và che i lavori continuano :O
Update 20: Unity 5 Upgrade -> 24 luglio
We now have the game running in Unity 5, allowing improved performance and visuals. Nucleus is now back for COOP play, and we were able to include the Linux version in this update. (We thought it would be delayed earlier if you didn’t know.)
For Update 20, we listened to your feedback about two things people really wanted: Improved performance and fixing Nucleus so to play with your friends in coop. We’ll be continuously listening to you in the forums, social media, and on our Trello page.
The next step we want to do is improve performance even more with Speedtree and boost the graphics even more with physically based shaders, global illumination, linear lighting and deferred rendering 2.0.
FOR THE LOVE OF THE GAME,
Your Team at Zero Point Software
What's New
ADDED: Updated code base to Unity 5 from Unity 4
ADDED: OSM are now the number 1 clan after winning season 1 of the competitive league
Improvements
UPDATED: Nucleus map has been fixed, and coop servers are up
UPDATED: Enlisted profile name has been changed to Frontlinter
UPDATED: Hell Week main menu button moved to below multiplayer button
Fixes
FIXED: "Linux players can join password protected servers"
FIXED: "Dropped backpacks are now properly destroyed between Hell Week games"
FIXED: "Crates from earlier Hell Week games are now properly destroyed between games"
Known Issues
**SPECIAL NOTE** This update contains the upgrade from Unity 4 to Unity 5. We have fixed most of the bugs, and need your help to find any more. Please let us know of any bugs you find via our support email:
[email protected]. Thank you!
The mission overview is currently a place-holder, and will be completed in a later update
When viewed up-close, some CTR heads may increase in size
Rag doll physics, and CTR dismemberment on death, need fine tuning
Water and some vegetation are not affected by fog, which can lead to them looking black from a distance
When looking down, snow particles may disappear
Hell Week combat points are currently not recorded in Steam leaderboards
Some crates may require several attempts to open
Players may sometimes fall through the floor of a map
VOIP does not work on coop
Game may temporarily freeze when players join the server
Players joining within a few seconds of a Hell Week starting may get an error that they cannot join. This is due to out-of-sync clocks. Please wait a few seconds and rejoin
Some new achievements and TP rewards may not work. We're investigating
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it
View jittering may occur when jumping on lossy networks
Audio may cut off partially/completely on weapon/helmet sounds
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this
Hell Week: Hotfix 3 26 giugno
Hell Week: Hotfix 2 18 giugno
Hell Week: Hotfix 1 16 giugno
Update 19: Hell Week on Earth 13 giugno
Good morning Marines!
Today we begin the first of our wargame exercises that will prepare you for actual combat. We like to call this one “Hell Week”. Be advised that the wargames training facility is considered to be in Phase 1 of completion and will be upgraded fairly soon.
In Hell Week you will face 63 of your peers in a dog-eat-dog fight to hone your skills and find which of you are the best. Equipped only with a pistol and 15 rounds of taser ammunition you will ascend an elevator in a random zone along with 7 other Marines. You are free to move among the zones, although there is a hard limit of 16 allowed in any one zone at any time. Once the 16th Marine has entered a zone all others will be locked out until the number drops below 16 again.
If you’re “killed,” you’re out of the exercise. So keep your head down and be on the lookout for targets of opportunity. You must eliminate the other Marines when possible, avoid elimination yourself, and collect weapons, ammo, and combat points from the map and backpacks of eliminated opponents. 30 minutes after the exercise begins ITO AI SARA will eliminate the 4 Marines with the fewest number of combat points every 5 minutes. This is not an exercise you will win by pitching a tent and hiding in the corner!
I advice you to stay out of the zone we fondly refer to as Hell. Other Marines will be the least of your concerns there as acid pools and violent geysers will pose a significant hazard to your health. But, if you’re extremely brave or extremely stupid and wish to exploit the area’s large number of combat points, you can go to Hell.
During the Steam Sale this training event will run every 4 hours, check the countdown on the ingame server list to see when the next event is set to begin.
Good luck Marines, you’ll need it!
Important notes discovered post release:
A bug sometimes spawns you next to other people in the access elevator. We suggest working together instead of killing each other.
The access elevator will first go up after at least 32 players have joined. Please have a few minutes patience.
Full changelog available here: http://media.interstellarmarines.com/media/interstellarmarines_changelog.html