Johnny_King94
20-04-2009, 18:51
Ragazzi, non so se era questa la sezione giusta per postare l'articolo... Insomma ho un problema alquanto grave con Call Of Duty - World At War... Quando modifico le impostazioni grafici... mi crasha tutto il gioco... a volte capita che il crash sia anche grande e quindi riavvio il pc... Mi si crasha anche quando avvio una partita sia in singolo, che in LAN e Online... in tutti i modi mi si blocca... e a volte mi arrabbio perché non evidenzia la console degli errori in quanto la visuale dello schermo si blocca e mi impedisce a volte anche di chiuderlo con Task Manager... Stranamente questo problema non è mai persistito con la patch 1.3 di COD... è capitato tutto con l'avvento di questa patch... tutto in un sol giorno!!!... Ora mi sto innervosendo perché problemi di questo tipo non se ne trovano... oggi mi modificando la grafica del gioco mi si è crashato... ma questo è stato solo un piccolo bug che mi ha evidenziato la Console degli errori di COD e per me è stata una gioia... almeno potevo ricercare l'errore... il fastidio si è rivelato quando non c'era alcun forum e alcuna persona che parlava di questo errore... infatti per me era nuovo tranne per Unhandled exception caught che era diventato famoso come messaggio. Premetto che il gioco funzionava prima della patch 1.4 e che ho disattivato la scheda audio secondaria Unimodem in quanto me lo richideva se volevo giocare... Il bello che a certi amici miei gli capita questo tipo di errore (non visualizzandogli anche a loro la console degli errori) ma è solo questioni di tempo... infatti dopo un pò a loro funzione e a me no... Sono già due giorni e mezzo di seguito che riporto l'errore... e vi dico che c'è stato un giorno in cui il gioco mi ha funzionato e stranamente ora mi vuole fare impazzire...
PS: Ho i drivers della scheda audio e video aggiornati da ieri e la DirectX anch'essa aggiornata!!! LOL
Ecco l'errore che mi esce, ve lo posto:
DW_GETUSERNAMES(2563 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames.................................
Retrieving usernames..................................
Retrieving usernames...................................
Retrieving usernames....................................
Retrieving usernames.....................................
Retrieving usernames......................................
Retrieving usernames.......................................
Retrieving usernames........................................
Retrieving usernames.........................................
Retrieving usernames..........................................
Retrieving usernames...........................................
Retrieving usernames............................................
Retrieving usernames.............................................
Retrieving usernames.............................................no accounts found :(
Profile '$$$' already exists
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
r_mode will be changed upon restarting.
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 1024 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.14 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 669 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 55 msec for asset '$default' of type 'material'.
Waited 27 msec for asset '$additive' of type 'material'.
Waited 24 msec for asset 'light_corona' of type 'material'.
Waited 10 msec for asset 'clear_alpha' of type 'material'.
Waited 22 msec for asset 'depthprepass' of type 'material'.
Waited 24 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 495 msec for asset 'shadowcaster' of type 'material'.
Waited 8 msec for asset 'shadowoverlay' of type 'material'.
Waited 17 msec for asset 'stencilshadow' of type 'material'.
Waited 248 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.49 MB memory in DB alloc
WARNING: Could not find zone 'C:\Programmi\Activision\Call of Duty - World at War\zone\italian\localized_common.ff'
Loading fastfile 'common'
used 41.52 MB memory in DB alloc
Loading patch.ff from disc, not from the update drive
Loading fastfile 'patch'
used 0.62 MB memory in DB alloc
Error: Waited 12607 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 71908
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
r_aaSamples will be changed upon restarting.
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
Unhandled exception caught
PS: Ho i drivers della scheda audio e video aggiornati da ieri e la DirectX anch'essa aggiornata!!! LOL
Ecco l'errore che mi esce, ve lo posto:
DW_GETUSERNAMES(2563 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames.................................
Retrieving usernames..................................
Retrieving usernames...................................
Retrieving usernames....................................
Retrieving usernames.....................................
Retrieving usernames......................................
Retrieving usernames.......................................
Retrieving usernames........................................
Retrieving usernames.........................................
Retrieving usernames..........................................
Retrieving usernames...........................................
Retrieving usernames............................................
Retrieving usernames.............................................
Retrieving usernames.............................................no accounts found :(
Profile '$$$' already exists
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
r_mode will be changed upon restarting.
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1280 x 1024 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.14 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 669 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 55 msec for asset '$default' of type 'material'.
Waited 27 msec for asset '$additive' of type 'material'.
Waited 24 msec for asset 'light_corona' of type 'material'.
Waited 10 msec for asset 'clear_alpha' of type 'material'.
Waited 22 msec for asset 'depthprepass' of type 'material'.
Waited 24 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 495 msec for asset 'shadowcaster' of type 'material'.
Waited 8 msec for asset 'shadowoverlay' of type 'material'.
Waited 17 msec for asset 'stencilshadow' of type 'material'.
Waited 248 msec for asset 'cinematic' of type 'material'.
Loading fastfile 'ui'
used 39.49 MB memory in DB alloc
WARNING: Could not find zone 'C:\Programmi\Activision\Call of Duty - World at War\zone\italian\localized_common.ff'
Loading fastfile 'common'
used 41.52 MB memory in DB alloc
Loading patch.ff from disc, not from the update drive
Loading fastfile 'patch'
used 0.62 MB memory in DB alloc
Error: Waited 12607 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 71908
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
execing options_graphics.cfg from disk
execing options_graphics_set.cfg from disk
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
r_aaSamples will be changed upon restarting.
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
Unhandled exception caught