Nerocielo
18-09-2007, 15:12
GAMER.BLORGE.com has learned exclusively what some of the key points of the Xbox vs PS3 war are, and it's not all about the Halo.
In a recent conversation with an undisclosed developer source, GAMER.BLORGE.com has been made privy to the biggest problems facing developers as they work with the Xbox 360 and the PS3: It's all about the RAM and the processor.
According to our source, it's easier on almost every level to work with the Xbox 360 in the development stage. Due to the older systems large amount of RAM, developers can work with a little more head room and not worry about running out of operating memory.
Where the real problem stem is in the two system's processors. While Xbox games can be tweaked to move up to the PS3, the reverse is not always the case. Due to the PS3's advanced processor, games developed for the Sony backed platform sometimes can't be downgraded to the the 360's chip.
With the 360 being in the range of 2 years old now, it is said they have used about 90% of the systems resources, which allows for some PS3 games to be ported over, but it will become rarer as time goes on. As they push the PS3's performance, they will finally surpass the abilities of the 360 completely.
So where are you left in the console war? Why are developers still coming out with so few PS3 games? It's really just that much easier to work with the 360.
In the end though, who does our undisclosed developer think will win? While they gave no time frame for the inevitable victory, they were very clear that they thought the long haul champion would be the PS3 for this round of the overall war.
Un interessante articolo di GAMER BLORGE, che potete trovare a questo indirizzospiega il perchè delle prime conversioni di giochi 360 per PS3 siano, in molti casi ,risultate inferiori all'originale e sopratutto quello che succederà nell'immediato futuro ora che la tecnologia alla base della nuova macchina Sony risulta meno ostica e se ne possono sfruttare i notevi vantaggi.
http://gamer.blorge.com/2007/09/16/developer-xbox-360-games-keeping-up-to-ps3-but-not-for-long/
In a recent conversation with an undisclosed developer source, GAMER.BLORGE.com has been made privy to the biggest problems facing developers as they work with the Xbox 360 and the PS3: It's all about the RAM and the processor.
According to our source, it's easier on almost every level to work with the Xbox 360 in the development stage. Due to the older systems large amount of RAM, developers can work with a little more head room and not worry about running out of operating memory.
Where the real problem stem is in the two system's processors. While Xbox games can be tweaked to move up to the PS3, the reverse is not always the case. Due to the PS3's advanced processor, games developed for the Sony backed platform sometimes can't be downgraded to the the 360's chip.
With the 360 being in the range of 2 years old now, it is said they have used about 90% of the systems resources, which allows for some PS3 games to be ported over, but it will become rarer as time goes on. As they push the PS3's performance, they will finally surpass the abilities of the 360 completely.
So where are you left in the console war? Why are developers still coming out with so few PS3 games? It's really just that much easier to work with the 360.
In the end though, who does our undisclosed developer think will win? While they gave no time frame for the inevitable victory, they were very clear that they thought the long haul champion would be the PS3 for this round of the overall war.
Un interessante articolo di GAMER BLORGE, che potete trovare a questo indirizzospiega il perchè delle prime conversioni di giochi 360 per PS3 siano, in molti casi ,risultate inferiori all'originale e sopratutto quello che succederà nell'immediato futuro ora che la tecnologia alla base della nuova macchina Sony risulta meno ostica e se ne possono sfruttare i notevi vantaggi.
http://gamer.blorge.com/2007/09/16/developer-xbox-360-games-keeping-up-to-ps3-but-not-for-long/