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Jon Irenicus
22-11-2013, 22:18
http://frpnet.net/wp-content/uploads/2013/11/deathfire-banner.jpg
Sito ufficiale (http://deathfiregame.com/)
Blog Guido Henkel (http://guidohenkel.com/)
Sviluppatore: g3studios (http://www.g3studios.com/games/)
Pagina greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=194658557)
Campagna kickstarter in corso (http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore)
Canale youtube (http://www.youtube.com/user/DeathfireGame/videos) (con in game footage).

http://www.kicktraq.com/projects/g3studios/deathfire-ruins-of-nethermore/minichart.png (http://www.kicktraq.com/projects/g3studios/deathfire-ruins-of-nethermore/)
Features
“Deathfire: Ruins of Nethermore” is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs. Built upon the power of the Unity 3D engine, “Deathfire” utilizes a first person view that gives the player the feeling of being there. A solid role-playing engine that utilizes over forty visible character attributes, along with countless invisible ones to track behavior, makes the heartbeat of the game, and it allows us to analyze and adjust gameplay on the fly, and react to the player’s actions, shaping the story around these actions and decisions.

Developed by fully independent developer and publisher G3 Studios in Southern California, and spearheaded by veteran game designer/producer Guido Henkel (Planescape: Torment, Realms of Arkania Trilogy, Fallout II, etc.), the game is currently in its early stages of development and is scheduled for release in late 2014.

Here are some of the game’s features in a nutshell for you:

Single player, first person role-playing game
Party-based play (four player-, plus two non-player characters)
Six races and eight classes to choose from
Over 34 unique character traits, plus base attributes
Party characters interact with each other
Turn-based combat
Indoor and outdoor environments
Interactive game world
Recipe-based crafting and enchanting
Involving, adaptive storyline with many key players and twists
Factions for intriguing political set-ups
Tons of monsters to battle
Intelligent dialogue system

Il buon Guido ci riprova. Devo ancora backare e non so se lo farò, però mi spiacerebbe parecchio se non ci riuscisse... Stavolta ha messo su una campagna più che onesta col blog in cui ne parlava già da prima e anche il sito, ma probabilmente ha troppo poco nome per chiedere sti soldi... Sì che il curriculum è più che valido (Realms of Arkania, Torment, Fallout 2 e altri). Quello di g3studios mica tanto ma la faccia ce la mette lui...
Ultimamente l'ho seguito poco e a quanto ero rimasto il titolo puntava ad essere meno hardcore rispetto a Thorvalla (uno dei fail più fail di sempre tra le campagne grosse, d'altronde nome non abbastanza noto, solo concetti e campagna tutt'altro che esaltante)...
C'è anche un video in game: http://www.youtube.com/watch?v=oLMjEMl3Ssk
Sulla parte dungeon pareva quasi di vedere LoG ma anche più bello, non mostrerà chissà che features (eufemismo) ma a me è piaciuto. L'interfaccia la trovo bella esteticamente e pure l'arte in generale.
Inoltre Guido dice che vuole puntare alla profondità e non ho motivo di non credergli.
Ovviamente sarà quasi sicuramente un altro fail, si potrebbe salvare giusto nel caso uno abbia sti 300k da buttare via e voglia di investirli qui.
Ho letto sul codex che dicevano che in certe interviste tedesche Guido ha affermato che vorrebbe continuare anche a campagna fallita, cmq questo si vedrà...
Sulla storia:
Let me tell you a story (http://deathfiregame.com/2013/07/let-me-tell-you-a-story/)
Mysterious notes discovered in the Ruins of Nethermore… (http://deathfiregame.com/2013/09/mysterious-notes-discovered-in-the-ruins-of-nethermore/)

http://i.imgur.com/uk1qmwfl.jpg (http://i.imgur.com/uk1qmwf.jpg)

http://i.imgur.com/TDYHScdl.jpg (http://i.imgur.com/TDYHScd.jpg)

http://i.imgur.com/TgUf3TBl.jpg (http://i.imgur.com/TgUf3TB.jpg)

http://i.imgur.com/6zkHayUl.jpg (http://i.imgur.com/6zkHayU.jpg)

http://i.imgur.com/c5MVBval.jpg (http://i.imgur.com/c5MVBva.jpg)

http://i.imgur.com/mt2C4KOl.jpg (http://i.imgur.com/mt2C4KO.jpg)

http://i.imgur.com/N9Sg25Nl.jpg (http://i.imgur.com/N9Sg25N.jpg)

http://deathfiregame.com/presskit/deathfire/images/Deathfire_Screenshot_01.jpg
http://deathfiregame.com/presskit/deathfire/images/Deathfire_Screenshot_02.jpg
http://deathfiregame.com/presskit/deathfire/images/Deathfire_Screenshot_03.jpg
http://deathfiregame.com/presskit/deathfire/images/Deathfire_Screenshot_04.jpg

Lunatech
23-11-2013, 10:16
..eh, zì, pure secondo me andrà male questa campagna.. :( ..peccato peccato.. ..spero però che porti avanti comunque lo sviluppo del gioco e magari ritenti più avanti il finanziamento attraverso Kickstarter..

Jon Irenicus
23-11-2013, 13:31
Già, se per esempio qui raccoglie 200k (tutt'altro che impossibile), il prossimo kickstarter è abbastanza sicuro che li raccolga cmq e anche di più per il passaparola e nuove info sul gioco. Ammettendo che ovviamente nel frattempo non si vedano cose che facciano storcere il naso a molti, ma non credo. A quel punto forse 300k potrebbe chiederli...

Cmq altro update!
Dice+ support in “Deathfire” creates real role-playing flair

Hey folks, Guido here, with yet another update for you, to tell you some more about an incredibly cool aspect of “Deathfire,” one that is actually completely unique and has not been proposed by any other computer role-playing game to date. So, as they always say, “You heard it here first!”

Gadget Time: Dice+
Have you ever heard of Dice+ (It is pronounced Dice-Plus)? No? Well, you should, because as you will see in a minute, Dice+ is a very cool little gadget that we will support in our game, that will potentially enhance the role-playing experience quite a bit and add a ton of additional fun to the mix.

But instead of explaining it all in writing, perhaps, this is something that is better explained in person. So, here’s a video for you, in which I will explain this remarkable little gadget in more detail.

PLAY
Isn’t this cool? If you want more info, make sure to stop by the official Dice+ website at http://dicepl.us

Shout-Out to our Friends
Today I would like to direct your attention to Stasis, an isometric adventure game with a dark mood and high production values. Take a look and see if this is something that might appeal to you.

http://www.kickstarter.com/projects/bischoff/stasis-2d-isometric-scifi-horror-adventure-game

What Does the Press Say?

Another interview with me appeared on the web today, with German online magazine PC Games Hardware. You can find the interview here, although I have to advise that it is in German. For everyone’s convenience, here is also a link to the interview, running it through Bing Translator.

In addition to this, we also got a bit of coverage from these sites. Particularly the article in “The Gamer’s Dungeon” is notable, because of its remarkable depth and level of detail.

http://www.thegamersdungeon.com/2013/11/deathfire-pc-kickstarter-project-from.html
http://www.macinplay.de/2013/11/deathfire-ruins-of-nethermore-guido-braucht-euch/
http://www.buffed.de/Deathfire-PC-256988/News/Deathfire-Gameplay-Video-zum-Rollenspielprojekt-von-Guido-Henkel-1098678/
http://www.insidemacgames.com/news/story.php?ID=22497

Sostanzialmente parla di sto Dice+ ovvero "dadopiù" (oddio detto così mi ricorda il lattepiù di Arancia Meccanica :asd:), è un dado che si può tirare fisicamente e via bluetooth comunica il risultato al pc. Dice che si accorge se si bara. Attualmente c'è solo il d6 ma stanno facendo anche il d20. Deathfire lo supporterà, ovviamente in modo del tutto opzionale.

Qui il video in cui Guido spiega tutto:
http://www.youtube.com/watch?v=iX2x0DSIeuk
Complimenti a Guido per la chiarezza espositiva, di solito faccio una fatica pazzesca a seguire il parlato inglese non capendo varie cose, qui si segue bene tutto.

Idea carina ma che ci vedrei meglio su un p&p col pc come supporto... Visto che non penso proprio sarà un gioco casual temo che mettersi a tirare i dadi potrebbe portare via tempo a gustarsi bene il gioco. Ma magari funziona e a qualcuno piace. Comporta altro merchandise? Poco male visto che si puà fare tranquillamente a meno. Finchè le cose sono opzionali mi stanno bene.

Inoltre promuove la campagna di un'avventura isometrica mica male come atmosfere:
STASIS - 2D Isometric SciFi Horror Adventure Game. (http://www.kickstarter.com/projects/bischoff/stasis-2d-isometric-scifi-horror-adventure-game)
A me le avventure non interessano particolarmente ma gli appassionati dovrebbero darci un'occhiata, c'è pure l'alpha da scaricare.

EDIT: non mi ero accorto che Deathfire è su Greenlight, buttateci un voto positivo...
http://steamcommunity.com/sharedfiles/filedetails/?id=194658557

fbiolo
25-11-2013, 10:31
Sostanzialmente parla di sto Dice+ ovvero "dadopiù" (oddio detto così mi ricorda il lattepiù di Arancia Meccanica :asd:), è un dado che si può tirare fisicamente e via bluetooth comunica il risultato al pc. Dice che si accorge se si bara. Attualmente c'è solo il d6 ma stanno facendo anche il d20. Deathfire lo supporterà, ovviamente in modo del tutto opzionale.



:eek: :eek: :eek: :eek:

Jon Irenicus
25-11-2013, 13:53
Qui il vedo ufficiale di DICE+:
http://vimeo.com/72649374

C'è gusto stato un altro update sul DICE+:
More on DICE+, and a first look at the crypt (http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/673340)

Riporto l'estratto di uno che lo sta progettando:“I'm David, and I work at Game Technologies (http://dicepl.us/), the producer of DICE+, and I just wanted to take a moment to clear up some questions.

Regarding the D20: well, we want to do it. But at this time we cannot guarantee that we will be able to deliver this particular die by the end of 2014. Creating the D6 was already really challenging, doing a D20 is even more complicated. While we will do our best, we want to make sure, everyone is aware of that. :)

Regarding the SDK: “Deathfire” will be the only game that will receive the PC/MAC SDK. Our main platform are tablets (for now: Android and iOS). Guido is getting something special, because he truly loves DICE+, and together with him we want to see how you, the gamers, will react to a device like this on a PC or MAC.

DICE+ was created with a simple idea in mind: Play together. To allow people play social games (minimum two players) next to each other.

A PC/MAC breaks this concept somewhat, but we are willing to give it a chance and see if we can come up with something that will excite gamers while still remaining true to the idea of the original product.

I believe that with Guido’s help we can create a really interesting experience. One that is unique and has never been done before in this type of game on this platform.

So keep your fingers crossed, folks, :) and if you have additional ideas how to make the DICE+ brand work in a PC/MAC environment - let us know (https://dicepl.us/contact_us).

Best, David Gatti”
L'update parla anche di altro, tipo greenlight che sta andando molto bene e c'è un esempio di cripta:
https://s3.amazonaws.com/ksr/assets/001/371/993/9d2132ca1eb2c6e75d425e55d9aa0bd6_large.jpg
Ci sta.

Po un video da 31 minuti che parla dei primi lavori di Guido, al momento non ho nemmeno la forza di aprire il link...
https://www.youtube.com/watch?feature=player_embedded&v=qUaXY654MJk

Pubblcizzano anche l'rpg scifi The Mandate:
http://www.kickstarter.com/projects/1964463742/the-mandate
A dire il vero sarebbe meglio se quelli di The Mandate pubblicizzassero Deathfire visto che ce la faranno tranquillamente (e richiedendo anche 500k)...:stordita:

Jon Irenicus
27-11-2013, 19:03
Update #14 (http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/676288)
Con sample musicale (https://www.youtube.com/watch?v=SRwW2BMGE84) (bello) e video di presentazione rifatto (http://www.youtube.com/watch?v=S7AmXGYI2AQ) e pubblicità al gioco Wings: Remastered Edition (http://www.kickstarter.com/projects/850516062/wings-remastered-edition).
Certo che quello che avrebbe bisogno di pubblicità sarebbe Guido...

EDIT: alla fine c'ho buttato sti 20$ (che attualmente manco ho sulla postepay) che s'è liberato un early bird come gesto simbolico, tanto non ce la faranno...

Jon Irenicus
28-11-2013, 19:57
Update 15 in cui dicono "abbiamo preso 10k in poco tempo". Peccato ne servirebbero il triplo al giorno per farcela:(
E che greenlight continua ad andare bene.
Promuovono anche Astral Terra - Smooth Voxel Sandbox Fantasy RPG (http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts)

Jon Irenicus
02-12-2013, 01:05
Update 16 (http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/679028), 17 (http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/680517) e 18 (http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/680619)

Guardando di corsa la parte più interessante pare questa, devo leggere:Non-Linear Gameplay in Stories?

Because we are not creating an open world in “Deathfire: Ruins of Nethermore,” the question often comes up how linear the gameplay of the game will be, and I’d like to take a moment to talk to you about that.

The term linear gameplay is often thrown around all-too quickly, I feel, because it seems to mean different things to different people. For some people it’s the mere existence of a story that makes a game linear, for others its a little more complex than that.

I am defining linearity by the number of options the player has to go through the game, and how player actions affect the game as a whole. Many games, even though they are vast in scope, are still linear, in my opinion, because they offer very little gameplay alternatives, channel the player down a particular path and almost inevitably lead him to the same conclusion every time.

That is not what we are trying to do. While our world scope may be more limited, our flexibility will not. If you’ve ever played any of the “Realms of Arkania” games we made during the 90s, you will remember that these games always provided alternatives to what seemed to be the most obvious choice. Even in combat, the player could try to avoid a battle altogether by attempting to run from one side of the battlefield to the other, without ever engaging the opponent. Try is the operative word here, of course, because the odds were that the monsters had other plans for you. But long before a battle ensued, particularly in events surrounding the story of the game itself, the player had a wide variety of choices leading up to certain confrontations.

http://i.imgur.com/mIO1KXkl.jpg (http://i.imgur.com/mIO1KXk.jpg)

An example of “friendly” banter between characters

“Ruins of Nethermore” will follow in that mold that we defined back then. Depending on the argumentative skills of the party members, situations will arise where the player can avoid combat altogether by talking to the opposing party or by bribing them. Sometimes a simple show of force–also known as intimidation—may be necessary to get your opponent to back down. It all depends on the moment and the balance between the two groups.

As the story unfolds, some events will be avoidable, while others are not, but it will be important for the player to understand that actions have reactions. Even if you avoid combat, something that is an honorable intention for sure, it can have consequences. Imagine a scenario where the players need access to say, oh, a dungeon. It is guarded and your heroes just bribed the guards to get inside. Dumb as they are, the guards shove off to the next tavern where, in their drunken stupor, they tell everyone about a bunch of fellows throwing their money around while walking into certain death. What do you think should happen next?

Well, in our game, the odds are that a bunch of villagers become very interested in your money and will follow you into the dungeon. Will they become a threat to you?

That once again depends on your party’s abilities to pick up distant noises. If your characters can hear them coming, they can prepare themselves, perhaps place traps, perhaps create an ambush or perhaps simply wait for them, stealing their element of surprise as they try to sneak up.

But perhaps they aren’t even trying to sneak up. Perhaps these villagers are, in fact, so noisy that they will alarm everyone, including a group of Grim Tarks patrolling the tunnels. They get tangled up in a skirmish and get out alive only because of the helping hand you lent them. What then? Will they still want to steal your money, or will they rather have you for allies? Will you take the survivors on as NPCs? What if it’s a facade and the stab you in the back later?

More importantly, however, what about that one guy from their party who got dragged away into a side corridor and is now on his way to being tortured for questioning by the Tark? What if he repeats what the drunken guards told him? That you are on a quest to find the Orb of Fury?

Ahhh, what am I saying? Perhaps you should have just killed those guards, after all…

I think it is easy to see from an example such as this, how even a story-driven game can very quickly become very unpredictable — non-linear. In fact, in many ways, it is typically much easier and tempting to create complex situations that interact with each other in a story-driven environment, where every element and plot device hinges upon others - unlike an open world, where most events are entirely unrelated to each other.

It is also the reason, of course, why we provide multiple different endings in the game, each one with different varieties, because the player will have an effect on so many things within the game world and the story, that the story should never lead up to one universal outcome.

Jon Irenicus
04-12-2013, 19:45
E' su Steam!
http://steamcommunity.com//sharedfiles/filedetails/?id=198683067
Chissà aiuti, se non la campagna il completare il gioco...

Nell'occasione update con video esempio animazione draghi: http://www.youtube.com/watch?v=khiw5TG1Xqs&feature=youtu.be

Jon Irenicus
07-12-2013, 20:04
Una notizia buona ed una cattiva:
quella buona è che la campagna non è fallita poi così male, i 200k li hanno presi. Per cui confermano che il gioco lo faranno.
Quella cattiva e che lo faranno ad episodi.

Non so perchè proprio st'idea tra tutte. Mormorano 6 episodi, così se fatti separatamente c'abbiamo il gioco più grosso. Chissà almeno venga fuori bene.
Per me se lo tengono finchè non esce e probabilmente tutto in megapaccone scontato tra qualche anno.

Lunatech
07-12-2013, 20:23
..sigh, peccato per il Kickstarter fallito.. :( ..vada per gli episodi allora, almeno il gioco lo faranno.. :)

Lunatech
07-12-2013, 20:40
..dopo essermi letto tutto il papiro sul fallimento della campagna Kickstarter, dobbiamo aggiungere che adesso accettano "donazioni - preorder" direttamente sul loro sito..

Jon Irenicus
08-12-2013, 00:07
Mmh...
Faccio un mea culpa che non ero andato a gaurdare nella pagina dei nuovi pldege sul sito.
In sostanza con 15$ si può chiedere come ricompensa i capitoli 1-3. Con 20$ i capitoli 1-6. Quindi in sostanza non cambia nulla dal punto di vista monetario, con 20$ in pratica di può "preordinare" tutto. Quindi rimarrebbe solo la notizia buona e non quella cattiva.

Dicono che lavorando su ogni capitolo vanno meglio perchè sono più piccoli, quindi si concentrano meglio impiegando più efficacemente tempo e denaro. E che i capitoli nuovi aggiungeranno features...

Lunatech
21-12-2013, 12:11
..Guido ha annullato il progetto.. :(

Jon Irenicus
21-12-2013, 12:20
Nooo!
Avranno fatto i loro conti, piuttosto di partire in agonia ed entrare nel limbo dei vapourware oppure fare un titolo ampiamente sotto le aspettative per motivi finanziari forse meglio così, soprattutto con del crowdfunding.
Peccato, le potenzialità per un buon titolo c'erano, anche in mezzo a tutti gli rpg in arrivo...