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Bloodline Champions
http://img155.imageshack.us/img155/115/bloodlinechampionsnewbl.jpg
Link:
Sito Ufficiale (http://www.bloodlinechampions.com/)
Sito italiano (http://www.bloodlinechampions.it/)
Bloodline champions ่ un arena pvp FREE TO PLAY e non un moba (dota, hon, lol) come pu๒ sembrare da video e foto, sviluppato da Stunlock Studios (http://www.stunlockstudios.com/page/home) e distribuito da Funcom, giเ conosciuta come distributore di famosi mmorpg come anarchy online o age of conan.
Metodo di gioco
Ci si sfida in team o in solo. Le composizioni partono da 1on1 fino ad arrivare a 5on5.
La formula ideale e competitiva ่ il 3v3, come accade per diversi mmorpg come wow.
Il gioco
Il rooster del gioco comprende 21 bloodline (i personaggi giocabili), ed ogni settimana ne saranno disponibili 4 a rotazione (come accade in Lol), ma giเ a partire dal secondo giro non farete fatica a trovare il vostro preferito.
Il gioco ha giเ un buon bilanciamento tra i diversi bloodline e conta molto la skill del giocatore, quindi se vi capita che qualcosa vi stia distruggendo ่ solo perch่ gioca meglio di voi.
Il gioco ่ frenetico e molto competitivo, non potete nemmeno per un secondo fermarmi a guardare!
Per utilizzare tutti gli eroi o il preferito si pu๒ procedere in due modi:
-Acquistare il gioco per 29.99€ e avere 16 bloodline; se si aggiungono 9.99 si possono avere gli atri 4 bloodline "speciali"
-Acquistare gold coins e comprare i bloodline che si preferisce (con 10€ si possono comprare 2 bloodline)
-Guadagnare bloodcoins (la moneta virtuale del gioco) e comprarsi i bloodline (con una settimana di gioco, grazie anche ai numerosi achievements oltre alle partite, si pu๒ comprare un bloodline)
Tra i nostri connazionali c'่ chi ha comprato il gioco a 29.99 e poi si ่ comprato i restanti cn la moneta virtuale, invece molti altri, grazie alla rotazione, hanno provato e visto i diversi bloodline ed hanno comprato quelli che gli piacevano. Diciamo che con una settimana di gioco puoi comprartene uno.
Le modalitเ
Ci sono tre diverse modalitเ:
Arena, il cuore del gioco, il team che cade per primo perde. Generalmente si gioca best of 3 cio่ il team che vince per primo 3 round vince il match.
Capture the flag, il classico ctf degli sparatutto ripensato in versione pvp: si prende l'artefatto dalla base avversaria e si porta alla propria, chi cattura pi๙ artefatti si aggiudica la partita.
Capture the point, proprio come in cod, il team che cattura tutti i punti di controllo vince il match.
Come si gioca
Ogni bloodline ha 6 abilitเ pi๙ una ultimate. Tutte abilitเ sono specifiche per ogni personaggio e ognuno a sia tecniche difensive che aggressive, poi a seconda della categoria a cui appartiene il bloodline sarเ orientato pi๙ verso un tipo di abilitเ.
Ogni abilitเ ha il suo tempo di lancio, quindi ่ inutile premere ripetutamente e freneticamente sul tasto della skill per tirarla, questo cancellerเ il caricamento vanificando tutto, quindi calma e sangue freddo! Dopo poche decine di minuti il sistema di gioco, essendo veramente facile da apprendere, entrerเ nelle vostre mani aprendovi le porte alla frenesia del gioco.
Consigliatissimo il tutorial in game che vi spiegherเ in pochi minuti tutto il gioco.
Categorie bloodline (da completare)
Healer
Tank
Melee
Ranged
Video (da completare)
Trailer ufficiale (http://www.youtube.com/watch?feature=player_detailpage&v=u3dJkWRQRAA)
Lista giocatori del forum:
SUPERnelsen
Jon Irenicus
24-08-2011, 12:26
Faccio un up al thread, voglio provare anche questo! E' saltato fuori mentre mi stavo documentando per LoL (sto installando anche quello, ci metto una vita con la mia linea!:mad:), sebbene diverso BC, o forse proprio per questo per provare qualcos'altro, mi ่ parso interessante!;)
The_Real_Poddighe
06-09-2011, 10:30
Un p๒ tosto da imparare all'inizio, se nn si ha familiaritเ con il genere.
Contenuti free per tutti, non come, ad esempio, Need For Speed World.
Divertente da giocare anche da soli, strabello con un paio di amici in arene 3on3.
Community in generale un p๒ stagnate, colpa della scarsa pubblicizzazione.
Le patch per il bilanciamento e l'upgrade dei contenuti sono frequenti a parte un breve periodo di buio negli ultimi mesi estivi, abbastanza comprensibile tra l'altro.
I pilastri del gameplay sono abilitเ e gioco di squadra.
Personalmente l'ho trovato molto ma molto divertente e il fatto che sia completamente Free To Play gli fa guadagnare ulteriori punti.
Se qualcuno fosse interessato a provarlo e fosse in cerca di ulteriori informazioni, nel primo post ่ indicato il sito della Community Italiana con relativo Forum.
Potete anche raggiungere gli altri Player Italiani direttamente in game joinando il canale "Italia" o cercando qualche membro del Clan [ITA].
Il mio nick in game ่ Poddighe, non fatevi scrupoli e rompetemi pure le palle a nastro con le vostre domande da newbies :D
The_Real_Poddighe
06-09-2011, 12:49
Tra l'altro ่ imminente la patch 2.0 che dovrebbe cambiare un p๒ di cose...
In this developer update we want to present some of the new content you will find in our upcoming major patch 2.0. The patch is planned to go live mid September and its our biggest content update since release!
Bloodgate
One of the things weve put a lot of energy into is to make the game more accessible and easier to get started with. We have therefore given the Bloodgate interface a big face lift; the main menus have been redesigned and a lot of menus have been updated with new graphics and sounds.
Standard Game
One of the changes in 2.0 is the new Standard Game menu. This new menu will largely replace the old Custom Game menu. Players will be using the enhanced matchmaking system to find suitable games, be it Arena, Conquest or Artifact. With the addition of the new Party system you can now also easily join up and play together with your friends!
An in-game video tutorial section has been added, where we'll be hosting our own videos and guides and give the community the ability to contribute with their own content.
http://www.bloodlinechampions.com/uploads/news/20110902_devupdate_1.png
Matchmaking
There will no longer be different queues for different regions. Players can now prioritize what regions they want to play and everyone will have an easier time to get matched on their preferred region.
Progression
To better guide players through the game you will now unlock different parts of the game at different times. This will also ensure that there will be many fun game play goals that are exciting to achieve. The level system has been redone and players can now reach a max level. Existing players will have their current levels recalculated into the new system.
Starter Quest
A starter quest has been added where a player can earn a free Bloodline by completing a set of early game Achievements.
Traits & Medallions
The biggest game play change in Patch 2.0 is the introduction of a brand new Traits and Medallions system. In our experience, one of the most requested features from players have been ways to tinker and alter their Bloodlines to fit them to their own unique play styles.
One important aspect of Bloodline Champions has always been that a new player can jump straight into the action without feeling the need for endless hours of grinding before reaching max level and we want to stay true to this element of the game, so dont expect the differences between players on different levels to be monumental.
From the testing weve done so far, we are happy with the result. We definitely believe the system adds extra depth to the game play and that it will be a great addition to the game overall. We will reveal more details about the Traits & Medallions system soon and not long after that you'll all be able to play around with it!
Bloodlines
We have been working on some significant changes to certain bloodlines. We wanted to improve the play style of both the Ravener, the Seeker and the Guardian. These bloodlines have thus received quite a bit of a rework. Weve also done some major changes to Grimrog and Herald, as well as tweaking several other Bloodlines.
Other
Another thing that has been improved upon with this patch are the tooltips, the graphical effects of abilities and the Scrolling Combat Text. We wanted to make the game play cleaner, so weve been reworking several ability effects and tweaked health bars, texts, numbers and more. Of course, we can't list everything here, but know this - there's more! Stay tuned because we'll be revealing more details soon!
We also feel that its been a bit too long in-between patches, and once this massive patch is out we will strive to update the game more frequently and often through smaller updates. We really appreciated your ongoing feedback and comments, as this allows us to alter, improve and tweak the balance for the overall good of the game.
Best regards,
The Stunlock Team
Link Forum Ufficiale: http://www.bloodlinechampions.com/forum/viewtopic.php?f=3&t=17585
The_Real_Poddighe
14-09-2011, 08:51
E' stata rilasciata la patch 2.0
Bloodgate Overhaul
Major parts of the Bloodgate user interface has been reworked and updated with new functionality, graphics and sounds.
The Top navigation bar has been redesigned
The main play game bar has been redesigned
A new game menu - Standard Game has been added
Quicklinks have been added to the News panel
Standard Game
In the new Standard Game menu players can search for games using the matchmaking system, play Single Player and learn from the Tutorial Section
Matchmaking
Players can now join the matchmaking queue solo or together with friends as a Party.
There are now one single queue for both Europe and US and players can prioritize which regions they want to play in.
The matchmaking system will now take player level into consideration when looking for a suitable game.
Players can now queue for 5v5 Conquest and Artifact Games.
The skill estimation question has been removed
Tutorials
The Basic Combat tutorial has been improved and should now run smoother.
A tutorial section for videos and guides have been added.
Bloodline Quest
There is now a bloodline starter quest for all players. Earn one bloodline or 3000 Blood coins by completing the following Achievements:
Reach Level 5
Complete the Tutorial
Win 1 Arena Game
Win 1 Conquest Game
Win 1 Capture the Artifact game
Account Progression
The account level system has been reworked. There is now a level cap at level 25. The XP algorithm has been changed to fit the new level cap. All players account level has been recalculated to fit the new leveling system.
A lot of elements in the game are now bound to player level. The following menus are now unavailable from the start and are unlocked when the player increases in level:
Teams Menu Unlocked at Level 5
Traits Menu Unlocked at Level 5
Medallion Menu Unlocked at Level 8
Tournament Menu Unlocked at Level 10
Rated Solo Matchmaking Unlocked at level 25
Traits & Medallions
Traits
The trait system will enable players to modify stats and passive bonuses by spending Trait Points. Players will receive Trait Points when leveling up their account. Players can access the Trait system once they hit level 5.
Medallions
Players can equip medallions that grants additional abilities. Players can access the Medallion system once they hit level 8.There are 4 different categories of medallions:
Crimson
Grants an offensive/utility ability. This ability costs energy to use. (medallion slot unlocked at level 8)
Cobalt
Grants a defensive ability. This ability costs energy to use. (medallion slot unlocked at level 10)
Passive
Grants a passive bonus to the wearer. (medallion slot unlocked at level 12)
Troll
Grants a troll ability, used to troll your opponents.(medallion slot unlocked at level 14)
Gems
Gems can be inserted into medallions. Gems grants additional stats bonuses. Gems cannot be inserted into a Troll medallion.
Hanging Gardens of Savir - New Arena Map
The Hanging Gardens of Savir is a new medium sized arena map in the Temple setting.
Season 3
All players grades have been reset
New Rewards for Season 3 will be announced later
Marketplace
Blood coin boost services have been added, increasing the amount of blood coins earnt for a period of time.
XP boost services have been added, increasing the amount of XP earnt for a period of time.
Blood Coins
The general Blood Coin generation from games have been greatly increased
A blood coin max cap has been added. Players can't earn more blood coins from games when they are above 50.000.
Some items in the Marketplace have had their Blood Coin price removed and can now only be purchased with Funcom Points
Achievements now rewards less Blood Coins
Daily bonus reduced to 400 Blood Coins from 600.
Blood Coins in different game types
25% from Private Games(custom games)
50% from Single Player Games
100% from Standard Matchmaking (Arena, Conquest, CTA)
100% from 2on2 Team Matchmaking
125% from 3on3 Team Matchmaking
Game Lobby
Time before the game starts after all players have joined from a matchmaking queue down to 5s from 15s
Map votes are now saved.
Map vote time down to 20s from 45s
Loader
The loader has been updated with new graphics and functionality
Achievements
New achievements added for The Hanging Gardens of Savir.
New achievements added for the Trait and Medallion System.
Certain Achievements have been reworked to fit the new Leveling System.
CVPS achievements have been reworked to fit the new damage, healing and control values
General
a randomize flag button has been added to the team creation menu
Size and fade time for scrolling combat text has been tweaked
Scrolling combat text now scales with camera distance
Health bars are now divided into blocks to make it easier to distinguish max health for different bloodlines
Auto-join channel checkbox has been added to the chat
Secondary key bindings are now available.
Scoreboard should now be showing players before the countdown of the first round
General Bugfixes
Fixed a bug that caused some particles (buffs and blood effects) to spawn at random positions where there was no player
Fixed a bug that caused the shop to sometimes return an empty list of items
Fixed a bug that caused the bloodline previewer to have dark background models after a game when using medium graphics settings.
Fixed a bug that caused losses to count as wins for certain achievements.
Fixed a bug with conquest rounds, it should now be possible to play several rounds on the same map
Conquest cold team rounds won counter no longer counts downwards
Bloodline & Gameplay Changes
All bloodlines have been massively buffed and now deals 10 times more damage and healing, shield abilities absorb 10 times more damage and max health and recovery health has been increased by 10 times.
Several ability effects have been updated with new graphics and new sound effects
Simplified tooltips have been added to all abilities, these can be turned off in the option menu.
The group heal effect has been removed from all primary healing spells. Only the target closest to the impact will now be healed
Fixed an issue where abilities could be interrupted just as they were cast and consume cooldown + energy before you turned immaterial. (EX Lunge, Venom Lunge, EX Fleetfoot, Earth Crush, Puncturing Strikes, Cyclone Charge, Possession, Conflagration)
Fixed an issue where instant spells could be cast when being affected by Tornado while Slept.
Fixed an issue where Possession would turn you material while stunning an enemy.
Dismantle now counts as a Silence type effect and is now reduced by cc reducing effects
Black Dagger now counts as a Silence type effect and is now reduced by cc reducing effects
Dark Voodoo now counts as a Weaken type effect and is now reduced by cc reducing effects
Moon shadow now counts as a Slow type effect and is now reduced by cc reducing effects
Feeble minded now counts as a Silence type effect and is now reduced by cc reducing effects
Ranged
Igniter
Living Flame (R)
No longer heals the Igniter for 25% of the absorbed damage
Engineer
Concussion Shot (MB2)
Energy gain down to 12 from 14
Jetpack (Space)
Min range reduced to 60 from 120
Shrink (R)
Energy gain down to 3 from 5
Duration down to 4s from 5s
Seeker
Seeker's Strike (MB1)
Energy Gain down to 8 from 9.
Fire Arrow (MB2)
Casttime down to 0.6s from 0.8s.
Impact damage down to 18 from 25.
Fire Area damage up to 5 every 0.5s from 4 every 0.5s.
Fire Area duration up to 3.5s from 3s.
Cooldown down to 5.5s from 6s.
Energy gain down to 10 from 12.
Ice Arrow (Q)
Area effect no longer reduces attack speed.
Freeze duration up to 0.5s from 0.3s.
Cooldown down to 9s from 10s.
Casttime down to 0.4s from 0.5s.
Delay before impact up to 0.9s from 0.8s.
Blitz (Space) - Reworked
The Seeker dashes towards target location, deals 10-16 damage and knocks target back upon impact. Damage and knockback increases with distance dashes. Can be double casted
Earth Arrow (E)
Now deals flat 14 damage and heals 14 health.
No longer reduces projectile speed.
Now weakens target by 25% and slows movement speed by 15% for 3.5s, stacks up to two times.
Lightning Arrow (EX - MB2)
Damage down to 20 / 16 / 12 from 22 / 18 / 14
Velocity down to 270 from 300
Duration between bounces up to 0.2s from 0.1s
Markmanship (F) - Removed
Storm Arrow (F) - New Ultimate
Piercing projectile attack that deals 10 damage and inflicts Storm; deals 4 damage every 1s for 3s, deals 30 damage to the target and 20 damage to nearby allies of the target when the effect ends.
Nomad
Razor Boomerang
Range up to 100 from 93
Healers
Psychopomp
Other Side (R)
Fade time down to 0.4s from 0.7s
Astronomer
Spectro Strike (MB1)
Damage from consuming Solar Charge down to 5 from 10
Sun Ellipse (Space)
Sun Ellipse now correctly gives energy when dealing damage and healing allies
Energy down to 3% from 6%
Grimrog
Healing Ward (Q)
Health down to 10 from 15
Damage reduction down to 20% from 33%
Wicked Blessing (MB2)
Cooldown reduction per stack down to 4% from 6%
Gringols Gate (Space)
Delay before gates spawn up to 0.25s from 0.1s.
Cast time down to 0s from 0.2s.
Warp time up to 0.25s from 0.12s
Max range down to 120 from 135
Shamanistic Flurry (R)
Slow factor down to 25% from 40%
Slow duration up to 2.8s from 2.5s
Cooldown up to 8s from 7s
Consuming Curse of Kojo now Blinds the enemy for 2s instead of turning the enemy into Stone for 2s.
Dark Voodoo (EX - E)
Damage conversion cap down to 17 from 20
Duration down to 2s from 2.5s
Dark Voodoo no longer converts healing to damage from Nether Shift
Curse of Weakness (F)
Min damage up to 25 from 20
Max damage up to 45 from 40
Herald
Stiffling Dust (MB1)
Cooldown reduction down to 7% from 9% per stack
Healing Word (MB2)
Spirit Dust heal down to 4/2 from 5/2
Mantra of Devotion (Q)
Changed to a 180 degree cone attack from 360 degree
Now deals 4 / 8 / 12 damage if the enemy is affected by Feeble Minded
Cerebral Shock (EX E) - Removed
Aura of Devotion (EX -Q) - Removed
Chrono Bolt (New EX - E)
Projectile attack that deals 22 damage, knocks target back and inflicts Time Fever; Increases damage taken by 20% for 6s.
Time Rift (New EX - Q)
Teleports the Herald back to the position he where standing at 1.8s back in time.
Lockdown (F)
Time Fewer amplify factor down to 25% from 33%
Now silences enemies instead of incapacitating them, the silence effects breaks on damage.
Melee
Harbinger
Shadow Bolt (E)
Now deals 26-38 damage, damage is increased by distance traveled.
Cooldown up to 5s from 4s.
Amplify Duration down to 7s from 8s.
Dark Ward (F)
Plague Slow down to 30% from 75%.
Shadow Slash damage increase down to 15% from 30%.
Passive damage reduction down to 20% from 25%.
Ravener
Spike Strike (MB1)
Casttime down to 0.3s from 0.4s.
Cooldown down to 0.3s from 0.4s.
Damage down to 11/12/13 from 13/14/15.
Energy Gain down to 6 from 7.
No longer inflicts Stun on 3rd hit.
Now consumes Electrify dealing 5 extra damage and stuns target for 0.3s.
Assail (Space) - Reworked
Now leaps to target location inflicting Electrify on all nearby enemies. Electrify reduces movement speed by 10% for 3s.
Leap distance increased to 80 from 55.
Haste duration increased to 2.5s from 2s.
Haste factor down to 25% from 50%.
No longer deals extra damage/stun on impact.
Spinning Strike (Q)
Area down to 13 from 18.
Spike Shield
Damage reduction down to 40% from 50%
Earth Crush (F) - Reworked
Now leaps two timer towards target location, deals 26 damage and inflicts Electrify on all nearby enemies.
Thunder Shock (EX - MB2) - Removed
Bone Crush Rush (EX - Space) - Removed
Raging Thunder (New EX - Q)
Spinning attack that deals 6 damage every 0.25s and inflicts Electrify on Hit. The Ravener can move through enemies during Raging Thunder but projectile attacks are not reflected. Increases movement speed by 70%.
Mace to the Face (New EX - E)
Dash attack that deals 16 damage and inflicts Wasted: Reduces damage done by 50% for 4s.
Stalker
Puncturing Strike / Slice & Dice
Now only incapacitates on the first time the attack hits a target (the incapacitate effect does not break from Puncturing Strike / Slice & Dice second or third hit)
Deviate (Space)
Fade time before teleport up to 0.32s from 0.25s.
Teleport time up to 0.08s from 0.05s.
Stalkers Cloak (R)
No longer inflicts Incapacitate when a debuff is removed.
Now heals the target for 14 health when a debuff is removed.
Shroud of Darkness (EX - R)
No longer inflicts Incapacitate when a debuff is removed.
No longer reduces damage taken.
Now heals the target for 14 health when a debuff is removed.
Reaver
Drunken Haze (Q)
Now only triggers the AoE effect when a player is hit
Impact damage up to 15 from 12
Area damage up to 8 from 6
Blade Strike (MB1)
Breaking Drunken Haze with this attack heals the Reaver for 12 health
Dragoon Strike (Space)
Breaking Drunken Haze with this attack heals the Reaver for 12 health
Explosive Kick - Reworked and renamed to Flying Side Kick (EX - E)
Dash attack that deals 18 damage and inflicts Spell Block; blocks an ability for 3s
Spearmaster
Whirlwind (F)
damage up to 30 per second from 28
Tanks
Glutton
Earthstorm (E)
Damage reduction down to 25% from 33%
Revitalizing Wind (EX - E)
Damage reduction down to 25% from 33%
Stalagmite (MB2)
Cooldown up to 7.5s from 6.5s
Rush (Space)
Cooldown up to 8s from 7.5s
Inhibitor
Runic Discharge (Q)
Now only triggers the AoE effect when a player is hit
Casttime down to 0.4s from 0.5s
Thorn
Root Bash (MB1)
Regrowth no longer heals over time, damage reduction down to 3% per stack from 4%, now stacks up to 2 times.
Fungal Spores (MB2)
Now consumes Regrowth healing Thorn for 7 health.
Mud Walk(Space)
Now Entangles enemies for 0.5s instead of throwing them into the air
Mushroom Spore(E)
Entangle Duration down to 2s from 2.4s
Ticks down to 2 from 3
Damage and healing per tick up to 5 from 4
Guardian
Sweeping Strike (MB1)
Consuming Judgement now always deals 20 damage instead of 16 damage + 6% of lost health.
Boomerang Axe
Incapacitate duration up to 0.4s from 0.3s
No longer inflicts Incapacitate on the way back
Disperse - Reworked - Renamed to Counter Attack (E)
The Guardian now leaps vs target location striking in an aoe dealing 16 damage and inflicting a 0.5s Silence when Counter Attack is triggered by a melee, projectile or direct aoe attack.
Sanctuary - Reworked (R)
Sanctuary is no longer an EX ability and now creates a shield around target player, reduces damage taken by 60% and absorbs up to 16 damage, breaking the sanctuary triggers a 40% weaken effect on nearby enemies lasting 3s. The shield lasts up to 2.5s.
Chain Heal (EX - R)
Chain Heal is now an EX ability, Heals target ally for 30/22/14 health and applies Breeze; Increases movement speed by 20% for 3s.
Intervene (Space)
No longer heals the Guardian when Intervening a friendly Healing Ward
Cyclone Charge (F)
Area down to 12 from 18
E' stato fatto PARECCHIO lavoro, complimenti a Stunlock, ora c'่ solo da provare le novitเ... :D
The_Real_Poddighe
14-09-2011, 12:28
Intervista di PC-Gamer a Peter Ilves, BLCs lead designer, a proposito della nuova patch.
http://www.pcgamer.com/2011/09/13/our-exclusive-look-at-bloodline-champions-patch-2-0-dawn-of-relics/
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