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goldorak
20-01-2007, 11:35
Passo in rassegna alcune delle domande risposte piu' interessanti della intervista a Kojima da parte del sito gamepro.com.



GP: What was your reaction to the PS3 controller no longer have a rumble feature? Was adding motion sensing a worthy tradeoff?


Kojima: I really miss the rumble feature, and I already said to Mr. Kutaragi that I want the rumble feature back.



GP: We've been holding off on asking this, but we can't wait any longer: what are your plans for online and Metal Gear Solid 4?


Kojima: Well, actually, Sony has not really spoken with us about their online plans. What I have is Metal Gear Online, and I'm always thinking of how we can conduct this plan on the Sony platform.

One example is the PSP game Metal Gear Solid: Portable Ops. That's, in a way, one our plans for MGO that we have in mind. It's not about the platform. In an ideal MGO world, no matter what the platform is -- PC, Xbox 360, PS3, handheld, Wii -- we wish that we could create a kind of community where everyone can play. That's kind of the MGO way of thinking.



GP: With games becoming more expensive and bigger, do you feel obligated to cram an online mode in MGS4? Or is there still a place for single-player-only games?


Kojima: Well, I think both online and single-player. Online has its [advantages], but at the same time, the single-player mode lets people concentrate for hours and hours to become heroes, or gain something else from the game. I think there's a lot to put in there as well. So online and single-player are two separate things that are important.



GP: Is 1080p a goal for Metal Gear Solid 4? Do you think 1080p is an important feature to have?



Kojima: In that sense, the answer is simple: we're not really insistent on sticking to HD. We're not the ones who are saying we want HD. We want something really pretty on a very small screen. But 360 and PS3 don't allow that because HD is kind of a must-have...

I'm not interested, myself, about HD at all. Because if it gets prettier and prettier with more details, that means more mistakes [on the game development side].

As you know, MGS games tend not to care about how clean the screen looks. It's more about the atmosphere that we give it. Meaning, once we create graphics in a scene, we deliberately make them look dirtier to give the atmosphere more life. My team and I think that high-res is not needed for the next two or three years.



GP: Back to PS3 hardware: has it been challenging to work with the PS3 Cell CPU?



Kojima: Of course I don't actually work with all the programs, so I can't tell you specifically what's difficult. But overall I think it is difficult, of course. But if it's easy and simple, then how can you differentiate from other games? Other people will do the same thing as you. Therefore, we're trying to use [the Cell's] difficulty to create something different.

If I say too much, Mr. Kutaragi might get really upset. I think that the PS3 is difficult to work with, but so was the PS2.



GP: Is MGS4 still planned as an exclusive PS3 game? Do you have any interest in Xbox 360 development?



Kojima: Well, yes, I do have strong interest in creating something for the Xbox 360. In the US and Europe, it is selling, and I think it will sell a lot this year as well. I'm a fan of Gears of War as well, it's very interesting.

Frankly speaking, I want to create something on the PC. It's a multi-platform [format]. I've been regularly studying work on the PC anyways, and I want to provide something as a world-wide platform because of the consequences with timing on the PlayStation platforms, MGS4 is actually for the PS3 only so far.



GP: If you ever made an Xbox 360, would you find it difficult to work with because it uses a standard DVD?



Kojima: It's not necessarily challenging or difficult, it's just a matter of how we do it. It might be a couple of discs, or possibly a new form of dual-lay



Tutta l'intervista la potete leggere qui : http://www.gamepro.com/news.cfm?article_id=94011

Ci sono tanti spunti interessanti di discussione.

Window Vista
20-01-2007, 13:04
Tanti spunti!!

Cmq č obbiettivo Kojima!!!

Marko91
20-01-2007, 13:10
MGS4 is actually for the PS3 only so far.

E' quello che penso io? :stordita:
Konami non pił fiducia in Ps3?

Coyote74
20-01-2007, 13:19
E' quello che penso io? :stordita:
Konami non pił fiducia in Ps3?

Si, sogna pure :asd:

baicin
20-01-2007, 13:33
Ti sei dimenticato di quotare questo, mi sembra uno spunto molto importante:

GP: Resistance: Fall of Man uses 22 GB [edit: recently changed to 16 GB] of Blu-ray storage. Is that necessary for next-gen development? Is that massive storage something you'll need to make MGS4?

Kojima: Right away. We'll need more.

baicin
20-01-2007, 13:46
e anche:

GP: We recently spoke with Sony's Phil Harrison, who told us that he thinks PS3 games will soon use 50 GB. Do you agree with that prediction?

Kojima: Yes, I do. It's high-def, and just to make it high-def, the data requirements are huge.

Back in the days when I was working on 8-bit, 1 MB ROMs came out and I thought, "wow, great!" But it wasn't enough. When the CD-ROM came out, we thought we had so much space. But when we started to add sound, there was a lack of storage already. Even Blu-ray, I don't even feel that it expanded data so much. With cinematic, the space fills up right away. You may hear Blu-ray is huge, gigantic, 20 GB or so, but that's not really that big to us. One basic [gameplay] frame with HD and 5.1 takes up so much space that the capacity will become too small in no time. If we maintain the same level of graphics and sound as the PS2, then Blu-ray is spacious. But that's not the case.

Coyote74
20-01-2007, 13:55
Chissą come mai :rolleyes: :D

Orange Paladude
20-01-2007, 13:59
E' quello che penso io? :stordita:
Konami non pił fiducia in Ps3?
"Actually" non significa "attualmente" se č questo che intendevi :mbe: