dennyza
14-02-2011, 10:11
Ho un problema riguardo questo simulatore per elicotteri e aerei radiocomandati, ho già installato questo programma su un'altro pc e funziona perfettamente, in pratica quando avvio il programma mi escono questi errori:
simShaderEffect - creation failed: lighting_high.fx = E_fail
simShaderEffect - creation failed: lighting_low.fx = E_fail
simShaderEffect - creation failed: lighting_env_high.fx = E_fail
simShaderEffect - creation failed: lighting_env_low.fx = E_fail
simShaderEffect - creation failed: shadow.fx = E_fail
simShaderEffect - creation failed: glow.fx = E_fail
simShaderEffect - creation failed: glowblur.fx = E_fail
simShaderEffect - creation failed: glowblur_y.fx = E_fail
simShaderEffect - creation failed: glowhighlighter.fx = E_fail
simShaderEffect - creation failed: standardParticle.fx = E_fail
simShaderEffect - creation failed: motionParticle.fx = E_fail
simShaderEffect - creation failed: planarMotionParticle.fx = E_fail
simShaderEffect - creation failed: waterRippleParticle.fx = E_fail
simShaderEffect - creation failed: brightPassShader.fx = E_fail
simShaderEffect - creation failed: water.fx = E_fail
simShaderEffect - creation failed: water_high_noRippels.fx = E_fail
simShaderEffect - creation failed: water_low.fx = E_fail
simShaderEffect - creation failed: sceneryPreview.fx = E_fail
simShaderEffect - creation failed: lighting_water_low.fx = E_fail
simShaderEffect - creation failed: lighting_water_high.fx = E_fail
simShaderEffect - creation failed: mask_area.fx = E_fail
simShaderEffect - creation failed: blank_area.fx = E_fail
simShaderEffect - creation failed: splash.fx = E_fail
simShaderEffect - creation failed: ripple.fx = E_fail
simShaderEffect - creation failed: spray.fx = E_fail
simShaderEffect - creation failed: wakes.fx = E_fail
simShaderEffect - creation failed: rotorBlur_low.fx = E_fail
simShaderEffect - creation failed: rotorBlur_high.fx = E_fail
simShaderEffect - creation failed: thermals.fx = E_fail
simShaderEffect - creation failed: planar_shadow.fx = E_fail
simShaderEffect - creation failed: lighting_skinned_low.fx = E_fail
cosa significa?
Premetto che prima di questi errori ho dovuto inserire a mano in C/WINNT le dll mancanti (d3dx9_43.dll e x3dAudio1_7.dll) che mi chiedeva quando facevo partire il simulatore.
simShaderEffect - creation failed: lighting_high.fx = E_fail
simShaderEffect - creation failed: lighting_low.fx = E_fail
simShaderEffect - creation failed: lighting_env_high.fx = E_fail
simShaderEffect - creation failed: lighting_env_low.fx = E_fail
simShaderEffect - creation failed: shadow.fx = E_fail
simShaderEffect - creation failed: glow.fx = E_fail
simShaderEffect - creation failed: glowblur.fx = E_fail
simShaderEffect - creation failed: glowblur_y.fx = E_fail
simShaderEffect - creation failed: glowhighlighter.fx = E_fail
simShaderEffect - creation failed: standardParticle.fx = E_fail
simShaderEffect - creation failed: motionParticle.fx = E_fail
simShaderEffect - creation failed: planarMotionParticle.fx = E_fail
simShaderEffect - creation failed: waterRippleParticle.fx = E_fail
simShaderEffect - creation failed: brightPassShader.fx = E_fail
simShaderEffect - creation failed: water.fx = E_fail
simShaderEffect - creation failed: water_high_noRippels.fx = E_fail
simShaderEffect - creation failed: water_low.fx = E_fail
simShaderEffect - creation failed: sceneryPreview.fx = E_fail
simShaderEffect - creation failed: lighting_water_low.fx = E_fail
simShaderEffect - creation failed: lighting_water_high.fx = E_fail
simShaderEffect - creation failed: mask_area.fx = E_fail
simShaderEffect - creation failed: blank_area.fx = E_fail
simShaderEffect - creation failed: splash.fx = E_fail
simShaderEffect - creation failed: ripple.fx = E_fail
simShaderEffect - creation failed: spray.fx = E_fail
simShaderEffect - creation failed: wakes.fx = E_fail
simShaderEffect - creation failed: rotorBlur_low.fx = E_fail
simShaderEffect - creation failed: rotorBlur_high.fx = E_fail
simShaderEffect - creation failed: thermals.fx = E_fail
simShaderEffect - creation failed: planar_shadow.fx = E_fail
simShaderEffect - creation failed: lighting_skinned_low.fx = E_fail
cosa significa?
Premetto che prima di questi errori ho dovuto inserire a mano in C/WINNT le dll mancanti (d3dx9_43.dll e x3dAudio1_7.dll) che mi chiedeva quando facevo partire il simulatore.