Looka
15-02-2007, 18:59
retail e come da immagine monta un dissipatore Zalman (immagine a scopo illustrativo visto che è AGP quella in foto)
http://www.tomshw.it/guides/graphic/20051222/images/intro.jpg
Chip grafico----------------NVIDIA 6800 XT
Memoria-------------------128 MB GDDR3
Frequenza Core------------425 MHz
Frequenza Memoria---------500 (1000) MHz
Interfaccia Memoria---------256 bit
Pixel Pipeline---------------8
Vertex Pipeline-------------4
Uscita S-Video--------------Si
Uscita DVI------------------Si x2
Accessori
Cavo S-Video / TV Out
Adattatore DVI-VGA (x2)
Interruttore per Dual Bios
Caratteristiche speciali
Dissipatore Zalman
Dual BIOS
Overheat Alarm
90EU ===>> 80EU+SPED
La VGA è in garanzia presso uno shop teteschen
Queste sono le specifiche generiche di una 6800xt standard
Powered by GeForce® 6800XT GPU
• 0.13 micron process technology
• PCI-Express x16 interface support
• 8 Pixels/Clock Rendering Pipeline
• 400MHz RAMDACs support
• 2048x1536 resolution at 85Hz
• Highest DVI output up to 1600x1200 resolution
• Integrated full MPEG encode and decode support Integrated NTSC & PAL TV encoder
output up to 1024x768 resolution
• Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video)
up to 1080i resolution
CINEFX 3.0 SHADING ARCHITECTURE
• Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry Instancing
- Infinite length vertex programs
• Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets(MRTs)
- Infinite length pixel programs
• Next-Generation Texture Engine
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
• Full 128-bit studio-quality floating point precision through the entire rendering pipeline
with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-BIT TEXTURE FILTERING AND BLENDING
• Full floating point support throughout entire pipeline
• Floating point filtering improves the quality of images in motion
• Floating point texturing drives new levels of clarity and image detail
• Floating point frame buffer blending gives detail to special effects like motion blur and
explosions
INTELLISAMPLE 3.0 TECHNOLOGY
• Advanced 16x anisotropic filtering
• Blistering-fast antialiasing and compression performance
• New rotated-grid antialiasing removes jagged edges for incredible edge quality
• Support for advanced lossless compression algorithms for color, texture, and z-data at
even higher resolutions and frame rates
• Fast z-clear
• High-resolution compression technology (HCT) increases performance at higher
resolutions through advances in compression technology
ULTRASHADOW II TECHNOLOGY
• Designed to enhance the performance of shadow-intensive games, like id Software's
Doom III
ADVANCED VIDEO AND DISPLAY FUNCTIONALITY
• Dedicated on-chip video processor
• MPEG video encode and decode
• WMV9 decode acceleration
• Advanced adaptive de-interlacing
• High-quality video scaling and filtering
• Dual integrated 400MHz RAMDACs for display resolutions up to and including
2048x1536 at 85Hz.
• Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
• Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video
quality and features in each window
• Full NVIDIA nView multi-display technology capability
NVIDIA DIGITAL VIBRANCE CONTROL (DVC) 3.0
• DVC color controls
• DVC image sharpening controls
http://www.tomshw.it/guides/graphic/20051222/images/intro.jpg
Chip grafico----------------NVIDIA 6800 XT
Memoria-------------------128 MB GDDR3
Frequenza Core------------425 MHz
Frequenza Memoria---------500 (1000) MHz
Interfaccia Memoria---------256 bit
Pixel Pipeline---------------8
Vertex Pipeline-------------4
Uscita S-Video--------------Si
Uscita DVI------------------Si x2
Accessori
Cavo S-Video / TV Out
Adattatore DVI-VGA (x2)
Interruttore per Dual Bios
Caratteristiche speciali
Dissipatore Zalman
Dual BIOS
Overheat Alarm
90EU ===>> 80EU+SPED
La VGA è in garanzia presso uno shop teteschen
Queste sono le specifiche generiche di una 6800xt standard
Powered by GeForce® 6800XT GPU
• 0.13 micron process technology
• PCI-Express x16 interface support
• 8 Pixels/Clock Rendering Pipeline
• 400MHz RAMDACs support
• 2048x1536 resolution at 85Hz
• Highest DVI output up to 1600x1200 resolution
• Integrated full MPEG encode and decode support Integrated NTSC & PAL TV encoder
output up to 1024x768 resolution
• Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video)
up to 1080i resolution
CINEFX 3.0 SHADING ARCHITECTURE
• Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry Instancing
- Infinite length vertex programs
• Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets(MRTs)
- Infinite length pixel programs
• Next-Generation Texture Engine
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
• Full 128-bit studio-quality floating point precision through the entire rendering pipeline
with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-BIT TEXTURE FILTERING AND BLENDING
• Full floating point support throughout entire pipeline
• Floating point filtering improves the quality of images in motion
• Floating point texturing drives new levels of clarity and image detail
• Floating point frame buffer blending gives detail to special effects like motion blur and
explosions
INTELLISAMPLE 3.0 TECHNOLOGY
• Advanced 16x anisotropic filtering
• Blistering-fast antialiasing and compression performance
• New rotated-grid antialiasing removes jagged edges for incredible edge quality
• Support for advanced lossless compression algorithms for color, texture, and z-data at
even higher resolutions and frame rates
• Fast z-clear
• High-resolution compression technology (HCT) increases performance at higher
resolutions through advances in compression technology
ULTRASHADOW II TECHNOLOGY
• Designed to enhance the performance of shadow-intensive games, like id Software's
Doom III
ADVANCED VIDEO AND DISPLAY FUNCTIONALITY
• Dedicated on-chip video processor
• MPEG video encode and decode
• WMV9 decode acceleration
• Advanced adaptive de-interlacing
• High-quality video scaling and filtering
• Dual integrated 400MHz RAMDACs for display resolutions up to and including
2048x1536 at 85Hz.
• Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
• Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video
quality and features in each window
• Full NVIDIA nView multi-display technology capability
NVIDIA DIGITAL VIBRANCE CONTROL (DVC) 3.0
• DVC color controls
• DVC image sharpening controls