View Full Version : Spaceforce: Rogue universe: il nuovo Elite ?
Lo so, ogni volta è la stessa storia...
Freelancer, Darkstar one...
Ma questa volta forse ci siamo !
Non dico altro.
Sito: http://spaceforce-game.com
http://spaceforce-game.com/slike/galerija/Screenshots/screen072.jpg
http://spaceforce-game.com/slike/galerija/Screenshots/screen071.jpg
http://spaceforce-game.com/slike/galerija/Screenshots/screen060.jpg
http://spaceforce-game.com/slike/galerija/Screenshots/screen049.jpg
http://spaceforce-game.com/slike/galerija/Screenshots/screen044.jpg
http://spaceforce-game.com/slike/galerija/Screenshots/screen043.jpg
http://spaceforce-game.com/slike/galerija/Screenshots/screen042.jpg
credo che il forte limite di queste produzioni è di lasciare il pilota sospeso nello spazio mentre sarebbe eccellente avere delle situazioni a terra
insomma scendere sulle nostre mete girare per le strade ecc
Dovrebbe essere uscito... qualcuno lo ha provato?
elfoscuro
09-07-2007, 14:05
io un'occhiata alla demo l'ho data.
Devo dire che è per lo meno interessante, ottima grafica molto leggera (ho una 7600gt). Si commercia, si hackerano stazioni, si smina e si combatte... i combattimenti sono molto + difficili di freelancer e pure di X3. Ci sono diversi tipi di nave e diverse civiltà con le quali entrare in contatto.
Nelle stazioni si possono trovare missioni per guadagnare crediti: attiva satelliti, uccidi tizio, distruggi la stazione ecc
Una cosa grave della demo (e a quanto pare pure del gioco completo ad oggi) è che non funziona il joystick, il che costringe ad usare il mouse... e per i combattimenti è una vera è propria martellata nei satelliti.
Per chi non combatte il mouse offre un buon controllo, non come freelancer ma molto buono.
(se sistemano i problemi col joystick gli si può dare un'occhiata)
Insomma, per uno cui piace X3, ma che non ha il tempo per starci dietro potrebbe essere un titolo da tenere sott'occhio?
Ho provato la demo , hm... come prima impressione non mi entusiasma molto pero' devo ancora provarlo meglio , l'audio scoppietta , manca la possibilita' di usare il joy , grafica medio - buona , il cockpit della nave sembra di un gioco di 10 anni fa , rimane da vedere la trama , insomma ... :stordita:
salve ragazzi,
qualcuno sa se esiste una conversione ENG-ITA ?
grazie.
"A wasted opportunity. "It could have been a champion.""
It's just criminal to take a game with so much potential and just torpedo it in such an obscene manner.
Opportunities like this only come around once every couple years, and if you're a big fan of the genre like I am, it's extremely depressing to see such a promising game wasted. It truly had amazing potential, but Provox (the developer) hired an incompetent and zero-experience novice to do the high-level game design, destroying the game in the process.
What's really amazing is how much effort went into the game on the basic stuff -- engine, art, etc. -- and how little effort went into directing this to a great gaming experience. In the grand scheme of things, it takes relatively little money to hire a good writer/designer, compared to the rest of the investment. If only they had done that, this game would absolutely sing. As it is, it sinks like a stone.
The game really does not play well. There's a lot of unpolished and apparently untested aspects of the game. For instance navigation is very difficult/tedious. You cannot set waypoints or ride in tradelanes, autopilot doesn't work, and it takes like 5-10 minutes (in real time) for the jump drive to recharge. So traveling from point A to point B is about as tedious as sitting there watching a large file download from the internet.
It's difficult to believe that the game was betatested before it was released. The excuse has been that the publisher rushed the game towards the end, but that doesn't explain the horrible choices they made about the writing. Being rushed doesn't imply that you'll hire somebody who is horribly underqualified and incompetent.
They hired an incompetent 19-year-old student with zero experience to do the entire mission design and writing. He did even worse than you'd imagine. Here's the mission outline for the first two missions of the main campaign:
Mission 1:
Perform a dogfight against two ships. (highly difficult)
Perform a "scan" five times in a row. (highly tedious)
Mission 2:
Perform a dogfight against one ship.
Yes, that's it. Zero thought went into this. I'm not even going to get started on how bad the writing is. As another reviewer said, "A Saturday morning cartoon looks like Hamlet in comparison with the story." (Brett Todd -- gamesradar.com)
There's no tutorial of any kind, so learning how to deal with the command interface is slow and awkward. And even once you get good at it, it's still awkward, which again suggests that it wasn't well tested. For instance, every time you tractor in some goods (from a kill), you have to go to the inventory menu to select which ones you'll keep. There's no way to select "take all" by default. So every single kill essentially requires a tedious menu to deal with.
Some may believe that a patch will fix major problems, but the major problems are so major that this is exceedingly unlikely. They would have to rewrite the entire campaign, for example. That's not something one can simply patch.
The game is badly balanced. On discussion boards everywhere people are complaining that it's really difficult to win the very first battle. This is because the developers didn't try to make the game playable, let alone enjoyable. (From a game-design point of view, the first mission is supposed to show you how to play the game; it's not supposed to be a highly difficult trial.)
From a "bare simulation" point of view, the game is playable, and a patch might even make it enjoyable in a very limited sense, although the stuff that *badly* needs fixing will never be fixed by a patch.
But even if the game becomes playable, I recommend boycotting the game. Developers need to learn that it's not cool to destroy a game with so much potential. -- That post-purchase concerns like "fun" are as important as pre-purchase advertising. The writer needs to be fired immediately. And the person who hired him needs to be shot at dawn.
The business model which produced this game is something like "ecstatic customers and deeply disappointed customers are paying customers all the same." If you buy it, then their business model works, which means future business ventures will follow this model. Next year there will be a deeply disappointing game which could have been great if only a little extra investment went into it. It would be nice if, when they're doing their cost-benefit analysis, they get the feeling that the benefits of producing a good game outweigh the extra cost. -- There's only one way to vote in this contest: with your wallet.
If you buy the game, your vote is cast in favor of de-prioritizing and under-budgeting gameplay, design, writing, and indeed betatesting. Somehow I don't think you want that.
In any case, do not even consider buying this game until you have tried the demo! You'll easily see from the demo how badly the game is designed.
Reviewer's Score: 2/10, Originally Posted: 06/18/07
http://www.gamefaqs.com/computer/doswin/review/R114495.html
goldorak
12-08-2007, 09:13
Colpito e affondato in pieno. :cry:
OK, ci possiamo mettere una bella pietra (tombale) sopra :(
Ok, il thread è vecchissimo ma... finalmente ci siamo davvero: http://www.kickstarter.com/projects/1461411552/elite-dangerous ;)
Ma nessuno l'ha comprato poi questo gioco?
L'ho trovato su Steam ma manca l'Italiano...
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