Jon Irenicus
29-10-2014, 10:54
http://www.indiedb.com/games/citadel
Citadel is a faithful remake of the original game System Shock created in 1994 by Looking Glass Studios. The game is set in the cyberpunk and not too distant future of 2072. You, the hacker, find yourself waking up on board Citadel Station facing an artificial intelligence that has gone rogue taking over the entire space station. The purpose of this recreation is to present the story of the original to a wider audience, provide an enjoyable experience to a new generation of hackers, and keep true to the original style. Citadel will also include support for cooperative play, deathmatch. After release, all assets, tools, editors, and source code will be available so that new levels or mods can be created.
What is different in Citadel compared to the original?
The main differences in Citadel are going to be 3D models for all objects and enemies as opposed to flat 2D images, smooth natural lighting, improved controls, improved interface HUD, portability to Linux and Mac, increased complexity in level geometry, and support for multiplayer coop and deathmatch. The image textures and pixelated style will remain the same or very nearly the same, the main differences are an increase in geometry rather than an increase in resolution (although the video resolution on your monitor will be as high as your native screen resolution).
Dice che lo fa per il 23 dicembre per celebrare il ventennale dell'uscita del CD enhanced.
Nell'update dell'altro ieri dice che sta proseguendo bene:
http://www.indiedb.com/games/citadel/news/developer-report-102714
A quanto ho capito è un one man project anche se spera di ricevere aiuto prima o poi.
Per ora c'è solo un video riguardo una modellazione e c'è qualche screen:
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/engineering002.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/engineering003.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/engineering001.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/bridge002.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/bridge003.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/med1charge2.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/med1maintway.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/med1mainhall.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/menu2.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/menu1.jpg
Citadel is a faithful remake of the original game System Shock created in 1994 by Looking Glass Studios. The game is set in the cyberpunk and not too distant future of 2072. You, the hacker, find yourself waking up on board Citadel Station facing an artificial intelligence that has gone rogue taking over the entire space station. The purpose of this recreation is to present the story of the original to a wider audience, provide an enjoyable experience to a new generation of hackers, and keep true to the original style. Citadel will also include support for cooperative play, deathmatch. After release, all assets, tools, editors, and source code will be available so that new levels or mods can be created.
What is different in Citadel compared to the original?
The main differences in Citadel are going to be 3D models for all objects and enemies as opposed to flat 2D images, smooth natural lighting, improved controls, improved interface HUD, portability to Linux and Mac, increased complexity in level geometry, and support for multiplayer coop and deathmatch. The image textures and pixelated style will remain the same or very nearly the same, the main differences are an increase in geometry rather than an increase in resolution (although the video resolution on your monitor will be as high as your native screen resolution).
Dice che lo fa per il 23 dicembre per celebrare il ventennale dell'uscita del CD enhanced.
Nell'update dell'altro ieri dice che sta proseguendo bene:
http://www.indiedb.com/games/citadel/news/developer-report-102714
A quanto ho capito è un one man project anche se spera di ricevere aiuto prima o poi.
Per ora c'è solo un video riguardo una modellazione e c'è qualche screen:
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/engineering002.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/engineering003.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/engineering001.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/bridge002.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/bridge003.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/med1charge2.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/med1maintway.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/med1mainhall.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/menu2.jpg
http://media.indiedb.com/cache/images/games/1/36/35232/thumb_620x2000/menu1.jpg