gialby
25-10-2001, 09:40
Vendo Diamond Fire GL1
a lire 500.000
e-mail gialby@iol.it
Graphics controller
IBM 256-bit Graphics Rasterizer, the industry’s first 256-bit graphics engine, with integrated VGA controller
2D/3D Raster Engine and Texture Unit
Video Accelerator Pipeline Engine
2 DMA / BLIT Units
Polygon Setup Processor
300 MHz / 30-bit Palette DAC, including gamma correction table
256-bit memory interface
Bus type
Single short form factor AGP ATX/NLX and PCI versions
AGP 2X version 2.0 compliant
PCI 32-bit 33/66 MHz version 2.1 compliant
Memory
32 MB SGRAM for Unified Frame buffer, Z-buffer and Texture storage
Operating system support
Microsoft Windows® NT 4.0 with Service Pack 4
Microsoft Windows® 2000
Linux
Multithreaded and Thread Safe OpenGL ICD support
3D performance
4 Million Polygons/sec (25 pixels) sustained
15 Million Antialiased Vectors/sec sustained
200 Million Pixels/sec fill rate, G-shaded, Z-buffered, Non-Textured
45 Million Pixels/sec Trilinear Texture fill rate (Mip-mapped)
Viewperf CDRS2 rate of 116+ on single-processor systems, and 165+ frames per second on dual processor workstations
Viewperf ProCDRS1 rate of 19+, (190+ CDRS), on New Intel Pentium III with Streaming SIMD Extensions
3D features
Full OpenGL 1.2 feature set
Gouraud shading
Bilinear and trilinear MIP-mapping
Alpha blending
Fogging and depth cueing
Anti-aliased lines and sorted polygons
Scissoring and stippling
Overlay and stencil buffers
Z-buffering
Video features
Video textures and scaling
YUV-RGB conversion
a lire 500.000
e-mail gialby@iol.it
Graphics controller
IBM 256-bit Graphics Rasterizer, the industry’s first 256-bit graphics engine, with integrated VGA controller
2D/3D Raster Engine and Texture Unit
Video Accelerator Pipeline Engine
2 DMA / BLIT Units
Polygon Setup Processor
300 MHz / 30-bit Palette DAC, including gamma correction table
256-bit memory interface
Bus type
Single short form factor AGP ATX/NLX and PCI versions
AGP 2X version 2.0 compliant
PCI 32-bit 33/66 MHz version 2.1 compliant
Memory
32 MB SGRAM for Unified Frame buffer, Z-buffer and Texture storage
Operating system support
Microsoft Windows® NT 4.0 with Service Pack 4
Microsoft Windows® 2000
Linux
Multithreaded and Thread Safe OpenGL ICD support
3D performance
4 Million Polygons/sec (25 pixels) sustained
15 Million Antialiased Vectors/sec sustained
200 Million Pixels/sec fill rate, G-shaded, Z-buffered, Non-Textured
45 Million Pixels/sec Trilinear Texture fill rate (Mip-mapped)
Viewperf CDRS2 rate of 116+ on single-processor systems, and 165+ frames per second on dual processor workstations
Viewperf ProCDRS1 rate of 19+, (190+ CDRS), on New Intel Pentium III with Streaming SIMD Extensions
3D features
Full OpenGL 1.2 feature set
Gouraud shading
Bilinear and trilinear MIP-mapping
Alpha blending
Fogging and depth cueing
Anti-aliased lines and sorted polygons
Scissoring and stippling
Overlay and stencil buffers
Z-buffering
Video features
Video textures and scaling
YUV-RGB conversion