations added (launch the config tool to choose your language)
loading screen hints added
fixed PSG-90 sniper rifle using the wrong visual model
few weapon models reworked
Copehill down map (Final Map I) added in the dominance map rotator
added secondary machine pistols (mini Uzi, Steyr TMP, AEK-919k)
added binoculars (will slightly increase the sight range)
added microgun rare weapon
added a vest Type I, it has one less layer of damage, which means it can absorb 1 bullet, the next one will put you in wounded state. It has a bigger movement penalty and is in dominance only
vest Type II has a slight movement decrease
added camouflage suits (no protection but gives the AI harder time to detect the wearer)
added 2 news miniboss (gray, brown) visual models
fixed a bug where you could shoot through walls while being prone
explosions don't overall go through 1 stage of vests anymore. The bigger the explosion, the more vest stages it consumes.
steam achievements support (the actual achievements are not yet implemented! coming soon)
map fixes here and there
minor fixes
Changelog:
DE/FR/ES translations added (launch the config tool to choose your language)
e l'italiano? :(
Axios2006
11-06-2015, 18:35
e l'italiano? :(
Nessuna info in merito :boh:
Axios2006
18-10-2015, 23:42
1.20 update Released!
Hey Runners!
Woohoo a new patch! RWR has just been updated to version 1.2!
Besides an all new map, we added 2 new vehicles, a few new weapons and added the Final Mission II campaign map to the online cooperative Invasion. The much requested Steam Achievements and Trading cards are also in now.
For a more detailed changelog, scroll below.
Next, we will make a short map-making tutorial video as it would be about time to have some decent community maps! ;)
Happy running!
https://dl.dropboxusercontent.com/s/qxemieiopld3kbe/railroad_gap_promo.jpg
Changelog for version 1.2:
Steam: 45 achievements added
Steam: Trading cards added
gameplay: encumbrancy of rare weapons increased (from average 10% to 50%)
gameplay: camouflage suit added to dominance resources
vehicles: vulcan tank added (minigun mounted tank type)
vehicles: Buggy added (fast combat transportation)
vehicles: Pigeon P5 bullet protection slightly decreased
vehicles: Jeep bullet protection slightly increased.
vehicles: patrol ship mortar increased sight range
calls: Buggy drop radio call added
weapons: microgun rare weapon added (now for real!)
weapons: javelin anti-tank weapon added
weapons: Benelli M4 suppressor rare stealth shotgun added
weapons: Kriss Vector rare stealth weapon added
weapons: TOW now slightly protects the user from incoming bullets
vest: EOD armor added (very effective vs. smaller explosions)
maps: new "Railroad gap" desert theme map added in invasion and quick match
maps: Frozen Canyon added to invasion map rotator (experimental)
maps: Frozen Canyon added to dominance map rotator (experimental)
maps: small fixes here and there
items: added camouflage suit also to quick match and dominance
items: 3 new valuables added
online: weapons sight range modifier handled server-side also in invasion
online: client faction in official invasion servers is now set to Brownpants
fix: overlays fixed on Mac
fix: camouflage suit now consumes on death
fix: tank call disable/enable with anti-air emplacement bug fixed
fix: workaround for badly built wall geometry with elevated ground
misc: hotkey channel support added for global/faction/squad/screen
misc: prisoner model for prison break side mission
misc: you can now blow the horn as a driver of some vehicles
misc: graycollars are now more visible in the mapview
misc: added missing base names and capture zone boundaries to the mapview for dominance
Axios2006
25-10-2015, 17:44
1.21 update Released!
Hello Runners!
here is a "quickfix patch". Happy running!
Changelog:
weapons: Claymore blast radius raised from 5m to 6m
fix: 8x paratroopers radio call had become borked by dropping only 2 paratroopers
fix: now possible to make a radio call while being wounded after going prone
fix: harmless script error at resource unlock handling
fix: EOD group soldiers now all spawning with EOD armor
fix: flares can't be used on the map Frozen Canyon anymore, throwing one will just throw the flare object which can be picked up again
fix: BTX APC body collision model offset as it was too low and could not cross railroads properly
fix: AI driven vehicles can now cross the railroads without restriction as the collision model of the railroads changed to deck type without collision walls. That way, the AI don't see it as an obstacle.
fix: issue where Desert Eagles couldn't always shoot while prone
fix: bullets shot for achievements now tracked properly
fix: stun projectile (e.g. from Pepperdust) don't destroy the first stage of a vest anymore
fix: few map fixes here and there
fix: exploit where it was possible to duplicate equipment
fix: exploit where it was possible to skip the reloading animation
misc: Darkcat tank is not enterable anymore by soldiers from the faction which isn't owning it
misc: XP/RP for destroying the Darkcat increased
Axios2006
11-05-2016, 22:14
1.30 Workshop update released!
Hey Runners!
Modulaatio Games is proud to announce that the Steam Workshop support for RUNNING WITH RIFLES just went live! OMG YES!
To celebrate the Workshop release, RWR can be purchased with a -50% discount deal, lasting until the end of the weekend! Grab it while it's hot!
Mods for RWR can now be easily subscribed to and shared with RWR's full support of the Steam Workshop. Multiplayer servers using Workshop content will let players subscribe to the required Workshop items automatically upon connecting.
We've prepared the Workshop with some very cool mods already (let it be WWI, WWII, Sci-fi, racing or even Zombiiiies!) and are excited for all-new content submissions. Finally, all the great mods we've seen in the past few years can be made available to players easily.
We're also hosting dedicated servers running a few of the mods. See you there!
Here are just 2 examples of mods that have already been submitted:
OVERLORD DEFENSE (WWII wave defense)
RUNNING WITH THE DEAD (zombie apocalypse)
To make it easier to create custom maps, we are actually working on a map video tutorial which is our next top priority!
We also added 2 new languages in this update.
benvenuto ai nostri amici italiani!
Below you can find a complete list of changes for version 1.30:
translation: Italian - credits to Fabio Maina! ( https://www.youtube.com/user/UrbanPuzzola136 )
weapons: MGL Flasher - longer drum reload time
weapons: Pepperdust - overall buff
weapons: Milkor MGL - very rare weapon added
weapons: M202 Flash - very rare weapon added
weapons: Mini UZI, Steyr TMP and AEK-919K accuracy buffed
maps: Several map fixes
items: lowered the price for respawn flare from 300 to 150 RP
items: camouflage suit - detectability modifier reduced from 25% to 20%
vehicles: overall fill requirements adjusted - several vehicles were operated with too low amount of soldiers
general: all scripts ported to Angelscript
general: added campaign selection screen
misc: woman Greenbelts elite soldier model added
misc: woman elite soldiers have now custom die sound effects
misc: Brownpants have now 3 different basic soldier models instead of 1, like it already is for the other factions
misc: quick-picking up a vest type item won't make your former vest to disappear, but will be put in your backpack instead
ai: fixed a bug preventing stab usage sometimes
online: subscription handling for Steam Workshop items when joining a server with Workshop items
online: teamkill does not drop victim's items anymore
online: translations work more consistently on servers now
online: the player faction in official invasion servers switches from Brownpants to Greenbelts
modding: overlays-folder is deprecated but continues to work; all mods are now to be placed under packages, with package_config.xml defining how they show up in-game
Thanks to Warbrand2 and TheSoldier for their contributions!
Sto giocando a questo titolo da un po' di giorni ma ci sono alcune cose che proprio non capisco :cry: magari voi mi potete dare una mano.
1) Ho sempre la sensazione di fare molti meno danni dei nemici: loro mi prendono con un proiettile e crepo, io devo scaricare interi caricatori prima di buttarli giù :eek:
2) C'è un modo per "tenere" una posizione? Sto facendo la seconda campagna, quella dei "grigi" (non ricordo il titolo) e sono in una mappa dove sono contro entrambe le fazioni. Tenere una posizione è impossibile :mbe: appena la prendo e mi sposto il pc se la riprende subito e via così in un continuo infinito. Come si fa?
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