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View Full Version : ARMA3


Yarisss
12-08-2011, 19:22
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GAME REQUIREMENTS
(Note that this may change )

OS - Windows 7 / Vista
CPU - Intel Core i5 or AMD Athlon Phenom X4 or faster
GPU - Nvidia Geforce GTX 260 or ATI Radeon HD 5770, shader Model 3 and 896 MB VRAM, or faster
RAM - 2 GB
HDD - 15 GB free space
DVD - Dual Layer compatible
DirectX® - 10/11
General game features :

Single-Player Campaign :

Evolve from a lone prey into a military commander in the open-ended & story-driven campaign.

Customizable Soldier Load :

Choose your uniform (2), assemble your weapon kit, change your loadout, get loaded up.

Physical simulation & improved animations :

Take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system.
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NOTE Pettka has confirmed that the PhysX in Arma3 works fine on systems with AMD/ATI cards .
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Multiplayer Gameplay :

Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.

Completely Extensible & Moddable :

Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.


Extended list :

Underwater Ops (2)
Volumetric clouds
HALO
All the buildings on Lemnos can be entered and are destructible .
Weapon modification on the fly is now possible.
The net code is being optimized. Ivan said more players that on OA should be possible.
RTT ( render to texture ) is confirmed.
3D editor is confirmed.
Action menus will be improved
Helicopter sounds will be on par with the ones in TOH.
Arma 3 will include the TOH flight model , but not in the main campaign .
The Mk8 SDV will have a periscope .
The player will be able to attach explosive charges to enemy boats.
The player will be able to remotely operate mortars .
Helmet mounted cameras
Tanks with railguns
Objects like tactical vests will have weight and different carrying capacits.
Headgear will offer different levels of projectile protection.
The game will feature more powerful sounds , similar to popular sound mods.
PvP will be improved.
Improved wounding system ( no specifics for now )
Improved MP interface
Improved command interface
The player will be able to wear civilian clothes
Hovercraft ( Ivan mentioned it in the naval part of the E3 GT presentation and it was also mentioned in one of the E3 reviews )
Improved UAV's
Micro Air vehicles
Talon's
IFF transponders
Shooting out of vehicles.
Integrated mod support.
British special forces and eastern naval infantry.
Location :

Rich & authentic environment :

Explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data.

The island is 2.4 times bigger then Takistan .
The island will have 50 villages .
Limnos is the only island present in the game.

Story :

After years of intense warfare against Eastern armies, Europe has become the last stand for the battered NATO forces. On the verge of being driven into the sea, NATO command embarks upon a most desperate measure. In the hope of seizing what seems to be a well-guarded military secret, Operation Magnitude is launched.

A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines. However, the mission is compromised and the task force destroyed, leaving Cpt. Scott Miller washed ashore upon the hostile island. In his effort to carry out the mission, he will face the dangers of modern warfare, an unforgiving environment, and the consequences of his own decisions...

Characters :

Captain Scott Miller
Nikos Panagopoulos

Factions :

BLUFOR : NATO
OPFOR : Iran (2),China,Greek militia
INDEPENDENT : Greek guerillas, PMC
OTHER: fish


Vehicles :

Land :

Hunter (Plasan M-ATV)
T-95?
Slammer M2A1 (Merkava 4M Tank)
Panther (Namer APC/IFV/AFV)
Patria MCV
Fennek ARC

Air :

RAH-66 Comanche (2)
Mi-48 Kajman (2,3)
KA-60
F 35 A (2)
Drones

Sea :

RHIB
Mk8 Swimmer Delivery Vehicle



Weapons :

Handguns :

N/A

Submachine guns :

Scorpion EVO 3

Assault rifles :

Mk 20(FN2000)
CZ 805 A1 BREN ?
Tavor TAR-21

Snipers rifles :

M 14 EBR
Barret M95 ? ( no ingame screen thus the "?")
GM6 Lynx Anti material rifle


Shotguns :

N/A

AA/AT/GL Launchers :

XM 25

Machineguns :

KAC LMG

Mounted weapons :

M312

Special weapons :

AP mines
Booby traps


Tactical gear :

AN/PVS-15 NVG
Load bearing vests
ACO sight
ARCO sight
Helmet cameras

Munitions :

DAGR HEDP
6.5x38 mm bullets
Laser guided mortar shells
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riassumendo direi che le novità più attese sono la nuova dimensione esplorabile, la capacità di sparare liberamente all'interno dei mezzi e un nuovo sistema di collisioni che dovrebbero dare l'impressione di una fisica più evoluta. la data di uscita è un non meglio precisato summer 2012.
la lista dei veicoli e armi a disposizione non è quella definitiva ma quella attuale...tenete a mente :D

per il resto beh che dire, se la smetteranno di rilasciare delle vere e proprie beta al day1 ma cercheranno di far uscire un prodotto abbastanza stabile fin da subito forse è la volta buona che fanno il botto.

c'è una piccola discussione in seno alla comunity su quale siano i fattori principali che rilegano la saga di arma ad una ristretta fascia di mercato:
perchè è un simulatore mentre la gente preferisce gli fps "fastfood" dove in mezz'ora ti fai una partita? o sono forse i vari errori di marketing e le scelte fatte? beh di gente che ha comprato arma e arma2 fin dal day 1 ne ho sentito parecchia, quasi tutti poi hanno abbandonato il gioco incontrando le prima difficoltà(intermini di clamorosi bug poi risolti dopo mesi).
cosi facendo il prodotto si brucia perchè la pazienza del giocatore medio si sa, giustamente, com'è: limitata. con tutti i titoli che ci sono a disposizione commettere questo tipo di errori è un mezzo suicidio.
forse se questa volta non rilasciano una beta(fecero cosi anche con arma2) non vedremmo cadere in picchiata il numero dei giocatori nel giro di 4/6 mesi.
sperem.

Yarisss
12-08-2011, 20:05
http://www.armedassault.info/ftp/pics/news/pics1/arma3_scr01.jpg

Yarisss
12-08-2011, 20:46
http://www.armedassault.info/ftp/pics/news/pics1/arma3_scr04.jpg

Yarisss
12-08-2011, 20:47
http://www.armedassault.info/ftp/pics/news/pics1/arma3_scr03.jpg

Jon Irenicus
12-08-2011, 20:48
Wow!
Devo sempre decidermi a prendere il pacco del 2 + exp!.D

Yarisss
12-08-2011, 20:49
http://www.armedassault.info/ftp/pics/news/pics1/arma3_scr05.jpg

Yarisss
12-08-2011, 20:50
http://www.armedassault.info/ftp/pics/news/pics1/arma3_scr06.jpg

Yarisss
12-08-2011, 20:54
scimmia eh :D :cool:




http://www.armedassault.info/ftp/pics/news/pics1/arma3_8.jpg

Yarisss
12-08-2011, 20:56
http://www.armedassault.info/ftp/pics/news/pics1/arma3_7.jpg

Yarisss
12-08-2011, 20:57
http://www.armedassault.info/ftp/pics/news/pics1/arma3_6.jpg

Yarisss
12-08-2011, 20:58
http://www.armedassault.info/ftp/pics/news/pics1/arma3_5.jpg

Yarisss
12-08-2011, 21:00
http://www.armedassault.info/ftp/pics/news/pics1/arma3_4.jpg

Yarisss
12-08-2011, 21:01
http://www.armedassault.info/ftp/pics/news/pics1/arma3_3.jpg

Yarisss
12-08-2011, 21:02
http://www.armedassault.info/ftp/pics/news/pics1/arma3_2.jpg

Yarisss
12-08-2011, 21:04
http://www.armedassault.info/ftp/pics/news/pics1/arma3_1.jpg

Yarisss
12-08-2011, 21:06
http://www.armedassault.info/ftp/pics/news/pics1/Hermes_Arma3_screenshots_forums_001.jpg

Ziosilvio
12-08-2011, 21:11
Discussione chiusa.
Non sta bene fare un nuovo post per ogni singola immagine che si vuole inserire, anche perché i post si possono sempre modificare con l'apposito pulsante.
Inoltre, quando le immagini sono così grandi, usate un thumbnail, oppure lasciate solo il link.

Puoi aprire un thread nuovo, non prima di aver deciso quali foto mettere in un unico post.