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maxfl
05-05-2006, 21:32
(Ho provato a usare la ricerca per vedere se c'era già un thread, ma la ricerca non mi funziona rimane bloccata)

Il gioco comunque è quello del titolo, ne avevate sentito parlare?
Non sembra male.

La notizia è QUI (http://next.videogame.it/html/notizia.php?id=39514)

Il sito ufficiale e il video è QUI (http://www.interstellarmarines.com/trailer_mov.php)

omegathemad
05-05-2006, 22:22
madonna :eek: :eek: :eek: che figataaaaaaaaa!!!!!!!!!!!!

il mip pc vedendo questo filmato si mette a piangere :cry: :cry: :cry: :cry:

dite che gira con un p4 3.0 prescoot 2x512 400mhz e 6800gt?

sto sbavando ancora di piu http://www.hwupgrade.it/forum/images_hwu/smilies/38.gif http://www.hwupgrade.it/forum/images_hwu/smilies/38.gif
Key features

• Singleplayer or up to four players cooperative
• Custom game modes featuring arcade, RPG and tactical elements
• Captivating storyline with heavy focus on realism
• Advanced weapons simulation
• Randomized and non-linear gameplay
• Character growth and specialization
• Fully interactive environments

maxfl
05-05-2006, 22:45
A vederlo così, se la grafica sarà veramente quella, ci vorrà almeno un FX-62 e delle schede video potenti

omegathemad
05-05-2006, 22:50
ma sbaglio o è l'engine di doom 3?

Kominus
05-05-2006, 23:04
usa l'Unreal Engine 3

omegathemad
05-05-2006, 23:15
a ok

Kael
05-05-2006, 23:47
Wow, sembra interessante!

Date di uscita?

haylander
05-05-2006, 23:59
usa l'Unreal Engine 3

porco zio... è bello pompato :D grande engine a quanto sembra :D

Kominus
06-05-2006, 00:04
Wow, sembra interessante!

Date di uscita?

ancora nessuna, c'è giusto quel trailer e due righe di features striminzite.

svl2
06-05-2006, 01:01
ma eh daffro una cos ç° incre*§+ dibbile ..
scuzat per come scwivo ma tastiera è piena di bava.. :eek:

maxfl
06-05-2006, 01:14
QUI (http://gametrailers.com/gamepage.php?id=2266) lo trovate anche in alta risoluzione

Xilema
06-05-2006, 10:52
E' la grafica più fotorealistica che abbia mai visto fino ad ora.
Assolutamente sconvolgente.
Quando parlai di questo gioco alcuni mesi fa... i dubbi erano tanti: ora improvvisamente la situazione è cambiata !

svl2
06-05-2006, 11:56
l' unica cosa che lascia a desiderare sono i volti dei personaggi... meno male che i marines hanno gli elmetti :D

dduke
06-05-2006, 15:26
E' tutto molto liscio nel gioco, mi ricorda killzone, a parte i volti che sembrano quelli dei filmati cgi del 1999 :asd:

majin mixxi
06-05-2006, 19:04
acquolina in bocca :sbav:

Vash88
07-05-2006, 04:02
quella specie di squalo fa schifo :asd: per il resto :eek:

svl2
07-05-2006, 11:12
quella specie di squalo fa schifo :asd: per il resto :eek:

infatti.. sembrava un pupazzo uscito dai cartoni.. ma siccome era troppo scostante dal gioco credo che si tratti solo di una mascotte

viemme52
21-12-2009, 20:58
Ragazzi sono appena venuto a conoscenza di questo FPS. Ci sono news:

http://pcmedia.ign.com/pc/image/article/993/993438/interstellar-marines-20090610072751704_640w.jpg



Sito ufficiale: http://www.interstellarmarines.com/

Ingame trailer: http://www.gamerglotze.de/ViewMovie?flv_id=2862

Atri video li trovate nel sito ufficiale.

Non riesco a capire la data di uscita, cmq a me ispira parecchio, marines nello spazio :cool:

TheInvisible
22-12-2009, 05:47
Ciao,
bel gioco...simile a DOOM3...almeno da quello che si vede

Ciao e Buona giornata

viemme52
24-01-2010, 18:45
Nuovo trailer: http://www.gametrailers.com/video/exclusive-bullseye-interstellar-marines/61057
:D
Se ho capito bene ti fanno giocare nel livello ''poligono ti tiro''. Spari alle figure insomma.

TheInvisible
25-01-2010, 12:08
Ciao,
sono 4 anni che si parla (parola grossa), ma ancora non si hanno date di rilascio o qualcos'altro di più realistico?

Ciao e Buona giornata

TheInvisible
25-01-2010, 12:12
Ciao,
scusate, ma è c'è sia la campagna in singleplayer (offline)oppure solo multiplayer?

Grazie 1000

Ciao e Buona giornata

TheInvisible
25-01-2010, 12:26
Ciao,
ho letto tramite il sito ufficiale che è possibile giocarci via broswer...oggi vedrò di farci una partita

Ciao e Buona giornata

viemme52
25-01-2010, 17:53
Ciao,
ho letto tramite il sito ufficiale che è possibile giocarci via broswer...oggi vedrò di farci una partita

Ciao e Buona giornata

Si esatto però spari solo nel poligono di tiro. Proverò anche io. Fammi sapere. Date certe nn ci sono per ora.

michael1one
25-01-2010, 18:08
il gioco usa il motore grafico Unity(nn l'UE3) e sara un misto tra fps/rpg e avrà un gameplay realistico ed è incentrato sopratutto sul co-op ma sara possibile giocarci anche da soli.
io pero vorrei vedere qualcosa di più concreto di questo gioco, oltre a sparare al poligono e visitare il Vault e sopratutto sapere se i nemici sono solo gli squali:D ma mi sa che dobbiamo ancora aspetare anni per vedere qualcosa in più.

vediamo chi fa il punteggio piu alto? XD

giacomo_uncino
31-10-2012, 21:22
lo so il tread è vecchio ormai, ma loro ci credono e io pure :O Interstellar Marines su kickstarter e su Steam GreenLight

http://www.kickstarter.com/projects/zeropointsoftware/interstellar-marines-prologue?ref=category

solo per il video e solo per il mezzo minuto 1:35->1:68 devono farcela :asd:

bodomTerror
31-10-2012, 21:49
Il poligono di tiro mi ha fatto un ottima impressione, gioco da supportare.

michael1one
31-10-2012, 21:51
lo so il tread è vecchio ormai, ma loro ci credono e io pure :O Interstellar Marines su kickstarter e su Steam GreenLight

http://www.kickstarter.com/projects/zeropointsoftware/interstellar-marines-prologue?ref=category

solo per il video e solo per il mezzo minuto 1:35->1:68 devono farcela :asd:

Da quando tempo che lo aspetto :D , cmq ci credo pure io :O

giacomo_uncino
26-06-2013, 15:59
ho ricevuto una email con un video

http://youtu.be/k43h1zCgM38

ci credono ancora, che sia la volta buona?

http://www.interstellarmarines.com/

Dear Vanguards, Frontliners and Spearheads,
We are extremely excited to announce that we’re launching Interstellar Marines on Steam “Early Access” very soon!

As you know, we’ve been through a rough time over the past few years, so this is a huge milestone for us that wouldn’t be possible if it wasn’t for all of you out there who've stuck with us through thick and thin: thank you very much!

There can be only one Interstellar Marines
As highlighted in the PREVIEW video above, we're introducing a new way of thinking about Interstellar Marines moving forward. From now on we will be referring to Interstellar Marines as a game that will continually evolve, update after update.

As for the trilogy; we still have crazy ambitious dreams for where we want to take Interstellar Marines, but we want to move away from the old school way of developing games, toward something that is more befitting for this digital age. It’s the same vision – but different methodology.

Steam keys for everyone!
Following the changes to Interstellar Marines we've cancelled the Vanguard program, which means:

All Vanguards have been upgraded to Frontliners and granted a "Interstellar Marines" Steam key.
All Frontliners have been upgraded to Spearheads and granted a "Interstellar Marines - Spearhead Edition" Steam key.
All Spearheads have been granted a "Interstellar Marines - Spearhead Edition" Steam key as well as an additional "Interstellar Marines" Steam key to give to a friend.

In addition to these changes we'll reward all of you who have supported us prior to launching on Steam, with unique content that will not be obtainable henceforth (we won't forget you!).

You can view your Steam keys in your private user profile on our website.

Help us with the final push to Steam
All "Interstellar Marines - Spearhead Edition" keys will provide access to the current build of Interstellar Marines on Steam (note: we do not yet have our multiplayer servers online, but they should arrive soon).

We'll be updating and testing the build as we go, and we hope that you’ll participate in the test sessions that will be announced on the forum, Facebook and Twitter. Stay tuned!

Semper Fi
Once again we thank you, our most devoted fans and supporters. Creating Interstellar Marines has been a helluva ride so far, and is still long from over, but we’re on the right track and picking up speed!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

giacomo_uncino
12-08-2013, 12:32
orpo non me ne sono accorto ma è in uscita, quando? Boh :fagiano:

http://store.steampowered.com/app/236370/

e mi avevano inviato 3 update :fagiano:


t’s time to bring out the “M” in maintenance update (sorry, we just had to)!
This time we’ve updated the game to the latest version of Unity (version 4.2) which have solved a few of our outstanding crash bugs and given us a slight performance increase on all platforms. But the big “maintenance” news is that due to the huge support we’ve received on Steam we’ve added a few more people to the team which will help us get more beefy updates out the door sooon!

Update #4 is planned for Friday next week (if everything goes according to our plans) and in this update we hope to bring you a new large outdoor map staged to simulate an atmospheric evacuation zone right at the heart of a moist swamp environment. We’ll also be working on an initial profile implementation for your combat training stats and maybe we’ll even throw in a small surprise from your subconscious...

Improvements

UPDATED: game engine to Unity 4.2 (overall better performance)
UPDATED: team with 2 new members (Reese and Necrosonic) and increased office map size
UPDATED: game to default to fullscreen native resolution on first startup (possibly fixes "black screen on startup" bug?)
UPDATED: OpenGL shadow filtering so shadows on OSX are just as pretty as Windows
UPDATED: better shadow casting performance

Fixes

FIXED: GetThreadContext crash occurring on some Windows PCs
REMOVED: temporary "game crashes on quit" hotfix

Head on over to our Steam store page and check it out!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

It’s time to bring out the “T” in tactical combat!
This update we’re introducing the first iteration of one of our central tactical movement mechanics; namely the ability to boost your movement stance at the expense of noise (volume/range) and weapon accuracy.

To increase the immersion and dynamics of the combat we’ve added casings and smoke to the SMG as well as impact light to metal sparks. We’ve also added a few additional options to the settings menu such as v-sync, audio options and post-process effects.

Finally we’ve fixed another nice little batch of bugs, errors and inconsistencies based on all your invaluable feedback.

New Features

ADDED: walk/run movement (affects sounds and weapon accuracy)
UPDATED: weapon gun model is affected by hip aiming, zooming and movement speeds (multiplayer)
ADDED: casing and ejection smoke effects to weapon
ADDED: post-processing effects to settings
ADDED: "v-sync" toggle option to settings
ADDED: audio volume and mute option to settings
ADDED: light flashes on metal impact effects
ADDED: subconscious impulse

Improvements

UPDATED: short wait period (0.5s) after spawn before you can shoot
UPDATED: mouse sensitivity in settings to a broader selectable range
UPDATED: so only the tonemapping and bloom post-process effects are on by default (performance)
UPDATED: the red dot to be slightly smaller
UPDATED: the IM logo in menu to include the Early Access update number
UPDATED: level camera so it respects the post-processing effects from settings
UPDATED: level camera to change positions in half the time

Fixes

FIXED: "game crashes when using FRAPS and starting game"
FIXED: Steam exception thrown on quit
FIXED: "ODD warning doesn't show in OSX"
FIXED: "cannot bind Shift and other modifier keys"
FIXED: so bindings are not overwritten if already bound during load
FIXED: "bindings are reset to default when not bound"
FIXED: "sometimes weapon fires a bunch of bullets on spawn"
FIXED: "if firing while going to a menu, the weapon doesn't stop firing"
FIXED: "if holding fire while reloading the weapon doesn't start firing when reloading ends"
FIXED: "settings button still selected when going from intro to menu"
DISABLED: the buggy helmet occlusion prototype

Head on over to our Steam store page and check it out!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

michael1one
12-08-2013, 12:43
orpo non me ne sono accorto ma è in uscita, quando? Boh :fagiano:

http://store.steampowered.com/app/236370/

Si, ma per ora c'è solo una mappa in multiplayer

giacomo_uncino
31-10-2014, 15:25
a distanza di un altro anno eccoci qui a tirare le somme :asd:

tanto di cappello i ragazzi di Zero Point non mollano, update dopo update aggiungono limano e migliorano. Sistema di illuminazione dinamico, cambiamenti meteo che incidono sul gameplay ecc

purtroppo non trovano soldi e aggiungi che hanno avuto un bel pacco di sfighe quando all'inizio dell'avventura i finanziatori si sono dileguati, però non mollano.

bystronic
31-10-2014, 15:50
ho contribuito anche io acquistando l'accesso tramite Steam perche quello che avevo visto mi piaceva e volevo che ce la facessero...però ora l'ho disinstallato perche girare per gli ambienti vuoti non mi diverte, mi spiace molto che navighino in cattive acque perche meritano di farcela, ma più del mio contributo non posso dare.:(

giacomo_uncino
03-11-2014, 00:45
ho contribuito anche io acquistando l'accesso tramite Steam perche quello che avevo visto mi piaceva e volevo che ce la facessero...però ora l'ho disinstallato perche girare per gli ambienti vuoti non mi diverte, mi spiace molto che navighino in cattive acque perche meritano di farcela, ma più del mio contributo non posso dare.:(

mi sa che qui per dare un contributo valido bisognerebbe essere mister Activision o simile :asd:

giacomo_uncino
19-12-2014, 08:59
e il gioco cresce dopo

Update 14: Tactical Incursion

This update we've added three new co-op and singleplayer game modes to three maps, providing hours of additional co-op and singleplayer gameplay to Interstellar Marines. We've also added new Steam achievements, and included two hotfixes for The NeuroGen Incident.

Update 14
Version: 0.5.14
Released: 22nd October 2014

What's New

ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map.
ADDED: Survival game mode to Operations for co-op and singleplayer gameplay
ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay
ADDED: Hotfix 1 and 2 from Update 13
ADDED: AI can no longer see through foliage (specifically added for the Stronghold map)
ADDED: AI Guards can now spawn with either SMG or AR

dopo

Update 15
Version: 0.5.15
Released: 20th November, 2014

What's New

ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted
ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay
ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay
ADDED: Ability for AI to sense how much light is falling on a Marine
ADDED: Numerous AI upgrades to enhance the AI's intelligence
ADDED: New weather state to Colony
:O

arriva il 16

Update 16: Assault On Starcrown Aerospace

2014 has been an incredible year for Interstellar Marines, and we want to say goodbye to it with a bang! So to make sure the holiday season is tons of fun, Update 16 includes a brand new campaign co-op map, a brand new multiplayer map AND something the community has been requesting for a long time: vastly improved hit detection. And last but not least, T-IM101 is back in Xmas Mayhem!

Update 16
Version: 0.5.16
Released: 17th December, 2014

What's New

ADDED: New Co-Op Mission Map: Starcrown
ADDED: New Dynamic Multiplayer Map based on the Astrodome framework: Dynacore
ADDED: Revive 2.0 to Multiplayer and Co-op
ADDED: First iteration of Stats viewable through the Profile tab. Note, we will need to reset this several times as we develop
ADDED: New hit detection system
ADDED: Ability for players to be admins with the ability to kick or ban
ADDED: LoD for crates
ADDED: Several AI game events
ADDED: Physics-based performance improvements

Improvements

UPDATED: Revive now has a timer
UPDATED: Xmayhem game mode to accomodate changes during the last 12 months
UPDATED: Crates and other props across several existing levels
UPDATED: TPs are now shared between players who are capturing a capture zone in Deadlock

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear

Fixes

FIXED: "Remove Team Kill penalty in co-op"
FIXED: "#1 Clan logo now shows"
FIXED: "Difficulty now shows in Get Killed By Bots"
FIXED: "Chat and kill messages now show when suit HUD down"
FIXED: "After suiciding, spawn as a spectator in the next round"
FIXED: "Railings in each map to ensure they have colliders and do not double-cast shadows"
FIXED: "Reload sound continues to play when cancelled by silencer animation"
FIXED: "Dynamic platforms in Elevation now work"
FIXED: "Numerous additional bug and performance fixes and updates"

giacomo_uncino
09-02-2015, 21:13
update fresco fresco dopo l'hotfix di gennaio

Update 17: Welcome On Board!

Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!

Update 17
Version: 0.5.17
Released: 6th February, 2015

What's New

ADDED: New Introduction Mission: Welcome To Project IM
ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18
ADDED: Hell Week introduction video and sign up form to main menu
ADDED: Admins can now change multiplayer map from in-game
ADDED: Spawn locations of power boxes in Operations are now completely randomised
ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing
ADDED: Chat is now logged on a per-server basis
ADDED: Warning message given to players joining a high-ping server
ADDED: New hit detection is default on servers
ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards
ADDED: Several new Steam achievements
ADDED: Several new TP rewards
ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view

Improvements

UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map
UPDATED: Server browser filters are now expanded by default
UPDATED: In-game chat function now allows multiple lines
UPDATED: Several additions to stats tracking
UPDATED: Arch to ensure players cannot glitch out of the map
UPDATED: New reticule for the Assault Rifle

Known Issues

- Some new achievements and TP rewards may not work. We're investigating
- Not all new achievements have icons, we'll add next week
- New achievements do not show up within the in-game Profile tab. We will add these soon
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving

Fixes

FIXED: "Keycard in crew quarter in NGI sometimes not appearing"
FIXED: "Inability to revive in multiplayer maps other than Dynacore"
FIXED: "Logs can only be played once in NGI"
FIXED: "Death skull now shows for bots in Playground maps"
FIXED: "No more floating bots at the start of Stronghold Coop"
FIXED: "No extraction marker on Starcrown"
FIXED: "No extraction marker on Colony if you leave and rejoin during a match"
FIXED: "Bots sometimes not appearing in single player"
FIXED: "The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'"
FIXED: "Multiplayer scoreboard styling"
FIXED: "Difficulty in single player sometimes incorrect after playing co-op"
FIXED: "Revived players experiencing black screens'"
FIXED: "Cargo elevators in NGI have crate shadows above them"
FIXED: "HUD difficulty text not going offline when HUD goes down"
FIXED: "Bots spawning and instantly dying in NGI research"
FIXED: "Exiting the coop poster now works"
FIXED: "Revive no longer completes if reviving player is killed"
FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock"
FIXED: "Players not correctly first person spectating other players when dead"

giacomo_uncino
22-04-2015, 21:25
Update 18: Multiplayer Madness :O

For this Update we're taking multiplayer up a notch by re-introducing three multiplayer game modes: Deathmatch, Team Deathmatch and one of our favourite modes - Team Domination!

Update 18
Version: 0.5.18
Released: 22nd April, 2015

What's New

ADDED: Team Domination, Team Deathmatch and Deathmatch game modes to all multiplayer maps
ADDED: Admins can now change multiplayer mode from within the game
ADDED: Server browser can now filter by region, game mode and server type
ADDED: Sprint strafe
ADDED: Crouch sliding
ADDED: Sprint jump weapon animations
ADDED: Sounds are muffled when AI SARA speaks
ADDED: Additional AI SARA speaks to The NeuroGen Incident
ADDED: Steam achievements from Update 17 to in-game Profile tab
ADDED: Option to turn off auto-refresh for server browser and refresh using a manual button
ADDED: Check added to ensure TPs are not lost during a match
ADDED: Breath on inside of helmet visor when exhausted and HUD is offline
ADDED: Flashlight and laser are now toggleable per weapon
ADDED: New Spearhead bonus content, including 78 new images, audio logs and OTTO speaks from The NeuroGen Incident, and additional items

Improvements

UPDATED: Mainline now compatible with Team Domination and Deadlock
UPDATED: Mainline Winter now compatible with Team Domination and Deadlock
UPDATED: Dynacore now compatible with Team Domination, Team Deathmatch and Deathmatch
UPDATED: Sprint sliding toned down
UPDATED: Walk and run speeds now affected when exhausted
UPDATED: Jump height when exhausted adjusted to always allow jumping onto a railing
UPDATED: Sprint acceleration increased
UPDATED: Keep arms in correct position when sprinting up/down stairs
UPDATED: Head bobbing
UPDATED: Overall tweaks to Accuracy, Sprint and Stamina
UPDATED: Updated SMG, Assault Rifle and suppressor textures
UPDATED: Server sorting defaults to sorting by the number of players per server
UPDATED: Join button colour in the server browser has been changed for clarity

Known Issues

- When revived, player may be put into spectator mode. Killing and reviving the affected player corrects this.
- Some new achievements and TP rewards may not work. We're investigating
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
- Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this
- There may be an intermittent bug in Team Domination where one team always seems to have a player in the zone

Fixes

FIXED: "TPs should no longer be lost"
FIXED: "Keycard in crew quarters in NGI sometimes not appearing"
FIXED: "NGI servers crashing due to excessive logging"
FIXED: "Possible fix to Starcrown servers crashing excessively"
FIXED: "Weapon accuracy / recoil error (many thanks to Guilty for his work on this)"
FIXED: "No longer a 15 second wait to spawn in Playground maps"
FIXED: "Falling through hatch in crashed Megalodon on tutorial level"
FIXED: "Falling through hatch in Megalodon in the Megalodon level in the playground"
FIXED: "Being pushed through elevator floor at the start of the tutorial mission"
FIXED: "Missing glass panes in several locations in the tutorial mission"
FIXED: "Removed access to the separate training areas in the tutorial level"
FIXED: "Location of several occluders in the tutorial level"
FIXED: "Adjusted bounding box in tutorial level"
FIXED: "Boxes near start of tutorial level so players do not get stuck in them"
FIXED: "Spot in Starcrown where a player could exit the map"
FIXED: "Spot in the Mainline maps where a player could exit the map"
FIXED: "Patrol route on top of Mainline coop spawn building to ensure that CTR does not hide at the back where it cannot be shot"
FIXED: "Elimination challenges now rewarding TPs"

giacomo_uncino
25-07-2015, 16:07
và che i lavori continuano :O

Update 20: Unity 5 Upgrade -> 24 luglio

We now have the game running in Unity 5, allowing improved performance and visuals. Nucleus is now back for COOP play, and we were able to include the Linux version in this update. (We thought it would be delayed earlier if you didn’t know.)

For Update 20, we listened to your feedback about two things people really wanted: Improved performance and fixing Nucleus so to play with your friends in coop. We’ll be continuously listening to you in the forums, social media, and on our Trello page.

The next step we want to do is improve performance even more with Speedtree and boost the graphics even more with physically based shaders, global illumination, linear lighting and deferred rendering 2.0.

FOR THE LOVE OF THE GAME,
Your Team at Zero Point Software

What's New

ADDED: Updated code base to Unity 5 from Unity 4
ADDED: OSM are now the number 1 clan after winning season 1 of the competitive league
Improvements

UPDATED: Nucleus map has been fixed, and coop servers are up
UPDATED: Enlisted profile name has been changed to Frontlinter
UPDATED: Hell Week main menu button moved to below multiplayer button

Fixes

FIXED: "Linux players can join password protected servers"
FIXED: "Dropped backpacks are now properly destroyed between Hell Week games"
FIXED: "Crates from earlier Hell Week games are now properly destroyed between games"

Known Issues

**SPECIAL NOTE** This update contains the upgrade from Unity 4 to Unity 5. We have fixed most of the bugs, and need your help to find any more. Please let us know of any bugs you find via our support email: [email protected]. Thank you!

The mission overview is currently a place-holder, and will be completed in a later update
When viewed up-close, some CTR heads may increase in size
Rag doll physics, and CTR dismemberment on death, need fine tuning
Water and some vegetation are not affected by fog, which can lead to them looking black from a distance
When looking down, snow particles may disappear
Hell Week combat points are currently not recorded in Steam leaderboards
Some crates may require several attempts to open
Players may sometimes fall through the floor of a map
VOIP does not work on coop
Game may temporarily freeze when players join the server
Players joining within a few seconds of a Hell Week starting may get an error that they cannot join. This is due to out-of-sync clocks. Please wait a few seconds and rejoin
Some new achievements and TP rewards may not work. We're investigating
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it
View jittering may occur when jumping on lossy networks
Audio may cut off partially/completely on weapon/helmet sounds
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this

Hell Week: Hotfix 3 26 giugno

Hell Week: Hotfix 2 18 giugno

Hell Week: Hotfix 1 16 giugno

Update 19: Hell Week on Earth 13 giugno

Good morning Marines!

Today we begin the first of our wargame exercises that will prepare you for actual combat. We like to call this one “Hell Week”. Be advised that the wargames training facility is considered to be in Phase 1 of completion and will be upgraded fairly soon.

In Hell Week you will face 63 of your peers in a dog-eat-dog fight to hone your skills and find which of you are the best. Equipped only with a pistol and 15 rounds of taser ammunition you will ascend an elevator in a random zone along with 7 other Marines. You are free to move among the zones, although there is a hard limit of 16 allowed in any one zone at any time. Once the 16th Marine has entered a zone all others will be locked out until the number drops below 16 again.

If you’re “killed,” you’re out of the exercise. So keep your head down and be on the lookout for targets of opportunity. You must eliminate the other Marines when possible, avoid elimination yourself, and collect weapons, ammo, and combat points from the map and backpacks of eliminated opponents. 30 minutes after the exercise begins ITO AI SARA will eliminate the 4 Marines with the fewest number of combat points every 5 minutes. This is not an exercise you will win by pitching a tent and hiding in the corner!

I advice you to stay out of the zone we fondly refer to as Hell. Other Marines will be the least of your concerns there as acid pools and violent geysers will pose a significant hazard to your health. But, if you’re extremely brave or extremely stupid and wish to exploit the area’s large number of combat points, you can go to Hell.

During the Steam Sale this training event will run every 4 hours, check the countdown on the ingame server list to see when the next event is set to begin.

Good luck Marines, you’ll need it!

Important notes discovered post release:
A bug sometimes spawns you next to other people in the access elevator. We suggest working together instead of killing each other.
The access elevator will first go up after at least 32 players have joined. Please have a few minutes patience.

Full changelog available here: http://media.interstellarmarines.com/media/interstellarmarines_changelog.html

giacomo_uncino
12-10-2015, 22:57
intanto gli update si susseguono

Weapon Performance Redesigned

https://www.youtube.com/watch?v=ItbTh6PaCH8

Update 22 - Face Hell Together 1 0ttobre

http://steamcommunity.com/games/236370/announcements/detail/756960206258241631

Update 21: Falling Damage 4 settembre

http://steamcommunity.com/games/236370/announcements/detail/800867765747069362